rnd-20030628-3-src
[rocksndiamonds.git] / src / conf_snd.h
index e34b2968132c43c2ee42fc3070859a71db02f618..94366024764911dc3940936b0885a65d842fefaa 100644 (file)
 #define SND_CLASS_DEFAULT_SNAPPING                             2
 #define SND_CLASS_DEFAULT_PUSHING                              3
 #define SND_CLASS_DEFAULT_IMPACT                               4
-#define SND_CLASS_DEFAULT_PASSING                              5
-#define SND_CLASS_DEFAULT_DYING                                        6
-#define SND_CLASS_DEFAULT_EXPLODING                            7
-#define SND_CLASS_SP_DEFAULT_EXPLODING                         8
-#define SND_BD_DIAMOND_COLLECTING                              9
-#define SND_BD_DIAMOND_IMPACT                          10
-#define SND_BD_ROCK_PUSHING                                    11
-#define SND_BD_ROCK_IMPACT                                     12
-#define SND_BD_MAGIC_WALL_ACTIVATING                   13
-#define SND_BD_MAGIC_WALL_ACTIVE                               14
-#define SND_BD_MAGIC_WALL_FILLING                              15
-#define SND_BD_AMOEBA_WAITING                          16
-#define SND_BD_AMOEBA_GROWING                          17
-#define SND_BD_AMOEBA_TURNING_TO_GEM                   18
-#define SND_BD_AMOEBA_TURNING_TO_ROCK                  19
-#define SND_BD_BUTTERFLY_MOVING                                20
-#define SND_BD_BUTTERFLY_WAITING                               21
-#define SND_BD_FIREFLY_MOVING                          22
-#define SND_BD_FIREFLY_WAITING                         23
-#define SND_SP_BASE_DIGGING                                    24
-#define SND_SP_BUGGY_BASE_DIGGING                              25
-#define SND_SP_BUGGY_BASE_ACTIVE                               26
-#define SND_SP_INFOTRON_COLLECTING                             27
-#define SND_SP_INFOTRON_IMPACT                         28
-#define SND_SP_ZONK_PUSHING                                    29
-#define SND_SP_ZONK_IMPACT                                     30
-#define SND_SP_DISK_RED_COLLECTING                             31
-#define SND_SP_DISK_ORANGE_PUSHING                             32
-#define SND_SP_DISK_YELLOW_PUSHING                             33
-#define SND_CLASS_SP_PORT_PASSING                              34
-#define SND_CLASS_SP_EXIT_PASSING                              35
-#define SND_CLASS_SP_EXIT_OPENING                              36
-#define SND_SP_SNIKSNAK_MOVING                         37
-#define SND_SP_SNIKSNAK_WAITING                                38
-#define SND_SP_ELECTRON_MOVING                         39
-#define SND_SP_ELECTRON_WAITING                                40
-#define SND_SP_TERMINAL_ACTIVATING                             41
-#define SND_SP_TERMINAL_ACTIVE                         42
-#define SND_CLASS_SOKOBAN_PUSHING                              43
-#define SND_CLASS_SOKOBAN_FILLING                              44
-#define SND_CLASS_SOKOBAN_EMPTYING                             45
-#define SND_CLASS_PLAYER_MOVING                                        46
-#define SND_SAND_DIGGING                                       47
-#define SND_EMERALD_COLLECTING                         48
-#define SND_EMERALD_IMPACT                                     49
-#define SND_DIAMOND_COLLECTING                         50
-#define SND_DIAMOND_IMPACT                                     51
-#define SND_DIAMOND_BREAKING                           52
-#define SND_ROCK_PUSHING                                       53
-#define SND_ROCK_IMPACT                                        54
-#define SND_BOMB_PUSHING                                       55
-#define SND_NUT_PUSHING                                        56
-#define SND_NUT_BREAKING                                       57
-#define SND_NUT_IMPACT                                 58
-#define SND_CLASS_DYNAMITE_COLLECTING                          59
-#define SND_CLASS_DYNAMITE_DROPPING                            60
-#define SND_CLASS_DYNAMITE_ACTIVE                              61
-#define SND_CLASS_KEY_COLLECTING                               62
-#define SND_CLASS_GATE_PASSING                                 63
-#define SND_BUG_MOVING                                 64
-#define SND_BUG_WAITING                                        65
-#define SND_SPACESHIP_MOVING                           66
-#define SND_SPACESHIP_WAITING                          67
-#define SND_YAMYAM_MOVING                                      68
-#define SND_YAMYAM_WAITING                                     69
