rnd-20031008-1-src
[rocksndiamonds.git] / src / conf_snd.h
index d5104cb3b0575a1b3489d3666bcd298a2d64570f..9d89363f840f1d4ed2ffeb15ce6a667ce7dbde90 100644 (file)
@@ -1,3 +1,15 @@
+/***********************************************************
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
+*----------------------------------------------------------*
+* (c) 1995-2002 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
+*----------------------------------------------------------*
+* conf_snd.h                                               *
+***********************************************************/
 
 /* ----- this file was automatically generated -- do not edit by hand ----- */
 
 
 /* values for sounds configuration */
 
-#define SND_BD_EMPTY_SPACE_DIGGING             0
-#define SND_BD_SAND_DIGGING                    1
-#define SND_BD_DIAMOND_COLLECTING              2
-#define SND_BD_DIAMOND_IMPACT                  3
-#define SND_BD_ROCK_PUSHING                    4
-#define SND_BD_ROCK_IMPACT                     5
-#define SND_BD_MAGIC_WALL_ACTIVATING           6
-#define SND_BD_MAGIC_WALL_ACTIVE               7
-#define SND_BD_MAGIC_WALL_CHANGING             8
-#define SND_BD_AMOEBA_WAITING                  9
-#define SND_BD_AMOEBA_CREATING                 10
-#define SND_BD_AMOEBA_TURNING_TO_GEM           11
-#define SND_BD_AMOEBA_TURNING_TO_ROCK          12
-#define SND_BD_BUTTERFLY_MOVING                        13
-#define SND_BD_BUTTERFLY_WAITING               14
-#define SND_BD_FIREFLY_MOVING                  15
-#define SND_BD_FIREFLY_WAITING                 16
-#define SND_BD_EXIT_PASSING                    17
-#define SND_SP_EMPTY_SPACE_DIGGING             18
-#define SND_SP_BASE_DIGGING                    19
-#define SND_SP_BUGGY_BASE_DIGGING              20
-#define SND_SP_BUGGY_BASE_ACTIVE               21
-#define SND_SP_INFOTRON_COLLECTING             22
-#define SND_SP_INFOTRON_IMPACT                 23
-#define SND_SP_ZONK_PUSHING                    24
-#define SND_SP_ZONK_IMPACT                     25
-#define SND_SP_DISK_RED_COLLECTING             26
-#define SND_SP_DISK_ORANGE_PUSHING             27
-#define SND_SP_DISK_YELLOW_PUSHING             28
-#define SND_SP_PORT_PASSING                    29
-#define SND_SP_EXIT_PASSING                    30
-#define SND_SP_EXIT_OPENING                    31
-#define SND_SP_ELEMENT_EXPLODING               32
-#define SND_SP_SNIKSNAK_MOVING                 33
-#define SND_SP_SNIKSNAK_WAITING                        34
-#define SND_SP_ELECTRON_MOVING                 35
-#define SND_SP_ELECTRON_WAITING                        36
-#define SND_SP_TERMINAL_ACTIVATING             37
-#define SND_SP_TERMINAL_ACTIVE                 38
-#define SND_SOKOBAN_OBJECT_PUSHING             39
-#define SND_SOKOBAN_FIELD_FILLING              40
-#define SND_SOKOBAN_FIELD_EMPTYING             41
-#define SND_SOKOBAN_GAME_SOLVING               42
-#define SND_EMPTY_SPACE_DIGGING                        43
-#define SND_SAND_DIGGING                       44
-#define SND_EMERALD_COLLECTING                 45
-#define SND_EMERALD_IMPACT                     46
-#define SND_DIAMOND_COLLECTING                 47
-#define SND_DIAMOND_IMPACT                     48
-#define SND_DIAMOND_BREAKING                   49
-#define SND_ROCK_PUSHING                       50
-#define SND_ROCK_IMPACT                                51
-#define SND_BOMB_PUSHING                       52
-#define SND_NUT_PUSHING                                53
-#define SND_NUT_CRACKING                       54
-#define SND_NUT_IMPACT                         55
-#define SND_DYNAMITE_COLLECTING                        56
-#define SND_DYNAMITE_DROPPING                  57
-#define SND_DYNAMITE_ACTIVE                    58
-#define SND_KEY_COLLECTING                     59
-#define SND_GATE_PASSING                       60
-#define SND_BUG_MOVING                         61
-#define SND_BUG_WAITING                                62
-#define SND_SPACESHIP_MOVING                   63
-#define SND_SPACESHIP_WAITING                  64
-#define SND_YAMYAM_MOVING                      65
-#define SND_YAMYAM_WAITING                     66
-#define SND_YAMYAM_EATING                      67
-#define SND_ROBOT_MOVING                       68
