rnd-20030615-1-src
[rocksndiamonds.git] / src / conf_snd.h
index 91438f127c7fad2ab9e1eaeb73594ffcb86fff0e..b6d426c0e768779ab0ebd41cf41d9d8f95a61e12 100644 (file)
 
 /* values for sounds configuration */
 
-#define SND_BD_DIAMOND_COLLECTING                              0
-#define SND_BD_DIAMOND_IMPACT                          1
-#define SND_BD_ROCK_PUSHING                                    2
-#define SND_BD_ROCK_IMPACT                                     3
-#define SND_BD_MAGIC_WALL_ACTIVATING                   4
-#define SND_BD_MAGIC_WALL_ACTIVE                               5
-#define SND_BD_MAGIC_WALL_FILLING                              6
-#define SND_BD_AMOEBA_WAITING                          7
-#define SND_BD_AMOEBA_GROWING                          8
-#define SND_BD_AMOEBA_TURNING_TO_GEM                   9
-#define SND_BD_AMOEBA_TURNING_TO_ROCK                  10
-#define SND_BD_BUTTERFLY_MOVING                                11
-#define SND_BD_BUTTERFLY_WAITING                               12
-#define SND_BD_FIREFLY_MOVING                          13
-#define SND_BD_FIREFLY_WAITING                         14
-#define SND_SP_BASE_DIGGING                                    15
-#define SND_SP_BUGGY_BASE_DIGGING                              16
-#define SND_SP_BUGGY_BASE_ACTIVE                               17
-#define SND_SP_INFOTRON_COLLECTING                             18
-#define SND_SP_INFOTRON_IMPACT                         19
-#define SND_SP_ZONK_PUSHING                                    20
-#define SND_SP_ZONK_IMPACT                                     21
-#define SND_SP_DISK_RED_COLLECTING                             22
-#define SND_SP_DISK_ORANGE_PUSHING                             23
-#define SND_SP_DISK_YELLOW_PUSHING                             24
-#define SND_CLASS_SP_PORT_PASSING                              25
-#define SND_CLASS_SP_EXIT_PASSING                              26
-#define SND_CLASS_SP_EXIT_OPENING                              27
-#define SND_SP_SNIKSNAK_MOVING                         28
-#define SND_SP_SNIKSNAK_WAITING                                29
-#define SND_SP_ELECTRON_MOVING                         30
-#define SND_SP_ELECTRON_WAITING                                31
-#define SND_SP_TERMINAL_ACTIVATING                             32
-#define SND_SP_TERMINAL_ACTIVE                         33
-#define SND_CLASS_SOKOBAN_PUSHING                              34
-#define SND_CLASS_SOKOBAN_FILLING                              35
-#define SND_CLASS_SOKOBAN_EMPTYING                             36
-#define SND_EMPTY_SPACE_DIGGING                                37
-#define SND_SAND_DIGGING                                       38
-#define SND_EMERALD_COLLECTING                         39
-#define SND_EMERALD_IMPACT                                     40
-#define SND_DIAMOND_COLLECTING                         41
-#define SND_DIAMOND_IMPACT                                     42
-#define SND_DIAMOND_BREAKING                           43
-#define SND_ROCK_PUSHING                                       44
-#define SND_ROCK_IMPACT                                        45
-#define SND_BOMB_PUSHING                                       46
-#define SND_NUT_PUSHING                                        47
-#define SND_NUT_BREAKING                                       48
-#define SND_NUT_IMPACT                                 49
-#define SND_CLASS_DYNAMITE_COLLECTING                          50
-#define SND_CLASS_DYNAMITE_DROPPING                            51
-#define SND_CLASS_DYNAMITE_ACTIVE                              52
-#define SND_CLASS_KEY_COLLECTING                               53
-#define SND_CLASS_GATE_PASSING                                 54
-#define SND_BUG_MOVING                                 55
-#define SND_BUG_WAITING                                        56
-#define SND_SPACESHIP_MOVING                           57
-#define SND_SPACESHIP_WAITING                          58
-#define SND_YAMYAM_MOVING                                      59
-#define SND_YAMYAM_WAITING                                     60
-#define SND_YAMYAM_DIGGING                                     61
-#define SND_ROBOT_MOVING                                       62
-#define SND_ROBOT_WAITING                                      63
-#define SND_ROBOT_WHEEL_ACTIVATING                             64
-#define SND_ROBOT_WHEEL_ACTIVE                         65
-#define SND_MAGIC_WALL_ACTIVATING                              66
-#define SND_MAGIC_WALL_ACTIVE                          67