-#define SND_YAMYAM_DIGGING                                     70
-#define SND_ROBOT_MOVING                                       71
-#define SND_ROBOT_WAITING                                      72
-#define SND_ROBOT_WHEEL_ACTIVATING                             73
-#define SND_ROBOT_WHEEL_ACTIVE                         74
-#define SND_MAGIC_WALL_ACTIVATING                              75
-#define SND_MAGIC_WALL_ACTIVE                          76
-#define SND_MAGIC_WALL_FILLING                         77
-#define SND_CLASS_AMOEBA_WAITING                               78
-#define SND_CLASS_AMOEBA_GROWING                               79
-#define SND_CLASS_AMOEBA_DROPPING                              80
-#define SND_ACID_SPLASHING                                     81
-#define SND_CLASS_QUICKSAND_FILLING                            82
-#define SND_CLASS_QUICKSAND_EMPTYING                           83
-#define SND_CLASS_EXIT_OPENING                                 84
-#define SND_CLASS_EXIT_PASSING                                 85
-#define SND_PENGUIN_PASSING                                    86
-#define SND_BALLOON_MOVING                                     87
-#define SND_BALLOON_WAITING                                    88
-#define SND_BALLOON_PUSHING                                    89
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    90
-#define SND_SPRING_MOVING                                      91
-#define SND_SPRING_PUSHING                                     92
-#define SND_SPRING_IMPACT                                      93
-#define SND_CLASS_WALL_GROWING                                 94
-#define SND_PEARL_COLLECTING                           95
-#define SND_PEARL_BREAKING                                     96
-#define SND_PEARL_IMPACT                                       97
-#define SND_CRYSTAL_COLLECTING                         98
-#define SND_CRYSTAL_IMPACT                                     99
-#define SND_ENVELOPE_COLLECTING                                100
-#define SND_INVISIBLE_SAND_DIGGING                             101
-#define SND_SHIELD_NORMAL_COLLECTING                   102
-#define SND_SHIELD_NORMAL_ACTIVE                               103
-#define SND_SHIELD_DEADLY_COLLECTING                   104
-#define SND_SHIELD_DEADLY_ACTIVE                               105
-#define SND_EXTRA_TIME_COLLECTING                              106
-#define SND_MOLE_MOVING                                        107
-#define SND_MOLE_WAITING                                       108
-#define SND_MOLE_DIGGING                                       109
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 110
-#define SND_CLASS_SWITCHGATE_OPENING                           111
-#define SND_CLASS_SWITCHGATE_CLOSING                           112
-#define SND_CLASS_SWITCHGATE_PASSING                           113
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 114
-#define SND_TIMEGATE_SWITCH_ACTIVE                             115
-#define SND_TIMEGATE_SWITCH_DEACTIVATING                       116
-#define SND_TIMEGATE_OPENING                           117
-#define SND_CLASS_TIMEGATE_CLOSING                             118
-#define SND_CLASS_TIMEGATE_PASSING                             119
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              120
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         121
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            122
-#define SND_LIGHT_SWITCH_ACTIVATING                            123
-#define SND_LIGHT_SWITCH_DEACTIVATING                  124
-#define SND_DX_SUPABOMB_PUSHING                                125
-#define SND_TRAP_DIGGING                                       126
-#define SND_TRAP_ACTIVATING                                    127
-#define SND_CLASS_TUBE_PASSING                                 128
-#define SND_AMOEBA_TURNING_TO_GEM                              129
-#define SND_AMOEBA_TURNING_TO_ROCK                             130
-#define SND_SPEED_PILL_COLLECTING                              131
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                132
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          133
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         134
-#define SND_CLASS_DYNABOMB_DROPPING                            135
-#define SND_CLASS_DYNABOMB_ACTIVE                              136
-#define SND_SATELLITE_MOVING                           137
-#define SND_SATELLITE_WAITING                          138