-#define SND_ROBOT_WAITING                      69
-#define SND_ROBOT_WHEEL_ACTIVATING             70
-#define SND_ROBOT_WHEEL_ACTIVE                 71
-#define SND_MAGIC_WALL_ACTIVATING              72
-#define SND_MAGIC_WALL_ACTIVE                  73
-#define SND_MAGIC_WALL_CHANGING                        74
-#define SND_AMOEBA_WAITING                     75
-#define SND_AMOEBA_CREATING                    76
-#define SND_AMOEBA_DROP_CREATING               77
-#define SND_ACID_SPLASHING                     78
-#define SND_QUICKSAND_FILLING                  79
-#define SND_QUICKSAND_SLIPPING                 80
-#define SND_QUICKSAND_EMPTYING                 81
-#define SND_EXIT_OPENING                       82
-#define SND_EXIT_PASSING                       83
-#define SND_BALLOON_MOVING                     84
-#define SND_BALLOON_WAITING                    85
-#define SND_BALLOON_PUSHING                    86
-#define SND_BALLOON_SWITCH_ACTIVATING          87
-#define SND_SPRING_MOVING                      88
-#define SND_SPRING_PUSHING                     89
-#define SND_SPRING_IMPACT                      90
-#define SND_WALL_GROWING                       91
-#define SND_PEARL_COLLECTING                   92
-#define SND_PEARL_BREAKING                     93
-#define SND_PEARL_IMPACT                       94
-#define SND_CRYSTAL_COLLECTING                 95
-#define SND_CRYSTAL_IMPACT                     96
-#define SND_ENVELOPE_COLLECTING                        97
-#define SND_SAND_INVISIBLE_DIGGING             98
-#define SND_SHIELD_NORMAL_COLLECTING           99
-#define SND_SHIELD_NORMAL_ACTIVE               100
-#define SND_SHIELD_DEADLY_COLLECTING           101
-#define SND_SHIELD_DEADLY_ACTIVE               102
-#define SND_EXTRA_TIME_COLLECTING              103
-#define SND_MOLE_MOVING                                104
-#define SND_MOLE_WAITING                       105
-#define SND_MOLE_EATING                                106
-#define SND_SWITCHGATE_SWITCH_ACTIVATING       107
-#define SND_SWITCHGATE_OPENING                 108
-#define SND_SWITCHGATE_CLOSING                 109
-#define SND_SWITCHGATE_PASSING                 110
-#define SND_TIMEGATE_SWITCH_ACTIVATING         111
-#define SND_TIMEGATE_SWITCH_ACTIVE             112
-#define SND_TIMEGATE_OPENING                   113
-#define SND_TIMEGATE_CLOSING                   114
-#define SND_TIMEGATE_PASSING                   115
-#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING    116
-#define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING  117
-#define SND_CONVEYOR_BELT_ACTIVE               118
-#define SND_LIGHT_SWITCH_ACTIVATING            119
-#define SND_LIGHT_SWITCH_DEACTIVATING          120
-#define SND_DX_BOMB_PUSHING                    121
-#define SND_TRAP_INACTIVE_DIGGING              122
-#define SND_TRAP_ACTIVATING                    123
-#define SND_TUBE_PASSING                       124
-#define SND_AMOEBA_TURNING_TO_GEM              125
-#define SND_AMOEBA_TURNING_TO_ROCK             126
-#define SND_SPEED_PILL_COLLECTING              127
-#define SND_DYNABOMB_NR_COLLECTING             128
-#define SND_DYNABOMB_SZ_COLLECTING             129
-#define SND_DYNABOMB_XL_COLLECTING             130
-#define SND_DYNABOMB_DROPPING                  131
-#define SND_DYNABOMB_ACTIVE                    132
-#define SND_SATELLITE_MOVING                   133
-#define SND_SATELLITE_WAITING                  134
-#define SND_SATELLITE_PUSHING                  135
-#define SND_LAMP_ACTIVATING                    136
-#define SND_LAMP_DEACTIVATING                  137
-#define SND_TIME_ORB_FULL_COLLECTING           138
-#define SND_TIME_ORB_FULL_IMPACT               139
-#define SND_TIME_ORB_EMPTY_PUSHING             140
-#define SND_TIME_ORB_EMPTY_IMPACT              141
-#define SND_GAMEOFLIFE_WAITING                 142
-#define SND_GAMEOFLIFE_CREATING                        143
-#define SND_BIOMAZE_WAITING                    144
-#define SND_BIOMAZE_CREATING                   145
-#define SND_PACMAN_MOVING                      146
-#define SND_PACMAN_WAITING                     147
-#define SND_PACMAN_EATING                      148
-#define SND_DARK_YAMYAM_MOVING                 149
-#define SND_DARK_YAMYAM_WAITING                        150
-#define SND_DARK_YAMYAM_EATING                 151
