rnd-20070114-1-src
[rocksndiamonds.git] / src / conf_snd.h
index bfb6db880e9ae94988a40edc21c6a0d1d8be6073..9f98d3895d2ac17206d7c299b2a73b6299817cbb 100644 (file)
@@ -1,3 +1,15 @@
+/***********************************************************
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
+*----------------------------------------------------------*
+* (c) 1995-2006 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
+*----------------------------------------------------------*
+* conf_snd.h                                               *
+***********************************************************/
 
 /* ----- this file was automatically generated -- do not edit by hand ----- */
 
 
 /* values for sounds configuration */
 
-#define SND_CLASS_DEFAULT_DIGGING                              0
-#define SND_CLASS_DEFAULT_COLLECTING                           1
-#define SND_CLASS_DEFAULT_SNAPPING                             2
-#define SND_CLASS_DEFAULT_PUSHING                              3
-#define SND_CLASS_DEFAULT_IMPACT                               4
-#define SND_CLASS_DEFAULT_WALKING                              5
-#define SND_CLASS_DEFAULT_PASSING                              6
-#define SND_CLASS_DEFAULT_DYING                                        7
-#define SND_CLASS_DEFAULT_EXPLODING                            8
-#define SND_CLASS_SP_DEFAULT_EXPLODING                         9
-#define SND_BD_DIAMOND_COLLECTING                              10
+#define SND_CLASS_DEFAULT_DIGGING                      0
+#define SND_CLASS_DEFAULT_COLLECTING                   1
+#define SND_CLASS_DEFAULT_SNAPPING                     2
+#define SND_CLASS_DEFAULT_PUSHING                      3
+#define SND_CLASS_DEFAULT_IMPACT                       4
+#define SND_CLASS_DEFAULT_WALKING                      5
+#define SND_CLASS_DEFAULT_PASSING                      6
+#define SND_CLASS_DEFAULT_DYING                                7
+#define SND_CLASS_DEFAULT_EXPLODING                    8
+#define SND_CLASS_SP_DEFAULT_EXPLODING                 9
+#define SND_BD_DIAMOND_COLLECTING                      10
 #define SND_BD_DIAMOND_IMPACT                          11
-#define SND_BD_ROCK_PUSHING                                    12
-#define SND_BD_ROCK_IMPACT                                     13
+#define SND_BD_ROCK_PUSHING                            12
+#define SND_BD_ROCK_IMPACT                             13
 #define SND_BD_MAGIC_WALL_ACTIVATING                   14
-#define SND_BD_MAGIC_WALL_ACTIVE                               15
-#define SND_BD_MAGIC_WALL_FILLING                              16
+#define SND_BD_MAGIC_WALL_ACTIVE                       15
+#define SND_BD_MAGIC_WALL_FILLING                      16
 #define SND_BD_AMOEBA_WAITING                          17
 #define SND_BD_AMOEBA_GROWING                          18
 #define SND_BD_AMOEBA_TURNING_TO_GEM                   19
 #define SND_BD_AMOEBA_TURNING_TO_ROCK                  20
 #define SND_BD_BUTTERFLY_MOVING                                21
-#define SND_BD_BUTTERFLY_WAITING                               22
+#define SND_BD_BUTTERFLY_WAITING                       22
 #define SND_BD_FIREFLY_MOVING                          23
 #define SND_BD_FIREFLY_WAITING                         24
-#define SND_SP_BASE_DIGGING                                    25
-#define SND_SP_BUGGY_BASE_DIGGING                              26
-#define SND_SP_BUGGY_BASE_ACTIVE                               27
-#define SND_SP_INFOTRON_COLLECTING                             28
+#define SND_SP_BASE_DIGGING                            25
+#define SND_SP_BUGGY_BASE_DIGGING                      26
+#define SND_SP_BUGGY_BASE_ACTIVE                       27
+#define SND_SP_INFOTRON_COLLECTING                     28
 #define SND_SP_INFOTRON_IMPACT                         29
-#define SND_SP_ZONK_PUSHING                                    30
-#define SND_SP_ZONK_IMPACT                                     31
-#define SND_SP_DISK_RED_COLLECTING                             32
-#define SND_SP_DISK_ORANGE_PUSHING                             33
-#define SND_SP_DISK_YELLOW_PUSHING                             34
-#define SND_CLASS_SP_PORT_PASSING                              35
-#define SND_CLASS_SP_EXIT_PASSING                              36
-#define SND_CLASS_SP_EXIT_OPENING                              37
-#define SND_SP_SNIKSNAK_MOVING                         38
-#define SND_SP_SNIKSNAK_WAITING                                39
-#define SND_SP_ELECTRON_MOVING                         40
-#define SND_SP_ELECTRON_WAITING                                41
-#define SND_SP_TERMINAL_ACTIVATING                             42
