rnd-20070113-2-src
[rocksndiamonds.git] / src / conf_snd.h
index 164c2a916c777c2f5ba1f22a86240a0c152851b7..b480f31a933b15b41633b9080cb02ef1907c3aa8 100644 (file)
 #define SND_CLASS_EXIT_OPENING                         86
 #define SND_CLASS_EXIT_CLOSING                         87
 #define SND_CLASS_EXIT_PASSING                         88
-#define SND_PENGUIN_PASSING                            89
-#define SND_BALLOON_MOVING                             90
-#define SND_BALLOON_WAITING                            91
-#define SND_BALLOON_PUSHING                            92
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING            93
-#define SND_SPRING_MOVING                              94
-#define SND_SPRING_PUSHING                             95
-#define SND_SPRING_IMPACT                              96
-#define SND_CLASS_WALL_GROWING                         97
-#define SND_EMC_ANDROID_PUSHING                                98
-#define SND_EMC_ANDROID_MOVING                         99
-#define SND_EMC_ANDROID_DROPPING                       100
-#define SND_EMC_MAGIC_BALL_DROPPING                    101
-#define SND_PEARL_COLLECTING                           102
-#define SND_PEARL_BREAKING                             103
-#define SND_PEARL_IMPACT                               104
-#define SND_CRYSTAL_COLLECTING                         105
-#define SND_CRYSTAL_IMPACT                             106
-#define SND_CLASS_ENVELOPE_COLLECTING                  107
-#define SND_CLASS_ENVELOPE_OPENING                     108
-#define SND_CLASS_ENVELOPE_CLOSING                     109
-#define SND_INVISIBLE_SAND_DIGGING                     110
-#define SND_INVISIBLE_SAND_ACTIVE_DIGGING              111
-#define SND_SHIELD_NORMAL_COLLECTING                   112
-#define SND_SHIELD_NORMAL_ACTIVE                       113
-#define SND_SHIELD_DEADLY_COLLECTING                   114
-#define SND_SHIELD_DEADLY_ACTIVE                       115
-#define SND_EXTRA_TIME_COLLECTING                      116
-#define SND_MOLE_MOVING                                        117
-#define SND_MOLE_WAITING                               118
-#define SND_MOLE_DIGGING                               119
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         120
-#define SND_CLASS_SWITCHGATE_OPENING                   121
-#define SND_CLASS_SWITCHGATE_CLOSING                   122
-#define SND_CLASS_SWITCHGATE_PASSING                   123
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 124
-#define SND_TIMEGATE_SWITCH_ACTIVE                     125
-#define SND_TIMEGATE_SWITCH_DEACTIVATING               126
-#define SND_TIMEGATE_OPENING                           127
-#define SND_CLASS_TIMEGATE_CLOSING                     128
-#define SND_CLASS_TIMEGATE_PASSING                     129
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      130
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 131
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    132
-#define SND_LIGHT_SWITCH_ACTIVATING                    133
-#define SND_LIGHT_SWITCH_DEACTIVATING                  134
-#define SND_DX_SUPABOMB_PUSHING                                135
-#define SND_TRAP_DIGGING                               136
-#define SND_TRAP_ACTIVATING                            137
-#define SND_CLASS_TUBE_WALKING                         138
-#define SND_AMOEBA_TURNING_TO_GEM                      139
-#define SND_AMOEBA_TURNING_TO_ROCK                     140
-#define SND_SPEED_PILL_COLLECTING                      141
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                142
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          143
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         144
-#define SND_CLASS_DYNABOMB_DROPPING                    145
-#define SND_CLASS_DYNABOMB_ACTIVE                      146
-#define SND_SATELLITE_MOVING                           147
-#define SND_SATELLITE_WAITING                          148
-#define SND_SATELLITE_PUSHING                          149
-#define SND_LAMP_ACTIVATING                            150
-#define SND_LAMP_DEACTIVATING                          151
-#define SND_TIME_ORB_FULL_COLLECTING                   152
-#define SND_TIME_ORB_FULL_IMPACT                       153
-#define SND_TIME_ORB_EMPTY_PUSHING                     154
-#define SND_TIME_ORB_EMPTY_IMPACT                      155