-#define SND_PENGUIN_MOVING                     152
-#define SND_PENGUIN_WAITING                    153
-#define SND_PENGUIN_PASSING_EXIT               154
-#define SND_PIG_MOVING                         155
-#define SND_PIG_WAITING                                156
-#define SND_PIG_EATING                         157
-#define SND_DRAGON_MOVING                      158
-#define SND_DRAGON_WAITING                     159
-#define SND_DRAGON_ATTACKING                   160
-#define SND_PLAYER_DYING                       161
-#define SND_ELEMENT_EXPLODING                  162
-#define SND_GAME_STARTING                      163
-#define SND_GAME_RUNNING_OUT_OF_TIME           164
-#define SND_GAME_LEVELTIME_BONUS               165
-#define SND_GAME_LOSING                                166
-#define SND_GAME_WINNING                       167
-#define SND_MENU_DOOR_OPENING                  168
-#define SND_MENU_DOOR_CLOSING                  169
-#define SND_MENU_HALL_OF_FAME                  170
-#define SND_MENU_INFO_SCREEN                   171
+#define SND_CLASS_DEFAULT_DIGGING                              0
+#define SND_CLASS_DEFAULT_COLLECTING                           1
+#define SND_CLASS_DEFAULT_SNAPPING                             2
+#define SND_CLASS_DEFAULT_PUSHING                              3
+#define SND_CLASS_DEFAULT_IMPACT                               4
+#define SND_CLASS_DEFAULT_WALKING                              5
+#define SND_CLASS_DEFAULT_PASSING                              6
+#define SND_CLASS_DEFAULT_DYING                                        7
+#define SND_CLASS_DEFAULT_EXPLODING                            8
+#define SND_CLASS_SP_DEFAULT_EXPLODING                         9
+#define SND_BD_DIAMOND_COLLECTING                              10
+#define SND_BD_DIAMOND_IMPACT                          11
+#define SND_BD_ROCK_PUSHING                                    12
+#define SND_BD_ROCK_IMPACT                                     13
+#define SND_BD_MAGIC_WALL_ACTIVATING                   14
+#define SND_BD_MAGIC_WALL_ACTIVE                               15
+#define SND_BD_MAGIC_WALL_FILLING                              16
+#define SND_BD_AMOEBA_WAITING                          17
+#define SND_BD_AMOEBA_GROWING                          18
+#define SND_BD_AMOEBA_TURNING_TO_GEM                   19
+#define SND_BD_AMOEBA_TURNING_TO_ROCK                  20
+#define SND_BD_BUTTERFLY_MOVING                                21
+#define SND_BD_BUTTERFLY_WAITING                               22
+#define SND_BD_FIREFLY_MOVING                          23
+#define SND_BD_FIREFLY_WAITING                         24
+#define SND_SP_BASE_DIGGING                                    25
+#define SND_SP_BUGGY_BASE_DIGGING                              26
+#define SND_SP_BUGGY_BASE_ACTIVE                               27
+#define SND_SP_INFOTRON_COLLECTING                             28
+#define SND_SP_INFOTRON_IMPACT                         29
+#define SND_SP_ZONK_PUSHING                                    30
+#define SND_SP_ZONK_IMPACT                                     31
+#define SND_SP_DISK_RED_COLLECTING                             32
+#define SND_SP_DISK_ORANGE_PUSHING                             33
+#define SND_SP_DISK_YELLOW_PUSHING                             34
+#define SND_CLASS_SP_PORT_PASSING                              35
+#define SND_CLASS_SP_EXIT_PASSING                              36
+#define SND_CLASS_SP_EXIT_OPENING                              37
+#define SND_CLASS_SP_EXIT_CLOSING                              38
+#define SND_SP_SNIKSNAK_MOVING                         39
+#define SND_SP_SNIKSNAK_WAITING                                40
+#define SND_SP_ELECTRON_MOVING                         41
+#define SND_SP_ELECTRON_WAITING                                42
+#define SND_SP_TERMINAL_ACTIVATING                             43
+#define SND_SP_TERMINAL_ACTIVE                         44
+#define SND_CLASS_SOKOBAN_PUSHING                              45
+#define SND_CLASS_SOKOBAN_FILLING                              46
+#define SND_CLASS_SOKOBAN_EMPTYING                             47
+#define SND_CLASS_PLAYER_MOVING                                        48
+#define SND_SAND_DIGGING                                       49
