rnd-20070114-1-src
[rocksndiamonds.git] / src / conf_snd.h
index 60ea119fa792e3a71b3f81461fb4887a52b62f7d..9f98d3895d2ac17206d7c299b2a73b6299817cbb 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
+* (c) 1995-2006 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
 
 /* values for sounds configuration */
 
-#define SND_BD_EMPTY_SPACE_DIGGING             0
-#define SND_BD_SAND_DIGGING                    1
-#define SND_BD_DIAMOND_COLLECTING              2
-#define SND_BD_DIAMOND_IMPACT                  3
-#define SND_BD_ROCK_PUSHING                    4
-#define SND_BD_ROCK_IMPACT                     5
-#define SND_BD_MAGIC_WALL_ACTIVATING           6
-#define SND_BD_MAGIC_WALL_ACTIVE               7
-#define SND_BD_MAGIC_WALL_CHANGING             8
-#define SND_BD_AMOEBA_WAITING                  9
-#define SND_BD_AMOEBA_CREATING                 10
-#define SND_BD_AMOEBA_TURNING_TO_GEM           11
-#define SND_BD_AMOEBA_TURNING_TO_ROCK          12
-#define SND_BD_BUTTERFLY_MOVING                        13
-#define SND_BD_BUTTERFLY_WAITING               14
-#define SND_BD_FIREFLY_MOVING                  15
-#define SND_BD_FIREFLY_WAITING                 16
-#define SND_BD_EXIT_PASSING                    17
-#define SND_SP_EMPTY_SPACE_DIGGING             18
-#define SND_SP_BASE_DIGGING                    19
-#define SND_SP_BUGGY_BASE_DIGGING              20
-#define SND_SP_BUGGY_BASE_ACTIVE               21
-#define SND_SP_INFOTRON_COLLECTING             22
-#define SND_SP_INFOTRON_IMPACT                 23
-#define SND_SP_ZONK_PUSHING                    24
-#define SND_SP_ZONK_IMPACT                     25
-#define SND_SP_DISK_RED_COLLECTING             26
-#define SND_SP_DISK_ORANGE_PUSHING             27
-#define SND_SP_DISK_YELLOW_PUSHING             28
-#define SND_SP_PORT_PASSING                    29
-#define SND_SP_EXIT_PASSING                    30
-#define SND_SP_EXIT_OPENING                    31
-#define SND_SP_ELEMENT_EXPLODING               32
-#define SND_SP_SNIKSNAK_MOVING                 33
-#define SND_SP_SNIKSNAK_WAITING                        34
-#define SND_SP_ELECTRON_MOVING                 35
-#define SND_SP_ELECTRON_WAITING                        36
-#define SND_SP_TERMINAL_ACTIVATING             37
-#define SND_SP_TERMINAL_ACTIVE                 38
-#define SND_SOKOBAN_OBJECT_PUSHING             39
-#define SND_SOKOBAN_FIELD_FILLING              40
-#define SND_SOKOBAN_FIELD_EMPTYING             41
-#define SND_SOKOBAN_GAME_SOLVING               42
-#define SND_EMPTY_SPACE_DIGGING                        43
-#define SND_SAND_DIGGING                       44
-#define SND_EMERALD_COLLECTING                 45
-#define SND_EMERALD_IMPACT                     46
-#define SND_DIAMOND_COLLECTING                 47
-#define SND_DIAMOND_IMPACT                     48
-#define SND_DIAMOND_BREAKING                   49
-#define SND_ROCK_PUSHING                       50
-#define SND_ROCK_IMPACT                                51
-#define SND_BOMB_PUSHING                       52
-#define SND_NUT_PUSHING                                53
-#define SND_NUT_CRACKING                       54
-#define SND_NUT_IMPACT                         55
-#define SND_DYNAMITE_COLLECTING                        56
-#define SND_DYNAMITE_DROPPING                  57
-#define SND_DYNAMITE_ACTIVE                    58
-#define SND_KEY_COLLECTING                     59
-#define SND_GATE_PASSING                       60
-#define SND_BUG_MOVING                         61
-#define SND_BUG_WAITING                                62
-#define SND_SPACESHIP_MOVING                   63
-#define SND_SPACESHIP_WAITING                  64
-#define SND_YAMYAM_MOVING                      65
-#define SND_YAMYAM_WAITING                     66
-#define SND_YAMYAM_EATING                      67
-#define SND_ROBOT_MOVING                       68
-#define SND_ROBOT_WAITING                      69
-#define SND_ROBOT_WHEEL_ACTIVATING             70
-#define SND_ROBOT_WHEEL_ACTIVE                 71
-#define SND_MAGIC_WALL_ACTIVATING              72
-#define SND_MAGIC_WALL_ACTIVE                  73
-#define SND_MAGIC_WALL_CHANGING                        74
-#define SND_AMOEBA_WAITING                     75
