rnd-20030305-1-src
[rocksndiamonds.git] / src / conf_snd.h
index 60ea119fa792e3a71b3f81461fb4887a52b62f7d..5e820d48de44dd36203619c3781130dad7c43220 100644 (file)
 
 /* values for sounds configuration */
 
-#define SND_BD_EMPTY_SPACE_DIGGING             0
-#define SND_BD_SAND_DIGGING                    1
-#define SND_BD_DIAMOND_COLLECTING              2
-#define SND_BD_DIAMOND_IMPACT                  3
-#define SND_BD_ROCK_PUSHING                    4
-#define SND_BD_ROCK_IMPACT                     5
-#define SND_BD_MAGIC_WALL_ACTIVATING           6
-#define SND_BD_MAGIC_WALL_ACTIVE               7
-#define SND_BD_MAGIC_WALL_CHANGING             8
-#define SND_BD_AMOEBA_WAITING                  9
-#define SND_BD_AMOEBA_CREATING                 10
-#define SND_BD_AMOEBA_TURNING_TO_GEM           11
-#define SND_BD_AMOEBA_TURNING_TO_ROCK          12
-#define SND_BD_BUTTERFLY_MOVING                        13
-#define SND_BD_BUTTERFLY_WAITING               14
-#define SND_BD_FIREFLY_MOVING                  15
-#define SND_BD_FIREFLY_WAITING                 16
-#define SND_BD_EXIT_PASSING                    17
-#define SND_SP_EMPTY_SPACE_DIGGING             18
-#define SND_SP_BASE_DIGGING                    19
-#define SND_SP_BUGGY_BASE_DIGGING              20
-#define SND_SP_BUGGY_BASE_ACTIVE               21
-#define SND_SP_INFOTRON_COLLECTING             22
-#define SND_SP_INFOTRON_IMPACT                 23
-#define SND_SP_ZONK_PUSHING                    24
-#define SND_SP_ZONK_IMPACT                     25
-#define SND_SP_DISK_RED_COLLECTING             26
-#define SND_SP_DISK_ORANGE_PUSHING             27
-#define SND_SP_DISK_YELLOW_PUSHING             28
-#define SND_SP_PORT_PASSING                    29
-#define SND_SP_EXIT_PASSING                    30
-#define SND_SP_EXIT_OPENING                    31
-#define SND_SP_ELEMENT_EXPLODING               32
-#define SND_SP_SNIKSNAK_MOVING                 33
-#define SND_SP_SNIKSNAK_WAITING                        34
-#define SND_SP_ELECTRON_MOVING                 35
-#define SND_SP_ELECTRON_WAITING                        36
-#define SND_SP_TERMINAL_ACTIVATING             37
-#define SND_SP_TERMINAL_ACTIVE                 38
-#define SND_SOKOBAN_OBJECT_PUSHING             39
-#define SND_SOKOBAN_FIELD_FILLING              40
-#define SND_SOKOBAN_FIELD_EMPTYING             41
-#define SND_SOKOBAN_GAME_SOLVING               42
-#define SND_EMPTY_SPACE_DIGGING                        43
-#define SND_SAND_DIGGING                       44
-#define SND_EMERALD_COLLECTING                 45
-#define SND_EMERALD_IMPACT                     46
-#define SND_DIAMOND_COLLECTING                 47
-#define SND_DIAMOND_IMPACT                     48
-#define SND_DIAMOND_BREAKING                   49
-#define SND_ROCK_PUSHING                       50
-#define SND_ROCK_IMPACT                                51
-#define SND_BOMB_PUSHING                       52
-#define SND_NUT_PUSHING                                53
-#define SND_NUT_CRACKING                       54
-#define SND_NUT_IMPACT                         55
-#define SND_DYNAMITE_COLLECTING                        56
-#define SND_DYNAMITE_DROPPING                  57
-#define SND_DYNAMITE_ACTIVE                    58
-#define SND_KEY_COLLECTING                     59
-#define SND_GATE_PASSING                       60
-#define SND_BUG_MOVING                         61
-#define SND_BUG_WAITING                                62
-#define SND_SPACESHIP_MOVING                   63
-#define SND_SPACESHIP_WAITING                  64
-#define SND_YAMYAM_MOVING                      65
-#define SND_YAMYAM_WAITING                     66
-#define SND_YAMYAM_EATING                      67
-#define SND_ROBOT_MOVING                       68
-#define SND_ROBOT_WAITING                      69
-#define SND_ROBOT_WHEEL_ACTIVATING             70
-#define SND_ROBOT_WHEEL_ACTIVE                 71
-#define SND_MAGIC_WALL_ACTIVATING              72
-#define SND_MAGIC_WALL_ACTIVE                  73
-#define SND_MAGIC_WALL_CHANGING                        74
-#define SND_AMOEBA_WAITING                     75
-#define SND_AMOEBA_CREATING                    76
-#define SND_AMOEBA_DROP_CREATING               77
-#define SND_ACID_SPLASHING                     78
-#define SND_QUICKSAND_FILLING                  79
-#define SND_QUICKSAND_SLIPPING                 80
-#define SND_QUICKSAND_EMPTYING                 81
-#define SND_EXIT_OPENING                       82
-#define SND_EXIT_PASSING                       83