-#define SND_GAME_OF_LIFE_WAITING                       156
-#define SND_GAME_OF_LIFE_GROWING                       157
-#define SND_BIOMAZE_WAITING                            158
-#define SND_BIOMAZE_GROWING                            159
-#define SND_PACMAN_MOVING                              160
-#define SND_PACMAN_WAITING                             161
-#define SND_PACMAN_DIGGING                             162
-#define SND_DARK_YAMYAM_MOVING                         163
-#define SND_DARK_YAMYAM_WAITING                                164
-#define SND_DARK_YAMYAM_DIGGING                                165
-#define SND_PENGUIN_MOVING                             166
-#define SND_PENGUIN_WAITING                            167
-#define SND_PIG_MOVING                                 168
-#define SND_PIG_WAITING                                        169
-#define SND_PIG_DIGGING                                        170
-#define SND_DRAGON_MOVING                              171
-#define SND_DRAGON_WAITING                             172
-#define SND_DRAGON_ATTACKING                           173
-#define SND_GAME_STARTING                              174
-#define SND_GAME_RUNNING_OUT_OF_TIME                   175
-#define SND_GAME_LEVELTIME_BONUS                       176
-#define SND_GAME_LOSING                                        177
-#define SND_GAME_WINNING                               178
-#define SND_GAME_SOKOBAN_SOLVING                       179
-#define SND_DOOR_OPENING                               180
-#define SND_DOOR_CLOSING                               181
-#define SND_MENU_ITEM_ACTIVATING                       182
-#define SND_MENU_ITEM_SELECTING                                183
-#define SND_BACKGROUND_TITLE                           184
-#define SND_BACKGROUND_MESSAGE                         185
-#define SND_BACKGROUND_MAIN                            186
-#define SND_BACKGROUND_LEVELS                          187
-#define SND_BACKGROUND_SCORES                          188
-#define SND_BACKGROUND_EDITOR                          189
-#define SND_BACKGROUND_INFO                            190
-#define SND_BACKGROUND_SETUP                           191
+#define SND_CLASS_STEEL_EXIT_OPENING                   89
+#define SND_CLASS_STEEL_EXIT_CLOSING                   90
+#define SND_CLASS_STEEL_EXIT_PASSING                   91
+#define SND_PENGUIN_PASSING                            92
+#define SND_BALLOON_MOVING                             93
+#define SND_BALLOON_WAITING                            94
+#define SND_BALLOON_PUSHING                            95
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING            96
+#define SND_SPRING_MOVING                              97
+#define SND_SPRING_PUSHING                             98
+#define SND_SPRING_IMPACT                              99
+#define SND_CLASS_WALL_GROWING                         100
+#define SND_EMC_ANDROID_PUSHING                                101
+#define SND_EMC_ANDROID_MOVING                         102
+#define SND_EMC_ANDROID_DROPPING                       103
+#define SND_EMC_MAGIC_BALL_DROPPING                    104
+#define SND_PEARL_COLLECTING                           105
+#define SND_PEARL_BREAKING                             106
+#define SND_PEARL_IMPACT                               107
+#define SND_CRYSTAL_COLLECTING                         108
+#define SND_CRYSTAL_IMPACT                             109
+#define SND_CLASS_ENVELOPE_COLLECTING                  110
+#define SND_CLASS_ENVELOPE_OPENING                     111
+#define SND_CLASS_ENVELOPE_CLOSING                     112
+#define SND_INVISIBLE_SAND_DIGGING                     113
+#define SND_INVISIBLE_SAND_ACTIVE_DIGGING              114
+#define SND_SHIELD_NORMAL_COLLECTING                   115
+#define SND_SHIELD_NORMAL_ACTIVE                       116
+#define SND_SHIELD_DEADLY_COLLECTING                   117
+#define SND_SHIELD_DEADLY_ACTIVE                       118
+#define SND_EXTRA_TIME_COLLECTING                      119
+#define SND_MOLE_MOVING                                        120
+#define SND_MOLE_WAITING                               121
+#define SND_MOLE_DIGGING                               122
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         123
+#define SND_CLASS_SWITCHGATE_OPENING                   124