-#define SND_AMOEBA_CREATING                    76
-#define SND_AMOEBA_DROP_CREATING               77
-#define SND_ACID_SPLASHING                     78
-#define SND_QUICKSAND_FILLING                  79
-#define SND_QUICKSAND_SLIPPING                 80
-#define SND_QUICKSAND_EMPTYING                 81
-#define SND_EXIT_OPENING                       82
-#define SND_EXIT_PASSING                       83
-#define SND_BALLOON_MOVING                     84
-#define SND_BALLOON_WAITING                    85
-#define SND_BALLOON_PUSHING                    86
-#define SND_BALLOON_SWITCH_ACTIVATING          87
-#define SND_SPRING_MOVING                      88
-#define SND_SPRING_PUSHING                     89
-#define SND_SPRING_IMPACT                      90
-#define SND_WALL_GROWING                       91
-#define SND_PEARL_COLLECTING                   92
-#define SND_PEARL_BREAKING                     93
-#define SND_PEARL_IMPACT                       94
-#define SND_CRYSTAL_COLLECTING                 95
-#define SND_CRYSTAL_IMPACT                     96
-#define SND_ENVELOPE_COLLECTING                        97
-#define SND_SAND_INVISIBLE_DIGGING             98
-#define SND_SHIELD_NORMAL_COLLECTING           99
-#define SND_SHIELD_NORMAL_ACTIVE               100
-#define SND_SHIELD_DEADLY_COLLECTING           101
-#define SND_SHIELD_DEADLY_ACTIVE               102
-#define SND_EXTRA_TIME_COLLECTING              103
-#define SND_MOLE_MOVING                                104
-#define SND_MOLE_WAITING                       105
-#define SND_MOLE_EATING                                106
-#define SND_SWITCHGATE_SWITCH_ACTIVATING       107
-#define SND_SWITCHGATE_OPENING                 108
-#define SND_SWITCHGATE_CLOSING                 109
-#define SND_SWITCHGATE_PASSING                 110
-#define SND_TIMEGATE_SWITCH_ACTIVATING         111
-#define SND_TIMEGATE_SWITCH_ACTIVE             112
-#define SND_TIMEGATE_OPENING                   113
-#define SND_TIMEGATE_CLOSING                   114
-#define SND_TIMEGATE_PASSING                   115
-#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING    116
-#define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING  117
-#define SND_CONVEYOR_BELT_ACTIVE               118
-#define SND_LIGHT_SWITCH_ACTIVATING            119
-#define SND_LIGHT_SWITCH_DEACTIVATING          120
-#define SND_DX_BOMB_PUSHING                    121
-#define SND_TRAP_INACTIVE_DIGGING              122
-#define SND_TRAP_ACTIVATING                    123
-#define SND_TUBE_PASSING                       124
-#define SND_AMOEBA_TURNING_TO_GEM              125
-#define SND_AMOEBA_TURNING_TO_ROCK             126
-#define SND_SPEED_PILL_COLLECTING              127
-#define SND_DYNABOMB_NR_COLLECTING             128
-#define SND_DYNABOMB_SZ_COLLECTING             129
-#define SND_DYNABOMB_XL_COLLECTING             130
-#define SND_DYNABOMB_DROPPING                  131
-#define SND_DYNABOMB_ACTIVE                    132
-#define SND_SATELLITE_MOVING                   133
-#define SND_SATELLITE_WAITING                  134
-#define SND_SATELLITE_PUSHING                  135
-#define SND_LAMP_ACTIVATING                    136
-#define SND_LAMP_DEACTIVATING                  137
-#define SND_TIME_ORB_FULL_COLLECTING           138
-#define SND_TIME_ORB_FULL_IMPACT               139
-#define SND_TIME_ORB_EMPTY_PUSHING             140
-#define SND_TIME_ORB_EMPTY_IMPACT              141
-#define SND_GAMEOFLIFE_WAITING                 142
-#define SND_GAMEOFLIFE_CREATING                        143
-#define SND_BIOMAZE_WAITING                    144
-#define SND_BIOMAZE_CREATING                   145
-#define SND_PACMAN_MOVING                      146
-#define SND_PACMAN_WAITING                     147
-#define SND_PACMAN_EATING                      148
-#define SND_DARK_YAMYAM_MOVING                 149
-#define SND_DARK_YAMYAM_WAITING                        150
-#define SND_DARK_YAMYAM_EATING                 151
-#define SND_PENGUIN_MOVING                     152
-#define SND_PENGUIN_WAITING                    153
-#define SND_PENGUIN_PASSING_EXIT               154
-#define SND_PIG_MOVING                         155
-#define SND_PIG_WAITING                                156
