rnd-20031008-1-src
[rocksndiamonds.git] / src / conf_snd.h
index bfb6db880e9ae94988a40edc21c6a0d1d8be6073..9d89363f840f1d4ed2ffeb15ce6a667ce7dbde90 100644 (file)
@@ -1,3 +1,15 @@
+/***********************************************************
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
+*----------------------------------------------------------*
+* (c) 1995-2002 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
+*----------------------------------------------------------*
+* conf_snd.h                                               *
+***********************************************************/
 
 /* ----- this file was automatically generated -- do not edit by hand ----- */
 
 #define SND_CLASS_SP_PORT_PASSING                              35
 #define SND_CLASS_SP_EXIT_PASSING                              36
 #define SND_CLASS_SP_EXIT_OPENING                              37
-#define SND_SP_SNIKSNAK_MOVING                         38
-#define SND_SP_SNIKSNAK_WAITING                                39
-#define SND_SP_ELECTRON_MOVING                         40
-#define SND_SP_ELECTRON_WAITING                                41
-#define SND_SP_TERMINAL_ACTIVATING                             42
-#define SND_SP_TERMINAL_ACTIVE                         43
-#define SND_CLASS_SOKOBAN_PUSHING                              44
-#define SND_CLASS_SOKOBAN_FILLING                              45
-#define SND_CLASS_SOKOBAN_EMPTYING                             46
-#define SND_CLASS_PLAYER_MOVING                                        47
-#define SND_SAND_DIGGING                                       48
-#define SND_EMERALD_COLLECTING                         49
-#define SND_EMERALD_IMPACT                                     50
-#define SND_DIAMOND_COLLECTING                         51
-#define SND_DIAMOND_IMPACT                                     52
-#define SND_DIAMOND_BREAKING                           53
-#define SND_ROCK_PUSHING                                       54
-#define SND_ROCK_IMPACT                                        55
-#define SND_BOMB_PUSHING                                       56
-#define SND_NUT_PUSHING                                        57
-#define SND_NUT_BREAKING                                       58
-#define SND_NUT_IMPACT                                 59
-#define SND_CLASS_DYNAMITE_COLLECTING                          60
-#define SND_CLASS_DYNAMITE_DROPPING                            61
-#define SND_CLASS_DYNAMITE_ACTIVE                              62
-#define SND_CLASS_KEY_COLLECTING                               63
-#define SND_CLASS_GATE_PASSING                                 64
-#define SND_BUG_MOVING                                 65
-#define SND_BUG_WAITING                                        66
-#define SND_SPACESHIP_MOVING                           67
-#define SND_SPACESHIP_WAITING                          68
-#define SND_YAMYAM_MOVING                                      69
-#define SND_YAMYAM_WAITING                                     70
-#define SND_YAMYAM_DIGGING                                     71
-#define SND_ROBOT_MOVING                                       72
-#define SND_ROBOT_WAITING                                      73
-#define SND_ROBOT_WHEEL_ACTIVATING                             74
-#define SND_ROBOT_WHEEL_ACTIVE                         75
-#define SND_MAGIC_WALL_ACTIVATING                              76
-#define SND_MAGIC_WALL_ACTIVE                          77
-#define SND_MAGIC_WALL_FILLING                         78
-#define SND_CLASS_AMOEBA_WAITING                               79
-#define SND_CLASS_AMOEBA_GROWING                               80
-#define SND_CLASS_AMOEBA_DROPPING                              81
-#define SND_ACID_SPLASHING                                     82
-#define SND_CLASS_QUICKSAND_FILLING                            83
-#define SND_CLASS_QUICKSAND_EMPTYING                           84
-#define SND_CLASS_EXIT_OPENING                                 85
-#define SND_CLASS_EXIT_PASSING                                 86
-#define SND_PENGUIN_PASSING                                    87
-#define SND_BALLOON_MOVING                                     88
-#define SND_BALLOON_WAITING                                    89
-#define SND_BALLOON_PUSHING                                    90
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    91
-#define SND_SPRING_MOVING                                      92
-#define SND_SPRING_PUSHING                                     93
-#define SND_SPRING_IMPACT                                      94
-#define SND_CLASS_WALL_GROWING                                 95
-#define SND_PEARL_COLLECTING                           96
-#define SND_PEARL_BREAKING                                     97