-#define SND_SP_TERMINAL_ACTIVE                         43
-#define SND_CLASS_SOKOBAN_PUSHING                              44
-#define SND_CLASS_SOKOBAN_FILLING                              45
-#define SND_CLASS_SOKOBAN_EMPTYING                             46
-#define SND_CLASS_PLAYER_MOVING                                        47
-#define SND_SAND_DIGGING                                       48
-#define SND_EMERALD_COLLECTING                         49
-#define SND_EMERALD_IMPACT                                     50
-#define SND_DIAMOND_COLLECTING                         51
-#define SND_DIAMOND_IMPACT                                     52
-#define SND_DIAMOND_BREAKING                           53
-#define SND_ROCK_PUSHING                                       54
-#define SND_ROCK_IMPACT                                        55
-#define SND_BOMB_PUSHING                                       56
-#define SND_NUT_PUSHING                                        57
-#define SND_NUT_BREAKING                                       58
-#define SND_NUT_IMPACT                                 59
-#define SND_CLASS_DYNAMITE_COLLECTING                          60
-#define SND_CLASS_DYNAMITE_DROPPING                            61
-#define SND_CLASS_DYNAMITE_ACTIVE                              62
-#define SND_CLASS_KEY_COLLECTING                               63
-#define SND_CLASS_GATE_PASSING                                 64
-#define SND_BUG_MOVING                                 65
-#define SND_BUG_WAITING                                        66
-#define SND_SPACESHIP_MOVING                           67
-#define SND_SPACESHIP_WAITING                          68
-#define SND_YAMYAM_MOVING                                      69
-#define SND_YAMYAM_WAITING                                     70
-#define SND_YAMYAM_DIGGING                                     71
-#define SND_ROBOT_MOVING                                       72
-#define SND_ROBOT_WAITING                                      73
-#define SND_ROBOT_WHEEL_ACTIVATING                             74
-#define SND_ROBOT_WHEEL_ACTIVE                         75
-#define SND_MAGIC_WALL_ACTIVATING                              76
-#define SND_MAGIC_WALL_ACTIVE                          77
-#define SND_MAGIC_WALL_FILLING                         78
-#define SND_CLASS_AMOEBA_WAITING                               79
-#define SND_CLASS_AMOEBA_GROWING                               80
-#define SND_CLASS_AMOEBA_DROPPING                              81
-#define SND_ACID_SPLASHING                                     82
-#define SND_CLASS_QUICKSAND_FILLING                            83
-#define SND_CLASS_QUICKSAND_EMPTYING                           84
-#define SND_CLASS_EXIT_OPENING                                 85
-#define SND_CLASS_EXIT_PASSING                                 86
-#define SND_PENGUIN_PASSING                                    87
-#define SND_BALLOON_MOVING                                     88
-#define SND_BALLOON_WAITING                                    89
-#define SND_BALLOON_PUSHING                                    90
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    91
-#define SND_SPRING_MOVING                                      92
-#define SND_SPRING_PUSHING                                     93
-#define SND_SPRING_IMPACT                                      94
-#define SND_CLASS_WALL_GROWING                                 95
-#define SND_PEARL_COLLECTING                           96
-#define SND_PEARL_BREAKING                                     97
-#define SND_PEARL_IMPACT                                       98
-#define SND_CRYSTAL_COLLECTING                         99
-#define SND_CRYSTAL_IMPACT                                     100
-#define SND_ENVELOPE_COLLECTING                                101
-#define SND_INVISIBLE_SAND_DIGGING                             102
-#define SND_SHIELD_NORMAL_COLLECTING                   103
-#define SND_SHIELD_NORMAL_ACTIVE                               104
-#define SND_SHIELD_DEADLY_COLLECTING                   105
-#define SND_SHIELD_DEADLY_ACTIVE                               106
-#define SND_EXTRA_TIME_COLLECTING                              107
-#define SND_MOLE_MOVING                                        108
-#define SND_MOLE_WAITING                                       109
-#define SND_MOLE_DIGGING                                       110
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 111
-#define SND_CLASS_SWITCHGATE_OPENING                           112
-#define SND_CLASS_SWITCHGATE_CLOSING                           113
-#define SND_CLASS_SWITCHGATE_PASSING                           114