+#define SND_EMERALD_COLLECTING                         50
+#define SND_EMERALD_IMPACT                                     51
+#define SND_DIAMOND_COLLECTING                         52
+#define SND_DIAMOND_IMPACT                                     53
+#define SND_DIAMOND_BREAKING                           54
+#define SND_ROCK_PUSHING                                       55
+#define SND_ROCK_IMPACT                                        56
+#define SND_BOMB_PUSHING                                       57
+#define SND_NUT_PUSHING                                        58
+#define SND_NUT_BREAKING                                       59
+#define SND_NUT_IMPACT                                 60
+#define SND_CLASS_DYNAMITE_COLLECTING                          61
+#define SND_CLASS_DYNAMITE_DROPPING                            62
+#define SND_CLASS_DYNAMITE_ACTIVE                              63
+#define SND_CLASS_KEY_COLLECTING                               64
+#define SND_CLASS_GATE_PASSING                                 65
+#define SND_BUG_MOVING                                 66
+#define SND_BUG_WAITING                                        67
+#define SND_SPACESHIP_MOVING                           68
+#define SND_SPACESHIP_WAITING                          69
+#define SND_YAMYAM_MOVING                                      70
+#define SND_YAMYAM_WAITING                                     71
+#define SND_YAMYAM_DIGGING                                     72
+#define SND_ROBOT_MOVING                                       73
+#define SND_ROBOT_WAITING                                      74
+#define SND_ROBOT_WHEEL_ACTIVATING                             75
+#define SND_ROBOT_WHEEL_ACTIVE                         76
+#define SND_MAGIC_WALL_ACTIVATING                              77
+#define SND_MAGIC_WALL_ACTIVE                          78
+#define SND_MAGIC_WALL_FILLING                         79
+#define SND_CLASS_AMOEBA_WAITING                               80
+#define SND_CLASS_AMOEBA_GROWING                               81
+#define SND_CLASS_AMOEBA_DROPPING                              82
+#define SND_ACID_SPLASHING                                     83
+#define SND_CLASS_QUICKSAND_FILLING                            84
+#define SND_CLASS_QUICKSAND_EMPTYING                           85
+#define SND_CLASS_EXIT_OPENING                                 86
+#define SND_CLASS_EXIT_CLOSING                                 87
+#define SND_CLASS_EXIT_PASSING                                 88
+#define SND_PENGUIN_PASSING                                    89
+#define SND_BALLOON_MOVING                                     90
+#define SND_BALLOON_WAITING                                    91
+#define SND_BALLOON_PUSHING                                    92
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    93
+#define SND_SPRING_MOVING                                      94
+#define SND_SPRING_PUSHING                                     95
+#define SND_SPRING_IMPACT                                      96
+#define SND_CLASS_WALL_GROWING                                 97
+#define SND_PEARL_COLLECTING                           98
+#define SND_PEARL_BREAKING                                     99
+#define SND_PEARL_IMPACT                                       100
+#define SND_CRYSTAL_COLLECTING                         101
+#define SND_CRYSTAL_IMPACT                                     102
+#define SND_CLASS_ENVELOPE_COLLECTING                          103
+#define SND_CLASS_ENVELOPE_OPENING                             104
+#define SND_CLASS_ENVELOPE_CLOSING                             105
+#define SND_INVISIBLE_SAND_DIGGING                             106
+#define SND_SHIELD_NORMAL_COLLECTING                   107
+#define SND_SHIELD_NORMAL_ACTIVE                               108
+#define SND_SHIELD_DEADLY_COLLECTING                   109
+#define SND_SHIELD_DEADLY_ACTIVE                               110
+#define SND_EXTRA_TIME_COLLECTING                              111
+#define SND_MOLE_MOVING                                        112
+#define SND_MOLE_WAITING                                       113
+#define SND_MOLE_DIGGING                                       114
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 115
