rnd-20030913-2-src
[rocksndiamonds.git] / src / conf_snd.h
index 94366024764911dc3940936b0885a65d842fefaa..79634e7afda6b066da32acf28f0325621fc633ff 100644 (file)
 #define SND_CLASS_QUICKSAND_FILLING                            83
 #define SND_CLASS_QUICKSAND_EMPTYING                           84
 #define SND_CLASS_EXIT_OPENING                                 85
-#define SND_CLASS_EXIT_PASSING                                 86
-#define SND_PENGUIN_PASSING                                    87
-#define SND_BALLOON_MOVING                                     88
-#define SND_BALLOON_WAITING                                    89
-#define SND_BALLOON_PUSHING                                    90
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    91
-#define SND_SPRING_MOVING                                      92
-#define SND_SPRING_PUSHING                                     93
-#define SND_SPRING_IMPACT                                      94
-#define SND_CLASS_WALL_GROWING                                 95
-#define SND_PEARL_COLLECTING                           96
-#define SND_PEARL_BREAKING                                     97
-#define SND_PEARL_IMPACT                                       98
-#define SND_CRYSTAL_COLLECTING                         99
-#define SND_CRYSTAL_IMPACT                                     100
-#define SND_ENVELOPE_COLLECTING                                101
-#define SND_INVISIBLE_SAND_DIGGING                             102
-#define SND_SHIELD_NORMAL_COLLECTING                   103
-#define SND_SHIELD_NORMAL_ACTIVE                               104
-#define SND_SHIELD_DEADLY_COLLECTING                   105
-#define SND_SHIELD_DEADLY_ACTIVE                               106
-#define SND_EXTRA_TIME_COLLECTING                              107
-#define SND_MOLE_MOVING                                        108
-#define SND_MOLE_WAITING                                       109
-#define SND_MOLE_DIGGING                                       110
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 111
-#define SND_CLASS_SWITCHGATE_OPENING                           112
-#define SND_CLASS_SWITCHGATE_CLOSING                           113
-#define SND_CLASS_SWITCHGATE_PASSING                           114
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 115
-#define SND_TIMEGATE_SWITCH_ACTIVE                             116
-#define SND_TIMEGATE_SWITCH_DEACTIVATING                       117
-#define SND_TIMEGATE_OPENING                           118
-#define SND_CLASS_TIMEGATE_CLOSING                             119
-#define SND_CLASS_TIMEGATE_PASSING                             120
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              121
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         122
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            123
-#define SND_LIGHT_SWITCH_ACTIVATING                            124
-#define SND_LIGHT_SWITCH_DEACTIVATING                  125
-#define SND_DX_SUPABOMB_PUSHING                                126
-#define SND_TRAP_DIGGING                                       127
-#define SND_TRAP_ACTIVATING                                    128
-#define SND_CLASS_TUBE_WALKING                                 129
-#define SND_AMOEBA_TURNING_TO_GEM                              130
-#define SND_AMOEBA_TURNING_TO_ROCK                             131
-#define SND_SPEED_PILL_COLLECTING                              132
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                133
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          134
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         135
-#define SND_CLASS_DYNABOMB_DROPPING                            136
-#define SND_CLASS_DYNABOMB_ACTIVE                              137
-#define SND_SATELLITE_MOVING                           138
-#define SND_SATELLITE_WAITING                          139
-#define SND_SATELLITE_PUSHING                          140
-#define SND_LAMP_ACTIVATING                                    141
-#define SND_LAMP_DEACTIVATING                          142
-#define SND_TIME_ORB_FULL_COLLECTING                   143
-#define SND_TIME_ORB_FULL_IMPACT                               144
-#define SND_TIME_ORB_EMPTY_PUSHING                             145
-#define SND_TIME_ORB_EMPTY_IMPACT                              146
-#define SND_GAME_OF_LIFE_WAITING                               147
-#define SND_GAME_OF_LIFE_GROWING                               148
-#define SND_BIOMAZE_WAITING                                    149
-#define SND_BIOMAZE_GROWING                                    150
-#define SND_PACMAN_MOVING                                      151
-#define SND_PACMAN_WAITING                                     152
-#define SND_PACMAN_DIGGING                                     153
-#define SND_DARK_YAMYAM_MOVING                         154
-#define SND_DARK_YAMYAM_WAITING                                155
-#define SND_DARK_YAMYAM_DIGGING                                156
-#define SND_PENGUIN_MOVING                                     157
-#define SND_PENGUIN_WAITING                                    158
-#define SND_PIG_MOVING                                 159
-#define SND_PIG_WAITING                                        160
-#define SND_PIG_DIGGING                                        161
-#define SND_DRAGON_MOVING                                      162
-#define SND_DRAGON_WAITING                                     163
-#define SND_DRAGON_ATTACKING                           164
-#define SND_GAME_STARTING                                      165
-#define SND_GAME_RUNNING_OUT_OF_TIME                   166
-#define SND_GAME_LEVELTIME_BONUS                               167
-#define SND_GAME_LOSING                                        168
-#define SND_GAME_WINNING                                       169
-#define SND_GAME_SOKOBAN_SOLVING                               170
-#define SND_DOOR_OPENING                                       171
-#define SND_DOOR_CLOSING                                       172
-#define SND_BACKGROUND_SCORES                          173