+#define SND_CLASS_SWITCHGATE_CLOSING                   125
+#define SND_CLASS_SWITCHGATE_PASSING                   126
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 127
+#define SND_TIMEGATE_SWITCH_ACTIVE                     128
+#define SND_TIMEGATE_SWITCH_DEACTIVATING               129
+#define SND_TIMEGATE_OPENING                           130
+#define SND_CLASS_TIMEGATE_CLOSING                     131
+#define SND_CLASS_TIMEGATE_PASSING                     132
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      133
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 134
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    135
+#define SND_LIGHT_SWITCH_ACTIVATING                    136
+#define SND_LIGHT_SWITCH_DEACTIVATING                  137
+#define SND_DX_SUPABOMB_PUSHING                                138
+#define SND_TRAP_DIGGING                               139
+#define SND_TRAP_ACTIVATING                            140
+#define SND_CLASS_TUBE_WALKING                         141
+#define SND_AMOEBA_TURNING_TO_GEM                      142
+#define SND_AMOEBA_TURNING_TO_ROCK                     143
+#define SND_SPEED_PILL_COLLECTING                      144
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                145
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          146
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         147
+#define SND_CLASS_DYNABOMB_DROPPING                    148
+#define SND_CLASS_DYNABOMB_ACTIVE                      149
+#define SND_SATELLITE_MOVING                           150
+#define SND_SATELLITE_WAITING                          151
+#define SND_SATELLITE_PUSHING                          152
+#define SND_LAMP_ACTIVATING                            153
+#define SND_LAMP_DEACTIVATING                          154
+#define SND_TIME_ORB_FULL_COLLECTING                   155
+#define SND_TIME_ORB_FULL_IMPACT                       156
+#define SND_TIME_ORB_EMPTY_PUSHING                     157
+#define SND_TIME_ORB_EMPTY_IMPACT                      158
+#define SND_GAME_OF_LIFE_WAITING                       159
+#define SND_GAME_OF_LIFE_GROWING                       160
+#define SND_BIOMAZE_WAITING                            161
+#define SND_BIOMAZE_GROWING                            162
+#define SND_PACMAN_MOVING                              163
+#define SND_PACMAN_WAITING                             164
+#define SND_PACMAN_DIGGING                             165
+#define SND_DARK_YAMYAM_MOVING                         166
+#define SND_DARK_YAMYAM_WAITING                                167
+#define SND_DARK_YAMYAM_DIGGING                                168
+#define SND_PENGUIN_MOVING                             169
+#define SND_PENGUIN_WAITING                            170
+#define SND_PIG_MOVING                                 171
+#define SND_PIG_WAITING                                        172
+#define SND_PIG_DIGGING                                        173
+#define SND_DRAGON_MOVING                              174
+#define SND_DRAGON_WAITING                             175
+#define SND_DRAGON_ATTACKING                           176
+#define SND_GAME_STARTING                              177
+#define SND_GAME_RUNNING_OUT_OF_TIME                   178
+#define SND_GAME_LEVELTIME_BONUS                       179
+#define SND_GAME_LOSING                                        180
+#define SND_GAME_WINNING                               181
+#define SND_GAME_SOKOBAN_SOLVING                       182
+#define SND_DOOR_OPENING                               183
+#define SND_DOOR_CLOSING                               184
+#define SND_MENU_ITEM_ACTIVATING                       185
+#define SND_MENU_ITEM_SELECTING                                186
+#define SND_BACKGROUND_TITLE                           187
+#define SND_BACKGROUND_MESSAGE                         188
+#define SND_BACKGROUND_MAIN                            189
+#define SND_BACKGROUND_LEVELS                          190
+#define SND_BACKGROUND_SCORES                          191
+#define SND_BACKGROUND_EDITOR                          192
+#define SND_BACKGROUND_INFO                            193
+#define SND_BACKGROUND_SETUP                           194
 
-#define NUM_SOUND_FILES                                        192
+#define NUM_SOUND_FILES                                        195
 
 #endif /* CONF_SND_H */