-#define SND_MAGIC_WALL_FILLING                         68
-#define SND_CLASS_AMOEBA_WAITING                               69
-#define SND_CLASS_AMOEBA_GROWING                               70
-#define SND_CLASS_AMOEBA_DROPPING                              71
-#define SND_ACID_SPLASHING                                     72
-#define SND_CLASS_QUICKSAND_FILLING                            73
-#define SND_CLASS_QUICKSAND_EMPTYING                           74
-#define SND_CLASS_EXIT_OPENING                                 75
-#define SND_CLASS_EXIT_PASSING                                 76
-#define SND_PENGUIN_PASSING                                    77
-#define SND_BALLOON_MOVING                                     78
-#define SND_BALLOON_WAITING                                    79
-#define SND_BALLOON_PUSHING                                    80
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    81
-#define SND_SPRING_MOVING                                      82
-#define SND_SPRING_PUSHING                                     83
-#define SND_SPRING_IMPACT                                      84
-#define SND_CLASS_WALL_GROWING                                 85
-#define SND_PEARL_COLLECTING                           86
-#define SND_PEARL_BREAKING                                     87
-#define SND_PEARL_IMPACT                                       88
-#define SND_CRYSTAL_COLLECTING                         89
-#define SND_CRYSTAL_IMPACT                                     90
-#define SND_ENVELOPE_COLLECTING                                91
-#define SND_INVISIBLE_SAND_DIGGING                             92
-#define SND_SHIELD_NORMAL_COLLECTING                   93
-#define SND_SHIELD_NORMAL_ACTIVE                               94
-#define SND_SHIELD_DEADLY_COLLECTING                   95
-#define SND_SHIELD_DEADLY_ACTIVE                               96
-#define SND_EXTRA_TIME_COLLECTING                              97
-#define SND_MOLE_MOVING                                        98
-#define SND_MOLE_WAITING                                       99
-#define SND_MOLE_DIGGING                                       100
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 101
-#define SND_CLASS_SWITCHGATE_OPENING                           102
-#define SND_CLASS_SWITCHGATE_CLOSING                           103
-#define SND_CLASS_SWITCHGATE_PASSING                           104
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 105
-#define SND_TIMEGATE_SWITCH_ACTIVE                             106
-#define SND_TIMEGATE_SWITCH_DEACTIVATING                       107
-#define SND_TIMEGATE_OPENING                           108
-#define SND_CLASS_TIMEGATE_CLOSING                             109
-#define SND_CLASS_TIMEGATE_PASSING                             110
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              111
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         112
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            113
-#define SND_LIGHT_SWITCH_ACTIVATING                            114
-#define SND_LIGHT_SWITCH_DEACTIVATING                  115
-#define SND_DX_SUPABOMB_PUSHING                                116
-#define SND_TRAP_DIGGING                                       117
-#define SND_TRAP_ACTIVATING                                    118
-#define SND_CLASS_TUBE_PASSING                                 119
-#define SND_AMOEBA_TURNING_TO_GEM                              120
-#define SND_AMOEBA_TURNING_TO_ROCK                             121
-#define SND_SPEED_PILL_COLLECTING                              122
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                123
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          124
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         125
-#define SND_CLASS_DYNABOMB_DROPPING                            126
-#define SND_CLASS_DYNABOMB_ACTIVE                              127
-#define SND_SATELLITE_MOVING                           128
-#define SND_SATELLITE_WAITING                          129
-#define SND_SATELLITE_PUSHING                          130
-#define SND_LAMP_ACTIVATING                                    131
-#define SND_LAMP_DEACTIVATING                          132
-#define SND_TIME_ORB_FULL_COLLECTING                   133
-#define SND_TIME_ORB_FULL_IMPACT                               134
-#define SND_TIME_ORB_EMPTY_PUSHING                             135
-#define SND_TIME_ORB_EMPTY_IMPACT                              136