-#define SND_PIG_EATING                         157
-#define SND_DRAGON_MOVING                      158
-#define SND_DRAGON_WAITING                     159
-#define SND_DRAGON_ATTACKING                   160
-#define SND_PLAYER_DYING                       161
-#define SND_ELEMENT_EXPLODING                  162
-#define SND_GAME_STARTING                      163
-#define SND_GAME_RUNNING_OUT_OF_TIME           164
-#define SND_GAME_LEVELTIME_BONUS               165
-#define SND_GAME_LOSING                                166
-#define SND_GAME_WINNING                       167
-#define SND_MENU_DOOR_OPENING                  168
-#define SND_MENU_DOOR_CLOSING                  169
-#define SND_MENU_HALL_OF_FAME                  170
-#define SND_MENU_INFO_SCREEN                   171
+#define SND_CLASS_DEFAULT_DIGGING                      0
+#define SND_CLASS_DEFAULT_COLLECTING                   1
+#define SND_CLASS_DEFAULT_SNAPPING                     2
+#define SND_CLASS_DEFAULT_PUSHING                      3
+#define SND_CLASS_DEFAULT_IMPACT                       4
+#define SND_CLASS_DEFAULT_WALKING                      5
+#define SND_CLASS_DEFAULT_PASSING                      6
+#define SND_CLASS_DEFAULT_DYING                                7
+#define SND_CLASS_DEFAULT_EXPLODING                    8
+#define SND_CLASS_SP_DEFAULT_EXPLODING                 9
+#define SND_BD_DIAMOND_COLLECTING                      10
+#define SND_BD_DIAMOND_IMPACT                          11
+#define SND_BD_ROCK_PUSHING                            12
+#define SND_BD_ROCK_IMPACT                             13
+#define SND_BD_MAGIC_WALL_ACTIVATING                   14
+#define SND_BD_MAGIC_WALL_ACTIVE                       15
+#define SND_BD_MAGIC_WALL_FILLING                      16
+#define SND_BD_AMOEBA_WAITING                          17
+#define SND_BD_AMOEBA_GROWING                          18
+#define SND_BD_AMOEBA_TURNING_TO_GEM                   19
+#define SND_BD_AMOEBA_TURNING_TO_ROCK                  20
+#define SND_BD_BUTTERFLY_MOVING                                21
+#define SND_BD_BUTTERFLY_WAITING                       22
+#define SND_BD_FIREFLY_MOVING                          23
+#define SND_BD_FIREFLY_WAITING                         24
+#define SND_SP_BASE_DIGGING                            25
+#define SND_SP_BUGGY_BASE_DIGGING                      26
+#define SND_SP_BUGGY_BASE_ACTIVE                       27
+#define SND_SP_INFOTRON_COLLECTING                     28
+#define SND_SP_INFOTRON_IMPACT                         29
+#define SND_SP_ZONK_PUSHING                            30
+#define SND_SP_ZONK_IMPACT                             31
+#define SND_SP_DISK_RED_COLLECTING                     32
+#define SND_SP_DISK_ORANGE_PUSHING                     33
+#define SND_SP_DISK_YELLOW_PUSHING                     34
+#define SND_CLASS_SP_PORT_PASSING                      35
+#define SND_CLASS_SP_EXIT_PASSING                      36
+#define SND_CLASS_SP_EXIT_OPENING                      37
+#define SND_CLASS_SP_EXIT_CLOSING                      38
+#define SND_SP_SNIKSNAK_MOVING                         39
+#define SND_SP_SNIKSNAK_WAITING                                40
+#define SND_SP_ELECTRON_MOVING                         41
+#define SND_SP_ELECTRON_WAITING                                42
+#define SND_SP_TERMINAL_ACTIVATING                     43
+#define SND_SP_TERMINAL_ACTIVE                         44
+#define SND_CLASS_SOKOBAN_PUSHING                      45
+#define SND_CLASS_SOKOBAN_FILLING                      46
+#define SND_CLASS_SOKOBAN_EMPTYING                     47
+#define SND_CLASS_PLAYER_MOVING                                48
+#define SND_SAND_DIGGING                               49
+#define SND_CLASS_EMERALD_COLLECTING                   50
+#define SND_CLASS_EMERALD_IMPACT                       51
+#define SND_DIAMOND_COLLECTING                         52
+#define SND_DIAMOND_IMPACT                             53
+#define SND_DIAMOND_BREAKING                           54
+#define SND_ROCK_PUSHING                               55
+#define SND_ROCK_IMPACT                                        56
+#define SND_BOMB_PUSHING                               57