-#define SND_PEARL_IMPACT                                       98
-#define SND_CRYSTAL_COLLECTING                         99
-#define SND_CRYSTAL_IMPACT                                     100
-#define SND_ENVELOPE_COLLECTING                                101
-#define SND_INVISIBLE_SAND_DIGGING                             102
-#define SND_SHIELD_NORMAL_COLLECTING                   103
-#define SND_SHIELD_NORMAL_ACTIVE                               104
-#define SND_SHIELD_DEADLY_COLLECTING                   105
-#define SND_SHIELD_DEADLY_ACTIVE                               106
-#define SND_EXTRA_TIME_COLLECTING                              107
-#define SND_MOLE_MOVING                                        108
-#define SND_MOLE_WAITING                                       109
-#define SND_MOLE_DIGGING                                       110
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 111
-#define SND_CLASS_SWITCHGATE_OPENING                           112
-#define SND_CLASS_SWITCHGATE_CLOSING                           113
-#define SND_CLASS_SWITCHGATE_PASSING                           114
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 115
-#define SND_TIMEGATE_SWITCH_ACTIVE                             116
-#define SND_TIMEGATE_SWITCH_DEACTIVATING                       117
-#define SND_TIMEGATE_OPENING                           118
-#define SND_CLASS_TIMEGATE_CLOSING                             119
-#define SND_CLASS_TIMEGATE_PASSING                             120
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              121
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         122
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            123
-#define SND_LIGHT_SWITCH_ACTIVATING                            124
-#define SND_LIGHT_SWITCH_DEACTIVATING                  125
-#define SND_DX_SUPABOMB_PUSHING                                126
-#define SND_TRAP_DIGGING                                       127
-#define SND_TRAP_ACTIVATING                                    128
-#define SND_CLASS_TUBE_WALKING                                 129
-#define SND_AMOEBA_TURNING_TO_GEM                              130
-#define SND_AMOEBA_TURNING_TO_ROCK                             131
-#define SND_SPEED_PILL_COLLECTING                              132
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                133
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          134
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         135
-#define SND_CLASS_DYNABOMB_DROPPING                            136
-#define SND_CLASS_DYNABOMB_ACTIVE                              137
-#define SND_SATELLITE_MOVING                           138
-#define SND_SATELLITE_WAITING                          139
-#define SND_SATELLITE_PUSHING                          140
-#define SND_LAMP_ACTIVATING                                    141
-#define SND_LAMP_DEACTIVATING                          142
-#define SND_TIME_ORB_FULL_COLLECTING                   143
-#define SND_TIME_ORB_FULL_IMPACT                               144
-#define SND_TIME_ORB_EMPTY_PUSHING                             145
-#define SND_TIME_ORB_EMPTY_IMPACT                              146
-#define SND_GAME_OF_LIFE_WAITING                               147
-#define SND_GAME_OF_LIFE_GROWING                               148
-#define SND_BIOMAZE_WAITING                                    149
-#define SND_BIOMAZE_GROWING                                    150
-#define SND_PACMAN_MOVING                                      151
-#define SND_PACMAN_WAITING                                     152
-#define SND_PACMAN_DIGGING                                     153
-#define SND_DARK_YAMYAM_MOVING                         154
-#define SND_DARK_YAMYAM_WAITING                                155
-#define SND_DARK_YAMYAM_DIGGING                                156
-#define SND_PENGUIN_MOVING                                     157
-#define SND_PENGUIN_WAITING                                    158
-#define SND_PIG_MOVING                                 159
-#define SND_PIG_WAITING                                        160
-#define SND_PIG_DIGGING                                        161
-#define SND_DRAGON_MOVING                                      162
-#define SND_DRAGON_WAITING                                     163
-#define SND_DRAGON_ATTACKING                           164
-#define SND_GAME_STARTING                                      165
-#define SND_GAME_RUNNING_OUT_OF_TIME                   166
-#define SND_GAME_LEVELTIME_BONUS                               167
-#define SND_GAME_LOSING                                        168
-#define SND_GAME_WINNING                                       169
-#define SND_GAME_SOKOBAN_SOLVING                               170