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 115
-#define SND_TIMEGATE_SWITCH_ACTIVE                             116
-#define SND_TIMEGATE_SWITCH_DEACTIVATING                       117
-#define SND_TIMEGATE_OPENING                           118
-#define SND_CLASS_TIMEGATE_CLOSING                             119
-#define SND_CLASS_TIMEGATE_PASSING                             120
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              121
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         122
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            123
-#define SND_LIGHT_SWITCH_ACTIVATING                            124
-#define SND_LIGHT_SWITCH_DEACTIVATING                  125
-#define SND_DX_SUPABOMB_PUSHING                                126
-#define SND_TRAP_DIGGING                                       127
-#define SND_TRAP_ACTIVATING                                    128
-#define SND_CLASS_TUBE_WALKING                                 129
-#define SND_AMOEBA_TURNING_TO_GEM                              130
-#define SND_AMOEBA_TURNING_TO_ROCK                             131
-#define SND_SPEED_PILL_COLLECTING                              132
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                133
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          134
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         135
-#define SND_CLASS_DYNABOMB_DROPPING                            136
-#define SND_CLASS_DYNABOMB_ACTIVE                              137
-#define SND_SATELLITE_MOVING                           138
-#define SND_SATELLITE_WAITING                          139
-#define SND_SATELLITE_PUSHING                          140
-#define SND_LAMP_ACTIVATING                                    141
-#define SND_LAMP_DEACTIVATING                          142
-#define SND_TIME_ORB_FULL_COLLECTING                   143
-#define SND_TIME_ORB_FULL_IMPACT                               144
-#define SND_TIME_ORB_EMPTY_PUSHING                             145
-#define SND_TIME_ORB_EMPTY_IMPACT                              146
-#define SND_GAME_OF_LIFE_WAITING                               147
-#define SND_GAME_OF_LIFE_GROWING                               148
-#define SND_BIOMAZE_WAITING                                    149
-#define SND_BIOMAZE_GROWING                                    150
-#define SND_PACMAN_MOVING                                      151
-#define SND_PACMAN_WAITING                                     152
-#define SND_PACMAN_DIGGING                                     153
-#define SND_DARK_YAMYAM_MOVING                         154
-#define SND_DARK_YAMYAM_WAITING                                155
-#define SND_DARK_YAMYAM_DIGGING                                156
-#define SND_PENGUIN_MOVING                                     157
-#define SND_PENGUIN_WAITING                                    158
-#define SND_PIG_MOVING                                 159
-#define SND_PIG_WAITING                                        160
-#define SND_PIG_DIGGING                                        161
-#define SND_DRAGON_MOVING                                      162
-#define SND_DRAGON_WAITING                                     163
-#define SND_DRAGON_ATTACKING                           164
-#define SND_GAME_STARTING                                      165
-#define SND_GAME_RUNNING_OUT_OF_TIME                   166
-#define SND_GAME_LEVELTIME_BONUS                               167
-#define SND_GAME_LOSING                                        168
-#define SND_GAME_WINNING                                       169
-#define SND_GAME_SOKOBAN_SOLVING                               170
-#define SND_DOOR_OPENING                                       171
-#define SND_DOOR_CLOSING                                       172
-#define SND_BACKGROUND_SCORES                          173
-#define SND_BACKGROUND_INFO                                    174
+#define SND_SP_ZONK_PUSHING                            30
+#define SND_SP_ZONK_IMPACT                             31
+#define SND_SP_DISK_RED_COLLECTING                     32
+#define SND_SP_DISK_ORANGE_PUSHING                     33
+#define SND_SP_DISK_YELLOW_PUSHING                     34
+#define SND_CLASS_SP_PORT_PASSING                      35
+#define SND_CLASS_SP_EXIT_PASSING                      36
+#define SND_CLASS_SP_EXIT_OPENING                      37
+#define SND_CLASS_SP_EXIT_CLOSING                      38
+#define SND_SP_SNIKSNAK_MOVING                         39
+#define SND_SP_SNIKSNAK_WAITING                                40
+#define SND_SP_ELECTRON_MOVING                         41
+#define SND_SP_ELECTRON_WAITING                                42