-#define SND_SATELLITE_PUSHING                          139
-#define SND_LAMP_ACTIVATING                                    140
-#define SND_LAMP_DEACTIVATING                          141
-#define SND_TIME_ORB_FULL_COLLECTING                   142
-#define SND_TIME_ORB_FULL_IMPACT                               143
-#define SND_TIME_ORB_EMPTY_PUSHING                             144
-#define SND_TIME_ORB_EMPTY_IMPACT                              145
-#define SND_GAME_OF_LIFE_WAITING                               146
-#define SND_GAME_OF_LIFE_GROWING                               147
-#define SND_BIOMAZE_WAITING                                    148
-#define SND_BIOMAZE_GROWING                                    149
-#define SND_PACMAN_MOVING                                      150
-#define SND_PACMAN_WAITING                                     151
-#define SND_PACMAN_DIGGING                                     152
-#define SND_DARK_YAMYAM_MOVING                         153
-#define SND_DARK_YAMYAM_WAITING                                154
-#define SND_DARK_YAMYAM_DIGGING                                155
-#define SND_PENGUIN_MOVING                                     156
-#define SND_PENGUIN_WAITING                                    157
-#define SND_PIG_MOVING                                 158
-#define SND_PIG_WAITING                                        159
-#define SND_PIG_DIGGING                                        160
-#define SND_DRAGON_MOVING                                      161
-#define SND_DRAGON_WAITING                                     162
-#define SND_DRAGON_ATTACKING                           163
-#define SND_GAME_STARTING                                      164
-#define SND_GAME_RUNNING_OUT_OF_TIME                   165
-#define SND_GAME_LEVELTIME_BONUS                               166
-#define SND_GAME_LOSING                                        167
-#define SND_GAME_WINNING                                       168
-#define SND_GAME_SOKOBAN_SOLVING                               169
-#define SND_DOOR_OPENING                                       170
-#define SND_DOOR_CLOSING                                       171
-#define SND_BACKGROUND_SCORES                          172
-#define SND_BACKGROUND_INFO                                    173
+#define SND_CLASS_DEFAULT_WALKING                              5
+#define SND_CLASS_DEFAULT_PASSING                              6
+#define SND_CLASS_DEFAULT_DYING                                        7
+#define SND_CLASS_DEFAULT_EXPLODING                            8
+#define SND_CLASS_SP_DEFAULT_EXPLODING                         9
+#define SND_BD_DIAMOND_COLLECTING                              10
+#define SND_BD_DIAMOND_IMPACT                          11
+#define SND_BD_ROCK_PUSHING                                    12
+#define SND_BD_ROCK_IMPACT                                     13
+#define SND_BD_MAGIC_WALL_ACTIVATING                   14
+#define SND_BD_MAGIC_WALL_ACTIVE                               15
+#define SND_BD_MAGIC_WALL_FILLING                              16
+#define SND_BD_AMOEBA_WAITING                          17
+#define SND_BD_AMOEBA_GROWING                          18
+#define SND_BD_AMOEBA_TURNING_TO_GEM                   19
+#define SND_BD_AMOEBA_TURNING_TO_ROCK                  20
+#define SND_BD_BUTTERFLY_MOVING                                21
+#define SND_BD_BUTTERFLY_WAITING                               22
+#define SND_BD_FIREFLY_MOVING                          23
+#define SND_BD_FIREFLY_WAITING                         24
+#define SND_SP_BASE_DIGGING                                    25
+#define SND_SP_BUGGY_BASE_DIGGING                              26
+#define SND_SP_BUGGY_BASE_ACTIVE                               27
+#define SND_SP_INFOTRON_COLLECTING                             28
+#define SND_SP_INFOTRON_IMPACT                         29
+#define SND_SP_ZONK_PUSHING                                    30
+#define SND_SP_ZONK_IMPACT                                     31
+#define SND_SP_DISK_RED_COLLECTING                             32
+#define SND_SP_DISK_ORANGE_PUSHING                             33
+#define SND_SP_DISK_YELLOW_PUSHING                             34
+#define SND_CLASS_SP_PORT_PASSING                              35
+#define SND_CLASS_SP_EXIT_PASSING                              36
+#define SND_CLASS_SP_EXIT_OPENING                              37
+#define SND_SP_SNIKSNAK_MOVING                         38