-#define SND_BACKGROUND_INFO                                    174
+#define SND_CLASS_EXIT_CLOSING                                 86
+#define SND_CLASS_EXIT_PASSING                                 87
+#define SND_PENGUIN_PASSING                                    88
+#define SND_BALLOON_MOVING                                     89
+#define SND_BALLOON_WAITING                                    90
+#define SND_BALLOON_PUSHING                                    91
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    92
+#define SND_SPRING_MOVING                                      93
+#define SND_SPRING_PUSHING                                     94
+#define SND_SPRING_IMPACT                                      95
+#define SND_CLASS_WALL_GROWING                                 96
+#define SND_PEARL_COLLECTING                           97
+#define SND_PEARL_BREAKING                                     98
+#define SND_PEARL_IMPACT                                       99
+#define SND_CRYSTAL_COLLECTING                         100
+#define SND_CRYSTAL_IMPACT                                     101
+#define SND_ENVELOPE_COLLECTING                                102
+#define SND_INVISIBLE_SAND_DIGGING                             103
+#define SND_SHIELD_NORMAL_COLLECTING                   104
+#define SND_SHIELD_NORMAL_ACTIVE                               105
+#define SND_SHIELD_DEADLY_COLLECTING                   106
+#define SND_SHIELD_DEADLY_ACTIVE                               107
+#define SND_EXTRA_TIME_COLLECTING                              108
+#define SND_MOLE_MOVING                                        109
+#define SND_MOLE_WAITING                                       110
+#define SND_MOLE_DIGGING                                       111
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 112
+#define SND_CLASS_SWITCHGATE_OPENING                           113
+#define SND_CLASS_SWITCHGATE_CLOSING                           114
+#define SND_CLASS_SWITCHGATE_PASSING                           115
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 116
+#define SND_TIMEGATE_SWITCH_ACTIVE                             117
+#define SND_TIMEGATE_SWITCH_DEACTIVATING                       118
+#define SND_TIMEGATE_OPENING                           119
+#define SND_CLASS_TIMEGATE_CLOSING                             120
+#define SND_CLASS_TIMEGATE_PASSING                             121
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              122
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         123
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            124
+#define SND_LIGHT_SWITCH_ACTIVATING                            125
+#define SND_LIGHT_SWITCH_DEACTIVATING                  126
+#define SND_DX_SUPABOMB_PUSHING                                127
+#define SND_TRAP_DIGGING                                       128
+#define SND_TRAP_ACTIVATING                                    129
+#define SND_CLASS_TUBE_WALKING                                 130
+#define SND_AMOEBA_TURNING_TO_GEM                              131
+#define SND_AMOEBA_TURNING_TO_ROCK                             132
+#define SND_SPEED_PILL_COLLECTING                              133
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                134
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          135
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         136
+#define SND_CLASS_DYNABOMB_DROPPING                            137
+#define SND_CLASS_DYNABOMB_ACTIVE                              138
+#define SND_SATELLITE_MOVING                           139
+#define SND_SATELLITE_WAITING                          140
+#define SND_SATELLITE_PUSHING                          141
+#define SND_LAMP_ACTIVATING                                    142
+#define SND_LAMP_DEACTIVATING                          143
+#define SND_TIME_ORB_FULL_COLLECTING                   144
+#define SND_TIME_ORB_FULL_IMPACT                               145
+#define SND_TIME_ORB_EMPTY_PUSHING                             146
+#define SND_TIME_ORB_EMPTY_IMPACT                              147
+#define SND_GAME_OF_LIFE_WAITING                               148
+#define SND_GAME_OF_LIFE_GROWING                               149
+#define SND_BIOMAZE_WAITING                                    150
+#define SND_BIOMAZE_GROWING                                    151
+#define SND_PACMAN_MOVING                                      152
+#define SND_PACMAN_WAITING                                     153
+#define SND_PACMAN_DIGGING                                     154
+#define SND_DARK_YAMYAM_MOVING                         155
+#define SND_DARK_YAMYAM_WAITING                                156
+#define SND_DARK_YAMYAM_DIGGING                                157
+#define SND_PENGUIN_MOVING                                     158
+#define SND_PENGUIN_WAITING                                    159
+#define SND_PIG_MOVING                                 160
+#define SND_PIG_WAITING                                        161
+#define SND_PIG_DIGGING                                        162
+#define SND_DRAGON_MOVING                                      163
+#define SND_DRAGON_WAITING                                     164
+#define SND_DRAGON_ATTACKING                           165
+#define SND_GAME_STARTING                                      166
+#define SND_GAME_RUNNING_OUT_OF_TIME                   167
+#define SND_GAME_LEVELTIME_BONUS                               168
+#define SND_GAME_LOSING                                        169
+#define SND_GAME_WINNING                                       170
+#define SND_GAME_SOKOBAN_SOLVING                               171
+#define SND_DOOR_OPENING                                       172
+#define SND_DOOR_CLOSING                                       173
+#define SND_BACKGROUND_SCORES                          174
+#define SND_BACKGROUND_INFO                                    175
 
-#define NUM_SOUND_FILES                                175
+#define NUM_SOUND_FILES                                176
 
 #endif /* CONF_SND_H */