+#define SND_NUT_PUSHING                                        58
+#define SND_NUT_BREAKING                               59
+#define SND_NUT_IMPACT                                 60
+#define SND_CLASS_DYNAMITE_COLLECTING                  61
+#define SND_CLASS_DYNAMITE_DROPPING                    62
+#define SND_CLASS_DYNAMITE_ACTIVE                      63
+#define SND_CLASS_KEY_COLLECTING                       64
+#define SND_CLASS_GATE_PASSING                         65
+#define SND_BUG_MOVING                                 66
+#define SND_BUG_WAITING                                        67
+#define SND_SPACESHIP_MOVING                           68
+#define SND_SPACESHIP_WAITING                          69
+#define SND_YAMYAM_MOVING                              70
+#define SND_YAMYAM_WAITING                             71
+#define SND_YAMYAM_DIGGING                             72
+#define SND_ROBOT_MOVING                               73
+#define SND_ROBOT_WAITING                              74
+#define SND_ROBOT_WHEEL_ACTIVATING                     75
+#define SND_ROBOT_WHEEL_ACTIVE                         76
+#define SND_MAGIC_WALL_ACTIVATING                      77
+#define SND_MAGIC_WALL_ACTIVE                          78
+#define SND_MAGIC_WALL_FILLING                         79
+#define SND_CLASS_AMOEBA_WAITING                       80
+#define SND_CLASS_AMOEBA_GROWING                       81
+#define SND_CLASS_AMOEBA_DROPPING                      82
+#define SND_ACID_SPLASHING                             83
+#define SND_CLASS_QUICKSAND_FILLING                    84
+#define SND_CLASS_QUICKSAND_EMPTYING                   85
+#define SND_CLASS_EXIT_OPENING                         86
+#define SND_CLASS_EXIT_CLOSING                         87
+#define SND_CLASS_EXIT_PASSING                         88
+#define SND_CLASS_STEEL_EXIT_OPENING                   89
+#define SND_CLASS_STEEL_EXIT_CLOSING                   90
+#define SND_CLASS_STEEL_EXIT_PASSING                   91
+#define SND_PENGUIN_PASSING                            92
+#define SND_BALLOON_MOVING                             93
+#define SND_BALLOON_WAITING                            94
+#define SND_BALLOON_PUSHING                            95
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING            96
+#define SND_SPRING_MOVING                              97
+#define SND_SPRING_PUSHING                             98
+#define SND_SPRING_IMPACT                              99
+#define SND_CLASS_WALL_GROWING                         100
+#define SND_EMC_ANDROID_PUSHING                                101
+#define SND_EMC_ANDROID_MOVING                         102
+#define SND_EMC_ANDROID_DROPPING                       103
+#define SND_EMC_MAGIC_BALL_DROPPING                    104
+#define SND_PEARL_COLLECTING                           105
+#define SND_PEARL_BREAKING                             106
+#define SND_PEARL_IMPACT                               107
+#define SND_CRYSTAL_COLLECTING                         108
+#define SND_CRYSTAL_IMPACT                             109
+#define SND_CLASS_ENVELOPE_COLLECTING                  110
+#define SND_CLASS_ENVELOPE_OPENING                     111
+#define SND_CLASS_ENVELOPE_CLOSING                     112
+#define SND_INVISIBLE_SAND_DIGGING                     113
+#define SND_INVISIBLE_SAND_ACTIVE_DIGGING              114
+#define SND_SHIELD_NORMAL_COLLECTING                   115
+#define SND_SHIELD_NORMAL_ACTIVE                       116
+#define SND_SHIELD_DEADLY_COLLECTING                   117
+#define SND_SHIELD_DEADLY_ACTIVE                       118
+#define SND_EXTRA_TIME_COLLECTING                      119
+#define SND_MOLE_MOVING                                        120
+#define SND_MOLE_WAITING                               121
+#define SND_MOLE_DIGGING                               122
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         123
+#define SND_CLASS_SWITCHGATE_OPENING                   124
+#define SND_CLASS_SWITCHGATE_CLOSING                   125
+#define SND_CLASS_SWITCHGATE_PASSING                   126
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING           127