+#define SND_SP_TERMINAL_ACTIVATING                     43
+#define SND_SP_TERMINAL_ACTIVE                         44
+#define SND_CLASS_SOKOBAN_PUSHING                      45
+#define SND_CLASS_SOKOBAN_FILLING                      46
+#define SND_CLASS_SOKOBAN_EMPTYING                     47
+#define SND_CLASS_PLAYER_MOVING                                48
+#define SND_SAND_DIGGING                               49
+#define SND_CLASS_EMERALD_COLLECTING                   50
+#define SND_CLASS_EMERALD_IMPACT                       51
+#define SND_DIAMOND_COLLECTING                         52
+#define SND_DIAMOND_IMPACT                             53
+#define SND_DIAMOND_BREAKING                           54
+#define SND_ROCK_PUSHING                               55
+#define SND_ROCK_IMPACT                                        56
+#define SND_BOMB_PUSHING                               57
+#define SND_NUT_PUSHING                                        58
+#define SND_NUT_BREAKING                               59
+#define SND_NUT_IMPACT                                 60
+#define SND_CLASS_DYNAMITE_COLLECTING                  61
+#define SND_CLASS_DYNAMITE_DROPPING                    62
+#define SND_CLASS_DYNAMITE_ACTIVE                      63
+#define SND_CLASS_KEY_COLLECTING                       64
+#define SND_CLASS_GATE_PASSING                         65
+#define SND_BUG_MOVING                                 66
+#define SND_BUG_WAITING                                        67
+#define SND_SPACESHIP_MOVING                           68
+#define SND_SPACESHIP_WAITING                          69
+#define SND_YAMYAM_MOVING                              70
+#define SND_YAMYAM_WAITING                             71
+#define SND_YAMYAM_DIGGING                             72
+#define SND_ROBOT_MOVING                               73
+#define SND_ROBOT_WAITING                              74
+#define SND_ROBOT_WHEEL_ACTIVATING                     75
+#define SND_ROBOT_WHEEL_ACTIVE                         76
+#define SND_MAGIC_WALL_ACTIVATING                      77
+#define SND_MAGIC_WALL_ACTIVE                          78
+#define SND_MAGIC_WALL_FILLING                         79
+#define SND_CLASS_AMOEBA_WAITING                       80
+#define SND_CLASS_AMOEBA_GROWING                       81
+#define SND_CLASS_AMOEBA_DROPPING                      82
+#define SND_ACID_SPLASHING                             83
+#define SND_CLASS_QUICKSAND_FILLING                    84
+#define SND_CLASS_QUICKSAND_EMPTYING                   85
+#define SND_CLASS_EXIT_OPENING                         86
+#define SND_CLASS_EXIT_CLOSING                         87
+#define SND_CLASS_EXIT_PASSING                         88
+#define SND_CLASS_STEEL_EXIT_OPENING                   89
+#define SND_CLASS_STEEL_EXIT_CLOSING                   90
+#define SND_CLASS_STEEL_EXIT_PASSING                   91
+#define SND_PENGUIN_PASSING                            92
+#define SND_BALLOON_MOVING                             93
+#define SND_BALLOON_WAITING                            94
+#define SND_BALLOON_PUSHING                            95
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING            96
+#define SND_SPRING_MOVING                              97
+#define SND_SPRING_PUSHING                             98
+#define SND_SPRING_IMPACT                              99
+#define SND_CLASS_WALL_GROWING                         100
+#define SND_EMC_ANDROID_PUSHING                                101
+#define SND_EMC_ANDROID_MOVING                         102
+#define SND_EMC_ANDROID_DROPPING                       103
+#define SND_EMC_MAGIC_BALL_DROPPING                    104
+#define SND_PEARL_COLLECTING                           105
+#define SND_PEARL_BREAKING                             106
+#define SND_PEARL_IMPACT                               107
+#define SND_CRYSTAL_COLLECTING                         108
+#define SND_CRYSTAL_IMPACT                             109
+#define SND_CLASS_ENVELOPE_COLLECTING                  110
+#define SND_CLASS_ENVELOPE_OPENING                     111
+#define SND_CLASS_ENVELOPE_CLOSING                     112
+#define SND_INVISIBLE_SAND_DIGGING                     113
+#define SND_INVISIBLE_SAND_ACTIVE_DIGGING              114
+#define SND_SHIELD_NORMAL_COLLECTING                   115
+#define SND_SHIELD_NORMAL_ACTIVE                       116
+#define SND_SHIELD_DEADLY_COLLECTING                   117
+#define SND_SHIELD_DEADLY_ACTIVE                       118
+#define SND_EXTRA_TIME_COLLECTING                      119
+#define SND_MOLE_MOVING                                        120