+#define SND_CLASS_SWITCHGATE_OPENING                           116
+#define SND_CLASS_SWITCHGATE_CLOSING                           117
+#define SND_CLASS_SWITCHGATE_PASSING                           118
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 119
+#define SND_TIMEGATE_SWITCH_ACTIVE                             120
+#define SND_TIMEGATE_SWITCH_DEACTIVATING                       121
+#define SND_TIMEGATE_OPENING                           122
+#define SND_CLASS_TIMEGATE_CLOSING                             123
+#define SND_CLASS_TIMEGATE_PASSING                             124
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              125
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         126
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            127
+#define SND_LIGHT_SWITCH_ACTIVATING                            128
+#define SND_LIGHT_SWITCH_DEACTIVATING                  129
+#define SND_DX_SUPABOMB_PUSHING                                130
+#define SND_TRAP_DIGGING                                       131
+#define SND_TRAP_ACTIVATING                                    132
+#define SND_CLASS_TUBE_WALKING                                 133
+#define SND_AMOEBA_TURNING_TO_GEM                              134
+#define SND_AMOEBA_TURNING_TO_ROCK                             135
+#define SND_SPEED_PILL_COLLECTING                              136
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                137
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          138
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         139
+#define SND_CLASS_DYNABOMB_DROPPING                            140
+#define SND_CLASS_DYNABOMB_ACTIVE                              141
+#define SND_SATELLITE_MOVING                           142
+#define SND_SATELLITE_WAITING                          143
+#define SND_SATELLITE_PUSHING                          144
+#define SND_LAMP_ACTIVATING                                    145
+#define SND_LAMP_DEACTIVATING                          146
+#define SND_TIME_ORB_FULL_COLLECTING                   147
+#define SND_TIME_ORB_FULL_IMPACT                               148
+#define SND_TIME_ORB_EMPTY_PUSHING                             149
+#define SND_TIME_ORB_EMPTY_IMPACT                              150
+#define SND_GAME_OF_LIFE_WAITING                               151
+#define SND_GAME_OF_LIFE_GROWING                               152
+#define SND_BIOMAZE_WAITING                                    153
+#define SND_BIOMAZE_GROWING                                    154
+#define SND_PACMAN_MOVING                                      155
+#define SND_PACMAN_WAITING                                     156
+#define SND_PACMAN_DIGGING                                     157
+#define SND_DARK_YAMYAM_MOVING                         158
+#define SND_DARK_YAMYAM_WAITING                                159
+#define SND_DARK_YAMYAM_DIGGING                                160
+#define SND_PENGUIN_MOVING                                     161
+#define SND_PENGUIN_WAITING                                    162
+#define SND_PIG_MOVING                                 163
+#define SND_PIG_WAITING                                        164
+#define SND_PIG_DIGGING                                        165
+#define SND_DRAGON_MOVING                                      166
+#define SND_DRAGON_WAITING                                     167
+#define SND_DRAGON_ATTACKING                           168
+#define SND_GAME_STARTING                                      169
+#define SND_GAME_RUNNING_OUT_OF_TIME                   170
+#define SND_GAME_LEVELTIME_BONUS                               171
+#define SND_GAME_LOSING                                        172
+#define SND_GAME_WINNING                                       173
+#define SND_GAME_SOKOBAN_SOLVING                               174
+#define SND_DOOR_OPENING                                       175
+#define SND_DOOR_CLOSING                                       176
+#define SND_BACKGROUND_SCORES                          177
+#define SND_BACKGROUND_INFO                                    178
 
-#define NUM_SOUND_FILES                                172
+#define NUM_SOUND_FILES                                179
 
 #endif /* CONF_SND_H */