-#define SND_DOOR_OPENING                                       171
-#define SND_DOOR_CLOSING                                       172
-#define SND_BACKGROUND_SCORES                          173
-#define SND_BACKGROUND_INFO                                    174
+#define SND_CLASS_SP_EXIT_CLOSING                              38
+#define SND_SP_SNIKSNAK_MOVING                         39
+#define SND_SP_SNIKSNAK_WAITING                                40
+#define SND_SP_ELECTRON_MOVING                         41
+#define SND_SP_ELECTRON_WAITING                                42
+#define SND_SP_TERMINAL_ACTIVATING                             43
+#define SND_SP_TERMINAL_ACTIVE                         44
+#define SND_CLASS_SOKOBAN_PUSHING                              45
+#define SND_CLASS_SOKOBAN_FILLING                              46
+#define SND_CLASS_SOKOBAN_EMPTYING                             47
+#define SND_CLASS_PLAYER_MOVING                                        48
+#define SND_SAND_DIGGING                                       49
+#define SND_EMERALD_COLLECTING                         50
+#define SND_EMERALD_IMPACT                                     51
+#define SND_DIAMOND_COLLECTING                         52
+#define SND_DIAMOND_IMPACT                                     53
+#define SND_DIAMOND_BREAKING                           54
+#define SND_ROCK_PUSHING                                       55
+#define SND_ROCK_IMPACT                                        56
+#define SND_BOMB_PUSHING                                       57
+#define SND_NUT_PUSHING                                        58
+#define SND_NUT_BREAKING                                       59
+#define SND_NUT_IMPACT                                 60
+#define SND_CLASS_DYNAMITE_COLLECTING                          61
+#define SND_CLASS_DYNAMITE_DROPPING                            62
+#define SND_CLASS_DYNAMITE_ACTIVE                              63
+#define SND_CLASS_KEY_COLLECTING                               64
+#define SND_CLASS_GATE_PASSING                                 65
+#define SND_BUG_MOVING                                 66
+#define SND_BUG_WAITING                                        67
+#define SND_SPACESHIP_MOVING                           68
+#define SND_SPACESHIP_WAITING                          69
+#define SND_YAMYAM_MOVING                                      70
+#define SND_YAMYAM_WAITING                                     71
+#define SND_YAMYAM_DIGGING                                     72
+#define SND_ROBOT_MOVING                                       73
+#define SND_ROBOT_WAITING                                      74
+#define SND_ROBOT_WHEEL_ACTIVATING                             75
+#define SND_ROBOT_WHEEL_ACTIVE                         76
+#define SND_MAGIC_WALL_ACTIVATING                              77
+#define SND_MAGIC_WALL_ACTIVE                          78
+#define SND_MAGIC_WALL_FILLING                         79
+#define SND_CLASS_AMOEBA_WAITING                               80
+#define SND_CLASS_AMOEBA_GROWING                               81
+#define SND_CLASS_AMOEBA_DROPPING                              82
+#define SND_ACID_SPLASHING                                     83
+#define SND_CLASS_QUICKSAND_FILLING                            84
+#define SND_CLASS_QUICKSAND_EMPTYING                           85
+#define SND_CLASS_EXIT_OPENING                                 86
+#define SND_CLASS_EXIT_CLOSING                                 87
+#define SND_CLASS_EXIT_PASSING                                 88
+#define SND_PENGUIN_PASSING                                    89
+#define SND_BALLOON_MOVING                                     90
+#define SND_BALLOON_WAITING                                    91
+#define SND_BALLOON_PUSHING                                    92
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    93
+#define SND_SPRING_MOVING                                      94
+#define SND_SPRING_PUSHING                                     95
+#define SND_SPRING_IMPACT                                      96
+#define SND_CLASS_WALL_GROWING                                 97
+#define SND_PEARL_COLLECTING                           98
+#define SND_PEARL_BREAKING                                     99
+#define SND_PEARL_IMPACT                                       100
+#define SND_CRYSTAL_COLLECTING                         101
+#define SND_CRYSTAL_IMPACT                                     102
+#define SND_CLASS_ENVELOPE_COLLECTING                          103
+#define SND_CLASS_ENVELOPE_OPENING                             104
+#define SND_CLASS_ENVELOPE_CLOSING                             105
+#define SND_INVISIBLE_SAND_DIGGING                             106
+#define SND_SHIELD_NORMAL_COLLECTING                   107