-#define SND_GAME_OF_LIFE_WAITING                               137
-#define SND_GAME_OF_LIFE_GROWING                               138
-#define SND_BIOMAZE_WAITING                                    139
-#define SND_BIOMAZE_GROWING                                    140
-#define SND_PACMAN_MOVING                                      141
-#define SND_PACMAN_WAITING                                     142
-#define SND_PACMAN_DIGGING                                     143
-#define SND_DARK_YAMYAM_MOVING                         144
-#define SND_DARK_YAMYAM_WAITING                                145
-#define SND_DARK_YAMYAM_DIGGING                                146
-#define SND_PENGUIN_MOVING                                     147
-#define SND_PENGUIN_WAITING                                    148
-#define SND_PIG_MOVING                                 149
-#define SND_PIG_WAITING                                        150
-#define SND_PIG_DIGGING                                        151
-#define SND_DRAGON_MOVING                                      152
-#define SND_DRAGON_WAITING                                     153
-#define SND_DRAGON_ATTACKING                           154
-#define SND_CLASS_PLAYER_DYING                                 155
-#define SND_ELEMENT_EXPLODING                          156
-#define SND_SP_ELEMENT_EXPLODING                               157
-#define SND_GAME_STARTING                                      158
-#define SND_GAME_RUNNING_OUT_OF_TIME                   159
-#define SND_GAME_LEVELTIME_BONUS                               160
-#define SND_GAME_LOSING                                        161
-#define SND_GAME_WINNING                                       162
-#define SND_GAME_SOKOBAN_SOLVING                               163
-#define SND_DOOR_OPENING                                       164
-#define SND_DOOR_CLOSING                                       165
-#define SND_BACKGROUND_SCORES                          166
-#define SND_BACKGROUND_INFO                                    167
+#define SND_CLASS_DEFAULT_DIGGING                              0
+#define SND_CLASS_DEFAULT_COLLECTING                           1
+#define SND_CLASS_DEFAULT_SNAPPING                             2
+#define SND_CLASS_DEFAULT_PUSHING                              3
+#define SND_CLASS_DEFAULT_IMPACT                               4
+#define SND_CLASS_DEFAULT_PASSING                              5
+#define SND_CLASS_DEFAULT_EXPLODING                            6
+#define SND_BD_DIAMOND_COLLECTING                              7
+#define SND_BD_DIAMOND_IMPACT                          8
+#define SND_BD_ROCK_PUSHING                                    9
+#define SND_BD_ROCK_IMPACT                                     10
+#define SND_BD_MAGIC_WALL_ACTIVATING                   11
+#define SND_BD_MAGIC_WALL_ACTIVE                               12
+#define SND_BD_MAGIC_WALL_FILLING                              13
+#define SND_BD_AMOEBA_WAITING                          14
+#define SND_BD_AMOEBA_GROWING                          15
+#define SND_BD_AMOEBA_TURNING_TO_GEM                   16
+#define SND_BD_AMOEBA_TURNING_TO_ROCK                  17
+#define SND_BD_BUTTERFLY_MOVING                                18
+#define SND_BD_BUTTERFLY_WAITING                               19
+#define SND_BD_FIREFLY_MOVING                          20
+#define SND_BD_FIREFLY_WAITING                         21
+#define SND_SP_BASE_DIGGING                                    22
+#define SND_SP_BUGGY_BASE_DIGGING                              23
+#define SND_SP_BUGGY_BASE_ACTIVE                               24
+#define SND_SP_INFOTRON_COLLECTING                             25
+#define SND_SP_INFOTRON_IMPACT                         26
+#define SND_SP_ZONK_PUSHING                                    27
+#define SND_SP_ZONK_IMPACT                                     28
+#define SND_SP_DISK_RED_COLLECTING                             29
+#define SND_SP_DISK_ORANGE_PUSHING                             30
+#define SND_SP_DISK_YELLOW_PUSHING                             31
+#define SND_CLASS_SP_PORT_PASSING                              32
+#define SND_CLASS_SP_EXIT_PASSING                              33
+#define SND_CLASS_SP_EXIT_OPENING                              34
+#define SND_SP_SNIKSNAK_MOVING                         35
+#define SND_SP_SNIKSNAK_WAITING                                36
+#define SND_SP_ELECTRON_MOVING                         37
+#define SND_SP_ELECTRON_WAITING                                38