+#define SND_MOLE_WAITING                               121
+#define SND_MOLE_DIGGING                               122
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         123
+#define SND_CLASS_SWITCHGATE_OPENING                   124
+#define SND_CLASS_SWITCHGATE_CLOSING                   125
+#define SND_CLASS_SWITCHGATE_PASSING                   126
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING           127
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE               128
+#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING         129
+#define SND_CLASS_TIMEGATE_OPENING                     130
+#define SND_CLASS_TIMEGATE_CLOSING                     131
+#define SND_CLASS_TIMEGATE_PASSING                     132
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      133
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 134
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    135
+#define SND_LIGHT_SWITCH_ACTIVATING                    136
+#define SND_LIGHT_SWITCH_DEACTIVATING                  137
+#define SND_DX_SUPABOMB_PUSHING                                138
+#define SND_TRAP_DIGGING                               139
+#define SND_TRAP_ACTIVATING                            140
+#define SND_CLASS_TUBE_WALKING                         141
+#define SND_AMOEBA_TURNING_TO_GEM                      142
+#define SND_AMOEBA_TURNING_TO_ROCK                     143
+#define SND_SPEED_PILL_COLLECTING                      144
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                145
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          146
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         147
+#define SND_CLASS_DYNABOMB_DROPPING                    148
+#define SND_CLASS_DYNABOMB_ACTIVE                      149
+#define SND_SATELLITE_MOVING                           150
+#define SND_SATELLITE_WAITING                          151
+#define SND_SATELLITE_PUSHING                          152
+#define SND_LAMP_ACTIVATING                            153
+#define SND_LAMP_DEACTIVATING                          154
+#define SND_TIME_ORB_FULL_COLLECTING                   155
+#define SND_TIME_ORB_FULL_IMPACT                       156
+#define SND_TIME_ORB_EMPTY_PUSHING                     157
+#define SND_TIME_ORB_EMPTY_IMPACT                      158
+#define SND_GAME_OF_LIFE_WAITING                       159
+#define SND_GAME_OF_LIFE_GROWING                       160
+#define SND_BIOMAZE_WAITING                            161
+#define SND_BIOMAZE_GROWING                            162
+#define SND_PACMAN_MOVING                              163
+#define SND_PACMAN_WAITING                             164
+#define SND_PACMAN_DIGGING                             165
+#define SND_DARK_YAMYAM_MOVING                         166
+#define SND_DARK_YAMYAM_WAITING                                167
+#define SND_DARK_YAMYAM_DIGGING                                168
+#define SND_PENGUIN_MOVING                             169
+#define SND_PENGUIN_WAITING                            170
+#define SND_PIG_MOVING                                 171
+#define SND_PIG_WAITING                                        172
+#define SND_PIG_DIGGING                                        173
+#define SND_DRAGON_MOVING                              174
+#define SND_DRAGON_WAITING                             175
+#define SND_DRAGON_ATTACKING                           176
+#define SND_GAME_STARTING                              177
+#define SND_GAME_RUNNING_OUT_OF_TIME                   178
+#define SND_GAME_LEVELTIME_BONUS                       179
+#define SND_GAME_LOSING                                        180
+#define SND_GAME_WINNING                               181
+#define SND_GAME_SOKOBAN_SOLVING                       182
+#define SND_DOOR_OPENING                               183
+#define SND_DOOR_CLOSING                               184
+#define SND_MENU_ITEM_ACTIVATING                       185
+#define SND_MENU_ITEM_SELECTING                                186
+#define SND_BACKGROUND_TITLE                           187
+#define SND_BACKGROUND_MESSAGE                         188
+#define SND_BACKGROUND_MAIN                            189
+#define SND_BACKGROUND_LEVELS                          190
+#define SND_BACKGROUND_SCORES                          191
+#define SND_BACKGROUND_EDITOR                          192
+#define SND_BACKGROUND_INFO                            193
+#define SND_BACKGROUND_SETUP                           194
 
-#define NUM_SOUND_FILES                                175
+#define NUM_SOUND_FILES                                        195
 
 #endif /* CONF_SND_H */