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE               128
+#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING         129
+#define SND_CLASS_TIMEGATE_OPENING                     130
+#define SND_CLASS_TIMEGATE_CLOSING                     131
+#define SND_CLASS_TIMEGATE_PASSING                     132
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      133
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 134
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    135
+#define SND_LIGHT_SWITCH_ACTIVATING                    136
+#define SND_LIGHT_SWITCH_DEACTIVATING                  137
+#define SND_DX_SUPABOMB_PUSHING                                138
+#define SND_TRAP_DIGGING                               139
+#define SND_TRAP_ACTIVATING                            140
+#define SND_CLASS_TUBE_WALKING                         141
+#define SND_AMOEBA_TURNING_TO_GEM                      142
+#define SND_AMOEBA_TURNING_TO_ROCK                     143
+#define SND_SPEED_PILL_COLLECTING                      144
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                145
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          146
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         147
+#define SND_CLASS_DYNABOMB_DROPPING                    148
+#define SND_CLASS_DYNABOMB_ACTIVE                      149
+#define SND_SATELLITE_MOVING                           150
+#define SND_SATELLITE_WAITING                          151
+#define SND_SATELLITE_PUSHING                          152
+#define SND_LAMP_ACTIVATING                            153
+#define SND_LAMP_DEACTIVATING                          154
+#define SND_TIME_ORB_FULL_COLLECTING                   155
+#define SND_TIME_ORB_FULL_IMPACT                       156
+#define SND_TIME_ORB_EMPTY_PUSHING                     157
+#define SND_TIME_ORB_EMPTY_IMPACT                      158
+#define SND_GAME_OF_LIFE_WAITING                       159
+#define SND_GAME_OF_LIFE_GROWING                       160
+#define SND_BIOMAZE_WAITING                            161
+#define SND_BIOMAZE_GROWING                            162
+#define SND_PACMAN_MOVING                              163
+#define SND_PACMAN_WAITING                             164
+#define SND_PACMAN_DIGGING                             165
+#define SND_DARK_YAMYAM_MOVING                         166
+#define SND_DARK_YAMYAM_WAITING                                167
+#define SND_DARK_YAMYAM_DIGGING                                168
+#define SND_PENGUIN_MOVING                             169
+#define SND_PENGUIN_WAITING                            170
+#define SND_PIG_MOVING                                 171
+#define SND_PIG_WAITING                                        172
+#define SND_PIG_DIGGING                                        173
+#define SND_DRAGON_MOVING                              174
+#define SND_DRAGON_WAITING                             175
+#define SND_DRAGON_ATTACKING                           176
+#define SND_GAME_STARTING                              177
+#define SND_GAME_RUNNING_OUT_OF_TIME                   178
+#define SND_GAME_LEVELTIME_BONUS                       179
+#define SND_GAME_LOSING                                        180
+#define SND_GAME_WINNING                               181
+#define SND_GAME_SOKOBAN_SOLVING                       182
+#define SND_DOOR_OPENING                               183
+#define SND_DOOR_CLOSING                               184
+#define SND_MENU_ITEM_ACTIVATING                       185
+#define SND_MENU_ITEM_SELECTING                                186
+#define SND_BACKGROUND_TITLE                           187
+#define SND_BACKGROUND_MESSAGE                         188
+#define SND_BACKGROUND_MAIN                            189
+#define SND_BACKGROUND_LEVELS                          190
+#define SND_BACKGROUND_SCORES                          191
+#define SND_BACKGROUND_EDITOR                          192
+#define SND_BACKGROUND_INFO                            193
+#define SND_BACKGROUND_SETUP                           194
 
-#define NUM_SOUND_FILES                                172
+#define NUM_SOUND_FILES                                        195
 
 #endif /* CONF_SND_H */