+#define SND_SP_TERMINAL_ACTIVATING                             39
+#define SND_SP_TERMINAL_ACTIVE                         40
+#define SND_CLASS_SOKOBAN_PUSHING                              41
+#define SND_CLASS_SOKOBAN_FILLING                              42
+#define SND_CLASS_SOKOBAN_EMPTYING                             43
+#define SND_EMPTY_SPACE_DIGGING                                44
+#define SND_SAND_DIGGING                                       45
+#define SND_EMERALD_COLLECTING                         46
+#define SND_EMERALD_IMPACT                                     47
+#define SND_DIAMOND_COLLECTING                         48
+#define SND_DIAMOND_IMPACT                                     49
+#define SND_DIAMOND_BREAKING                           50
+#define SND_ROCK_PUSHING                                       51
+#define SND_ROCK_IMPACT                                        52
+#define SND_BOMB_PUSHING                                       53
+#define SND_NUT_PUSHING                                        54
+#define SND_NUT_BREAKING                                       55
+#define SND_NUT_IMPACT                                 56
+#define SND_CLASS_DYNAMITE_COLLECTING                          57
+#define SND_CLASS_DYNAMITE_DROPPING                            58
+#define SND_CLASS_DYNAMITE_ACTIVE                              59
+#define SND_CLASS_KEY_COLLECTING                               60
+#define SND_CLASS_GATE_PASSING                                 61
+#define SND_BUG_MOVING                                 62
+#define SND_BUG_WAITING                                        63
+#define SND_SPACESHIP_MOVING                           64
+#define SND_SPACESHIP_WAITING                          65
+#define SND_YAMYAM_MOVING                                      66
+#define SND_YAMYAM_WAITING                                     67
+#define SND_YAMYAM_DIGGING                                     68
+#define SND_ROBOT_MOVING                                       69
+#define SND_ROBOT_WAITING                                      70
+#define SND_ROBOT_WHEEL_ACTIVATING                             71
+#define SND_ROBOT_WHEEL_ACTIVE                         72
+#define SND_MAGIC_WALL_ACTIVATING                              73
+#define SND_MAGIC_WALL_ACTIVE                          74
+#define SND_MAGIC_WALL_FILLING                         75
+#define SND_CLASS_AMOEBA_WAITING                               76
+#define SND_CLASS_AMOEBA_GROWING                               77
+#define SND_CLASS_AMOEBA_DROPPING                              78
+#define SND_ACID_SPLASHING                                     79
+#define SND_CLASS_QUICKSAND_FILLING                            80
+#define SND_CLASS_QUICKSAND_EMPTYING                           81
+#define SND_CLASS_EXIT_OPENING                                 82
+#define SND_CLASS_EXIT_PASSING                                 83
+#define SND_PENGUIN_PASSING                                    84
+#define SND_BALLOON_MOVING                                     85
+#define SND_BALLOON_WAITING                                    86
+#define SND_BALLOON_PUSHING                                    87
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    88
+#define SND_SPRING_MOVING                                      89
+#define SND_SPRING_PUSHING                                     90
+#define SND_SPRING_IMPACT                                      91
+#define SND_CLASS_WALL_GROWING                                 92
+#define SND_PEARL_COLLECTING                           93
+#define SND_PEARL_BREAKING                                     94
+#define SND_PEARL_IMPACT                                       95
+#define SND_CRYSTAL_COLLECTING                         96
+#define SND_CRYSTAL_IMPACT                                     97
+#define SND_ENVELOPE_COLLECTING                                98
+#define SND_INVISIBLE_SAND_DIGGING                             99
+#define SND_SHIELD_NORMAL_COLLECTING                   100
+#define SND_SHIELD_NORMAL_ACTIVE                               101
+#define SND_SHIELD_DEADLY_COLLECTING                   102
+#define SND_SHIELD_DEADLY_ACTIVE                               103
+#define SND_EXTRA_TIME_COLLECTING                              104
+#define SND_MOLE_MOVING                                        105
+#define SND_MOLE_WAITING                                       106
+#define SND_MOLE_DIGGING                                       107