-#define SND_BALLOON_MOVING                     84
-#define SND_BALLOON_WAITING                    85
-#define SND_BALLOON_PUSHING                    86
-#define SND_BALLOON_SWITCH_ACTIVATING          87
-#define SND_SPRING_MOVING                      88
-#define SND_SPRING_PUSHING                     89
-#define SND_SPRING_IMPACT                      90
-#define SND_WALL_GROWING                       91
-#define SND_PEARL_COLLECTING                   92
-#define SND_PEARL_BREAKING                     93
-#define SND_PEARL_IMPACT                       94
-#define SND_CRYSTAL_COLLECTING                 95
-#define SND_CRYSTAL_IMPACT                     96
-#define SND_ENVELOPE_COLLECTING                        97
-#define SND_SAND_INVISIBLE_DIGGING             98
-#define SND_SHIELD_NORMAL_COLLECTING           99
-#define SND_SHIELD_NORMAL_ACTIVE               100
-#define SND_SHIELD_DEADLY_COLLECTING           101
-#define SND_SHIELD_DEADLY_ACTIVE               102
-#define SND_EXTRA_TIME_COLLECTING              103
-#define SND_MOLE_MOVING                                104
-#define SND_MOLE_WAITING                       105
-#define SND_MOLE_EATING                                106
-#define SND_SWITCHGATE_SWITCH_ACTIVATING       107
-#define SND_SWITCHGATE_OPENING                 108
-#define SND_SWITCHGATE_CLOSING                 109
-#define SND_SWITCHGATE_PASSING                 110
-#define SND_TIMEGATE_SWITCH_ACTIVATING         111
-#define SND_TIMEGATE_SWITCH_ACTIVE             112
-#define SND_TIMEGATE_OPENING                   113
-#define SND_TIMEGATE_CLOSING                   114
-#define SND_TIMEGATE_PASSING                   115
-#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING    116
-#define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING  117
-#define SND_CONVEYOR_BELT_ACTIVE               118
-#define SND_LIGHT_SWITCH_ACTIVATING            119
-#define SND_LIGHT_SWITCH_DEACTIVATING          120
-#define SND_DX_BOMB_PUSHING                    121
-#define SND_TRAP_INACTIVE_DIGGING              122
-#define SND_TRAP_ACTIVATING                    123
-#define SND_TUBE_PASSING                       124
-#define SND_AMOEBA_TURNING_TO_GEM              125
-#define SND_AMOEBA_TURNING_TO_ROCK             126
-#define SND_SPEED_PILL_COLLECTING              127
-#define SND_DYNABOMB_NR_COLLECTING             128
-#define SND_DYNABOMB_SZ_COLLECTING             129
-#define SND_DYNABOMB_XL_COLLECTING             130
-#define SND_DYNABOMB_DROPPING                  131
-#define SND_DYNABOMB_ACTIVE                    132
-#define SND_SATELLITE_MOVING                   133
-#define SND_SATELLITE_WAITING                  134
-#define SND_SATELLITE_PUSHING                  135
-#define SND_LAMP_ACTIVATING                    136
-#define SND_LAMP_DEACTIVATING                  137
-#define SND_TIME_ORB_FULL_COLLECTING           138
-#define SND_TIME_ORB_FULL_IMPACT               139
-#define SND_TIME_ORB_EMPTY_PUSHING             140
-#define SND_TIME_ORB_EMPTY_IMPACT              141
-#define SND_GAMEOFLIFE_WAITING                 142
-#define SND_GAMEOFLIFE_CREATING                        143
-#define SND_BIOMAZE_WAITING                    144
-#define SND_BIOMAZE_CREATING                   145
-#define SND_PACMAN_MOVING                      146
-#define SND_PACMAN_WAITING                     147
-#define SND_PACMAN_EATING                      148
-#define SND_DARK_YAMYAM_MOVING                 149
-#define SND_DARK_YAMYAM_WAITING                        150
-#define SND_DARK_YAMYAM_EATING                 151
-#define SND_PENGUIN_MOVING                     152
-#define SND_PENGUIN_WAITING                    153
-#define SND_PENGUIN_PASSING_EXIT               154
-#define SND_PIG_MOVING                         155
-#define SND_PIG_WAITING                                156
-#define SND_PIG_EATING                         157
-#define SND_DRAGON_MOVING                      158
-#define SND_DRAGON_WAITING                     159
-#define SND_DRAGON_ATTACKING                   160
-#define SND_PLAYER_DYING                       161
-#define SND_ELEMENT_EXPLODING                  162
-#define SND_GAME_STARTING                      163
-#define SND_GAME_RUNNING_OUT_OF_TIME           164
-#define SND_GAME_LEVELTIME_BONUS               165
-#define SND_GAME_LOSING                                166
-#define SND_GAME_WINNING                       167
-#define SND_MENU_DOOR_OPENING                  168
-#define SND_MENU_DOOR_CLOSING                  169