+#define SND_SP_SNIKSNAK_WAITING                                39
+#define SND_SP_ELECTRON_MOVING                         40
+#define SND_SP_ELECTRON_WAITING                                41
+#define SND_SP_TERMINAL_ACTIVATING                             42
+#define SND_SP_TERMINAL_ACTIVE                         43
+#define SND_CLASS_SOKOBAN_PUSHING                              44
+#define SND_CLASS_SOKOBAN_FILLING                              45
+#define SND_CLASS_SOKOBAN_EMPTYING                             46
+#define SND_CLASS_PLAYER_MOVING                                        47
+#define SND_SAND_DIGGING                                       48
+#define SND_EMERALD_COLLECTING                         49
+#define SND_EMERALD_IMPACT                                     50
+#define SND_DIAMOND_COLLECTING                         51
+#define SND_DIAMOND_IMPACT                                     52
+#define SND_DIAMOND_BREAKING                           53
+#define SND_ROCK_PUSHING                                       54
+#define SND_ROCK_IMPACT                                        55
+#define SND_BOMB_PUSHING                                       56
+#define SND_NUT_PUSHING                                        57
+#define SND_NUT_BREAKING                                       58
+#define SND_NUT_IMPACT                                 59
+#define SND_CLASS_DYNAMITE_COLLECTING                          60
+#define SND_CLASS_DYNAMITE_DROPPING                            61
+#define SND_CLASS_DYNAMITE_ACTIVE                              62
+#define SND_CLASS_KEY_COLLECTING                               63
+#define SND_CLASS_GATE_PASSING                                 64
+#define SND_BUG_MOVING                                 65
+#define SND_BUG_WAITING                                        66
+#define SND_SPACESHIP_MOVING                           67
+#define SND_SPACESHIP_WAITING                          68
+#define SND_YAMYAM_MOVING                                      69
+#define SND_YAMYAM_WAITING                                     70
+#define SND_YAMYAM_DIGGING                                     71
+#define SND_ROBOT_MOVING                                       72
+#define SND_ROBOT_WAITING                                      73
+#define SND_ROBOT_WHEEL_ACTIVATING                             74
+#define SND_ROBOT_WHEEL_ACTIVE                         75
+#define SND_MAGIC_WALL_ACTIVATING                              76
+#define SND_MAGIC_WALL_ACTIVE                          77
+#define SND_MAGIC_WALL_FILLING                         78
+#define SND_CLASS_AMOEBA_WAITING                               79
+#define SND_CLASS_AMOEBA_GROWING                               80
+#define SND_CLASS_AMOEBA_DROPPING                              81
+#define SND_ACID_SPLASHING                                     82
+#define SND_CLASS_QUICKSAND_FILLING                            83
+#define SND_CLASS_QUICKSAND_EMPTYING                           84
+#define SND_CLASS_EXIT_OPENING                                 85
+#define SND_CLASS_EXIT_PASSING                                 86
+#define SND_PENGUIN_PASSING                                    87
+#define SND_BALLOON_MOVING                                     88
+#define SND_BALLOON_WAITING                                    89
+#define SND_BALLOON_PUSHING                                    90
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    91
+#define SND_SPRING_MOVING                                      92
+#define SND_SPRING_PUSHING                                     93
+#define SND_SPRING_IMPACT                                      94
+#define SND_CLASS_WALL_GROWING                                 95
+#define SND_PEARL_COLLECTING                           96
+#define SND_PEARL_BREAKING                                     97
+#define SND_PEARL_IMPACT                                       98
+#define SND_CRYSTAL_COLLECTING                         99
+#define SND_CRYSTAL_IMPACT                                     100
+#define SND_ENVELOPE_COLLECTING                                101
+#define SND_INVISIBLE_SAND_DIGGING                             102
+#define SND_SHIELD_NORMAL_COLLECTING                   103
+#define SND_SHIELD_NORMAL_ACTIVE                               104
+#define SND_SHIELD_DEADLY_COLLECTING                   105
+#define SND_SHIELD_DEADLY_ACTIVE                               106
+#define SND_EXTRA_TIME_COLLECTING                              107
+#define SND_MOLE_MOVING                                        108