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 108
+#define SND_CLASS_SWITCHGATE_OPENING                           109
+#define SND_CLASS_SWITCHGATE_CLOSING                           110
+#define SND_CLASS_SWITCHGATE_PASSING                           111
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 112
+#define SND_TIMEGATE_SWITCH_ACTIVE                             113
+#define SND_TIMEGATE_SWITCH_DEACTIVATING                       114
+#define SND_TIMEGATE_OPENING                           115
+#define SND_CLASS_TIMEGATE_CLOSING                             116
+#define SND_CLASS_TIMEGATE_PASSING                             117
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              118
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         119
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            120
+#define SND_LIGHT_SWITCH_ACTIVATING                            121
+#define SND_LIGHT_SWITCH_DEACTIVATING                  122
+#define SND_DX_SUPABOMB_PUSHING                                123
+#define SND_TRAP_DIGGING                                       124
+#define SND_TRAP_ACTIVATING                                    125
+#define SND_CLASS_TUBE_PASSING                                 126
+#define SND_AMOEBA_TURNING_TO_GEM                              127
+#define SND_AMOEBA_TURNING_TO_ROCK                             128
+#define SND_SPEED_PILL_COLLECTING                              129
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                130
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          131
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         132
+#define SND_CLASS_DYNABOMB_DROPPING                            133
+#define SND_CLASS_DYNABOMB_ACTIVE                              134
+#define SND_SATELLITE_MOVING                           135
+#define SND_SATELLITE_WAITING                          136
+#define SND_SATELLITE_PUSHING                          137
+#define SND_LAMP_ACTIVATING                                    138
+#define SND_LAMP_DEACTIVATING                          139
+#define SND_TIME_ORB_FULL_COLLECTING                   140
+#define SND_TIME_ORB_FULL_IMPACT                               141
+#define SND_TIME_ORB_EMPTY_PUSHING                             142
+#define SND_TIME_ORB_EMPTY_IMPACT                              143
+#define SND_GAME_OF_LIFE_WAITING                               144
+#define SND_GAME_OF_LIFE_GROWING                               145
+#define SND_BIOMAZE_WAITING                                    146
+#define SND_BIOMAZE_GROWING                                    147
+#define SND_PACMAN_MOVING                                      148
+#define SND_PACMAN_WAITING                                     149
+#define SND_PACMAN_DIGGING                                     150
+#define SND_DARK_YAMYAM_MOVING                         151
+#define SND_DARK_YAMYAM_WAITING                                152
+#define SND_DARK_YAMYAM_DIGGING                                153
+#define SND_PENGUIN_MOVING                                     154
+#define SND_PENGUIN_WAITING                                    155
+#define SND_PIG_MOVING                                 156
+#define SND_PIG_WAITING                                        157
+#define SND_PIG_DIGGING                                        158
+#define SND_DRAGON_MOVING                                      159
+#define SND_DRAGON_WAITING                                     160
+#define SND_DRAGON_ATTACKING                           161
+#define SND_CLASS_PLAYER_DYING                                 162
+#define SND_ELEMENT_EXPLODING                          163
+#define SND_SP_ELEMENT_EXPLODING                               164
+#define SND_GAME_STARTING                                      165
+#define SND_GAME_RUNNING_OUT_OF_TIME                   166
+#define SND_GAME_LEVELTIME_BONUS                               167
+#define SND_GAME_LOSING                                        168
+#define SND_GAME_WINNING                                       169
+#define SND_GAME_SOKOBAN_SOLVING                               170
+#define SND_DOOR_OPENING                                       171
+#define SND_DOOR_CLOSING                                       172
+#define SND_BACKGROUND_SCORES                          173
+#define SND_BACKGROUND_INFO                                    174
 
-#define NUM_SOUND_FILES                                168
+#define NUM_SOUND_FILES                                175
 
 #endif /* CONF_SND_H */