-#define SND_MENU_HALL_OF_FAME                  170
-#define SND_MENU_INFO_SCREEN                   171
+#define SND_BD_DIAMOND_COLLECTING                              0
+#define SND_BD_DIAMOND_IMPACT                          1
+#define SND_BD_ROCK_PUSHING                                    2
+#define SND_BD_ROCK_IMPACT                                     3
+#define SND_BD_MAGIC_WALL_ACTIVATING                   4
+#define SND_BD_MAGIC_WALL_ACTIVE                               5
+#define SND_BD_MAGIC_WALL_FILLING                              6
+#define SND_BD_AMOEBA_WAITING                          7
+#define SND_BD_AMOEBA_GROWING                          8
+#define SND_BD_AMOEBA_TURNING_TO_GEM                   9
+#define SND_BD_AMOEBA_TURNING_TO_ROCK                  10
+#define SND_BD_BUTTERFLY_MOVING                                11
+#define SND_BD_BUTTERFLY_WAITING                               12
+#define SND_BD_FIREFLY_MOVING                          13
+#define SND_BD_FIREFLY_WAITING                         14
+#define SND_SP_BASE_DIGGING                                    15
+#define SND_SP_BUGGY_BASE_DIGGING                              16
+#define SND_SP_BUGGY_BASE_ACTIVE                               17
+#define SND_SP_INFOTRON_COLLECTING                             18
+#define SND_SP_INFOTRON_IMPACT                         19
+#define SND_SP_ZONK_PUSHING                                    20
+#define SND_SP_ZONK_IMPACT                                     21
+#define SND_SP_DISK_RED_COLLECTING                             22
+#define SND_SP_DISK_ORANGE_PUSHING                             23
+#define SND_SP_DISK_YELLOW_PUSHING                             24
+#define SND_CLASS_SP_PORT_PASSING                              25
+#define SND_CLASS_SP_EXIT_PASSING                              26
+#define SND_CLASS_SP_EXIT_OPENING                              27
+#define SND_SP_SNIKSNAK_MOVING                         28
+#define SND_SP_SNIKSNAK_WAITING                                29
+#define SND_SP_ELECTRON_MOVING                         30
+#define SND_SP_ELECTRON_WAITING                                31
+#define SND_SP_TERMINAL_ACTIVATING                             32
+#define SND_SP_TERMINAL_ACTIVE                         33
+#define SND_CLASS_SOKOBAN_PUSHING                              34
+#define SND_CLASS_SOKOBAN_FILLING                              35
+#define SND_CLASS_SOKOBAN_EMPTYING                             36
+#define SND_EMPTY_SPACE_DIGGING                                37
+#define SND_SAND_DIGGING                                       38
+#define SND_EMERALD_COLLECTING                         39
+#define SND_EMERALD_IMPACT                                     40
+#define SND_DIAMOND_COLLECTING                         41
+#define SND_DIAMOND_IMPACT                                     42
+#define SND_DIAMOND_BREAKING                           43
+#define SND_ROCK_PUSHING                                       44
+#define SND_ROCK_IMPACT                                        45
+#define SND_BOMB_PUSHING                                       46
+#define SND_NUT_PUSHING                                        47
+#define SND_NUT_BREAKING                                       48
+#define SND_NUT_IMPACT                                 49
+#define SND_CLASS_DYNAMITE_COLLECTING                          50
+#define SND_CLASS_DYNAMITE_DROPPING                            51
+#define SND_CLASS_DYNAMITE_ACTIVE                              52
+#define SND_CLASS_KEY_COLLECTING                               53
+#define SND_CLASS_GATE_PASSING                                 54
+#define SND_BUG_MOVING                                 55
+#define SND_BUG_WAITING                                        56
+#define SND_SPACESHIP_MOVING                           57
+#define SND_SPACESHIP_WAITING                          58
+#define SND_YAMYAM_MOVING                                      59
+#define SND_YAMYAM_WAITING                                     60
+#define SND_YAMYAM_DIGGING                                     61
+#define SND_ROBOT_MOVING                                       62
+#define SND_ROBOT_WAITING                                      63
+#define SND_ROBOT_WHEEL_ACTIVATING                             64
+#define SND_ROBOT_WHEEL_ACTIVE                         65
+#define SND_MAGIC_WALL_ACTIVATING                              66
+#define SND_MAGIC_WALL_ACTIVE                          67
+#define SND_MAGIC_WALL_FILLING                         68