+#define SND_MOLE_WAITING                                       109
+#define SND_MOLE_DIGGING                                       110
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 111
+#define SND_CLASS_SWITCHGATE_OPENING                           112
+#define SND_CLASS_SWITCHGATE_CLOSING                           113
+#define SND_CLASS_SWITCHGATE_PASSING                           114
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 115
+#define SND_TIMEGATE_SWITCH_ACTIVE                             116
+#define SND_TIMEGATE_SWITCH_DEACTIVATING                       117
+#define SND_TIMEGATE_OPENING                           118
+#define SND_CLASS_TIMEGATE_CLOSING                             119
+#define SND_CLASS_TIMEGATE_PASSING                             120
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              121
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         122
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            123
+#define SND_LIGHT_SWITCH_ACTIVATING                            124
+#define SND_LIGHT_SWITCH_DEACTIVATING                  125
+#define SND_DX_SUPABOMB_PUSHING                                126
+#define SND_TRAP_DIGGING                                       127
+#define SND_TRAP_ACTIVATING                                    128
+#define SND_CLASS_TUBE_WALKING                                 129
+#define SND_AMOEBA_TURNING_TO_GEM                              130
+#define SND_AMOEBA_TURNING_TO_ROCK                             131
+#define SND_SPEED_PILL_COLLECTING                              132
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                133
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          134
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         135
+#define SND_CLASS_DYNABOMB_DROPPING                            136
+#define SND_CLASS_DYNABOMB_ACTIVE                              137
+#define SND_SATELLITE_MOVING                           138
+#define SND_SATELLITE_WAITING                          139
+#define SND_SATELLITE_PUSHING                          140
+#define SND_LAMP_ACTIVATING                                    141
+#define SND_LAMP_DEACTIVATING                          142
+#define SND_TIME_ORB_FULL_COLLECTING                   143
+#define SND_TIME_ORB_FULL_IMPACT                               144
+#define SND_TIME_ORB_EMPTY_PUSHING                             145
+#define SND_TIME_ORB_EMPTY_IMPACT                              146
+#define SND_GAME_OF_LIFE_WAITING                               147
+#define SND_GAME_OF_LIFE_GROWING                               148
+#define SND_BIOMAZE_WAITING                                    149
+#define SND_BIOMAZE_GROWING                                    150
+#define SND_PACMAN_MOVING                                      151
+#define SND_PACMAN_WAITING                                     152
+#define SND_PACMAN_DIGGING                                     153
+#define SND_DARK_YAMYAM_MOVING                         154
+#define SND_DARK_YAMYAM_WAITING                                155
+#define SND_DARK_YAMYAM_DIGGING                                156
+#define SND_PENGUIN_MOVING                                     157
+#define SND_PENGUIN_WAITING                                    158
+#define SND_PIG_MOVING                                 159
+#define SND_PIG_WAITING                                        160
+#define SND_PIG_DIGGING                                        161
+#define SND_DRAGON_MOVING                                      162
+#define SND_DRAGON_WAITING                                     163
+#define SND_DRAGON_ATTACKING                           164
+#define SND_GAME_STARTING                                      165
+#define SND_GAME_RUNNING_OUT_OF_TIME                   166
+#define SND_GAME_LEVELTIME_BONUS                               167
+#define SND_GAME_LOSING                                        168
+#define SND_GAME_WINNING                                       169
+#define SND_GAME_SOKOBAN_SOLVING                               170
+#define SND_DOOR_OPENING                                       171
+#define SND_DOOR_CLOSING                                       172
+#define SND_BACKGROUND_SCORES                          173
+#define SND_BACKGROUND_INFO                                    174
 
-#define NUM_SOUND_FILES                                174
+#define NUM_SOUND_FILES                                175
 
 #endif /* CONF_SND_H */