+#define SND_SHIELD_NORMAL_ACTIVE                               108
+#define SND_SHIELD_DEADLY_COLLECTING                   109
+#define SND_SHIELD_DEADLY_ACTIVE                               110
+#define SND_EXTRA_TIME_COLLECTING                              111
+#define SND_MOLE_MOVING                                        112
+#define SND_MOLE_WAITING                                       113
+#define SND_MOLE_DIGGING                                       114
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 115
+#define SND_CLASS_SWITCHGATE_OPENING                           116
+#define SND_CLASS_SWITCHGATE_CLOSING                           117
+#define SND_CLASS_SWITCHGATE_PASSING                           118
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 119
+#define SND_TIMEGATE_SWITCH_ACTIVE                             120
+#define SND_TIMEGATE_SWITCH_DEACTIVATING                       121
+#define SND_TIMEGATE_OPENING                           122
+#define SND_CLASS_TIMEGATE_CLOSING                             123
+#define SND_CLASS_TIMEGATE_PASSING                             124
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              125
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         126
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            127
+#define SND_LIGHT_SWITCH_ACTIVATING                            128
+#define SND_LIGHT_SWITCH_DEACTIVATING                  129
+#define SND_DX_SUPABOMB_PUSHING                                130
+#define SND_TRAP_DIGGING                                       131
+#define SND_TRAP_ACTIVATING                                    132
+#define SND_CLASS_TUBE_WALKING                                 133
+#define SND_AMOEBA_TURNING_TO_GEM                              134
+#define SND_AMOEBA_TURNING_TO_ROCK                             135
+#define SND_SPEED_PILL_COLLECTING                              136
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                137
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          138
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         139
+#define SND_CLASS_DYNABOMB_DROPPING                            140
+#define SND_CLASS_DYNABOMB_ACTIVE                              141
+#define SND_SATELLITE_MOVING                           142
+#define SND_SATELLITE_WAITING                          143
+#define SND_SATELLITE_PUSHING                          144
+#define SND_LAMP_ACTIVATING                                    145
+#define SND_LAMP_DEACTIVATING                          146
+#define SND_TIME_ORB_FULL_COLLECTING                   147
+#define SND_TIME_ORB_FULL_IMPACT                               148
+#define SND_TIME_ORB_EMPTY_PUSHING                             149
+#define SND_TIME_ORB_EMPTY_IMPACT                              150
+#define SND_GAME_OF_LIFE_WAITING                               151
+#define SND_GAME_OF_LIFE_GROWING                               152
+#define SND_BIOMAZE_WAITING                                    153
+#define SND_BIOMAZE_GROWING                                    154
+#define SND_PACMAN_MOVING                                      155
+#define SND_PACMAN_WAITING                                     156
+#define SND_PACMAN_DIGGING                                     157
+#define SND_DARK_YAMYAM_MOVING                         158
+#define SND_DARK_YAMYAM_WAITING                                159
+#define SND_DARK_YAMYAM_DIGGING                                160
+#define SND_PENGUIN_MOVING                                     161
+#define SND_PENGUIN_WAITING                                    162
+#define SND_PIG_MOVING                                 163
+#define SND_PIG_WAITING                                        164
+#define SND_PIG_DIGGING                                        165
+#define SND_DRAGON_MOVING                                      166
+#define SND_DRAGON_WAITING                                     167
+#define SND_DRAGON_ATTACKING                           168
+#define SND_GAME_STARTING                                      169
+#define SND_GAME_RUNNING_OUT_OF_TIME                   170
+#define SND_GAME_LEVELTIME_BONUS                               171
+#define SND_GAME_LOSING                                        172
+#define SND_GAME_WINNING                                       173
+#define SND_GAME_SOKOBAN_SOLVING                               174
+#define SND_DOOR_OPENING                                       175
+#define SND_DOOR_CLOSING                                       176
+#define SND_BACKGROUND_SCORES                          177
+#define SND_BACKGROUND_INFO                                    178
 
-#define NUM_SOUND_FILES                                175
+#define NUM_SOUND_FILES                                179
 
 #endif /* CONF_SND_H */