+#define SND_CLASS_AMOEBA_WAITING                               69
+#define SND_CLASS_AMOEBA_GROWING                               70
+#define SND_CLASS_AMOEBA_DROPPING                              71
+#define SND_ACID_SPLASHING                                     72
+#define SND_CLASS_QUICKSAND_FILLING                            73
+#define SND_CLASS_QUICKSAND_EMPTYING                           74
+#define SND_CLASS_EXIT_OPENING                                 75
+#define SND_CLASS_EXIT_PASSING                                 76
+#define SND_BALLOON_MOVING                                     77
+#define SND_BALLOON_WAITING                                    78
+#define SND_BALLOON_PUSHING                                    79
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    80
+#define SND_SPRING_MOVING                                      81
+#define SND_SPRING_PUSHING                                     82
+#define SND_SPRING_IMPACT                                      83
+#define SND_CLASS_WALL_GROWING                                 84
+#define SND_PEARL_COLLECTING                           85
+#define SND_PEARL_BREAKING                                     86
+#define SND_PEARL_IMPACT                                       87
+#define SND_CRYSTAL_COLLECTING                         88
+#define SND_CRYSTAL_IMPACT                                     89
+#define SND_ENVELOPE_COLLECTING                                90
+#define SND_INVISIBLE_SAND_DIGGING                             91
+#define SND_SHIELD_NORMAL_COLLECTING                   92
+#define SND_SHIELD_NORMAL_ACTIVE                               93
+#define SND_SHIELD_DEADLY_COLLECTING                   94
+#define SND_SHIELD_DEADLY_ACTIVE                               95
+#define SND_EXTRA_TIME_COLLECTING                              96
+#define SND_MOLE_MOVING                                        97
+#define SND_MOLE_WAITING                                       98
+#define SND_MOLE_DIGGING                                       99
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 100
+#define SND_CLASS_SWITCHGATE_OPENING                           101
+#define SND_CLASS_SWITCHGATE_CLOSING                           102
+#define SND_CLASS_SWITCHGATE_PASSING                           103
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 104
+#define SND_TIMEGATE_SWITCH_ACTIVE                             105
+#define SND_TIMEGATE_SWITCH_DEACTIVATING                       106
+#define SND_TIMEGATE_OPENING                           107
+#define SND_CLASS_TIMEGATE_CLOSING                             108
+#define SND_CLASS_TIMEGATE_PASSING                             109
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              110
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         111
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            112
+#define SND_LIGHT_SWITCH_ACTIVATING                            113
+#define SND_LIGHT_SWITCH_DEACTIVATING                  114
+#define SND_DX_SUPABOMB_PUSHING                                115
+#define SND_TRAP_DIGGING                                       116
+#define SND_TRAP_ACTIVATING                                    117
+#define SND_CLASS_TUBE_PASSING                                 118
+#define SND_AMOEBA_TURNING_TO_GEM                              119
+#define SND_AMOEBA_TURNING_TO_ROCK                             120
+#define SND_SPEED_PILL_COLLECTING                              121
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                122
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          123
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         124
+#define SND_CLASS_DYNABOMB_DROPPING                            125
+#define SND_CLASS_DYNABOMB_ACTIVE                              126
+#define SND_SATELLITE_MOVING                           127
+#define SND_SATELLITE_WAITING                          128
+#define SND_SATELLITE_PUSHING                          129
+#define SND_LAMP_ACTIVATING                                    130
+#define SND_LAMP_DEACTIVATING                          131
+#define SND_TIME_ORB_FULL_COLLECTING                   132
+#define SND_TIME_ORB_FULL_IMPACT                               133
+#define SND_TIME_ORB_EMPTY_PUSHING                             134
+#define SND_TIME_ORB_EMPTY_IMPACT                              135
+#define SND_GAME_OF_LIFE_WAITING                               136
+#define SND_GAME_OF_LIFE_GROWING                               137
+#define SND_BIOMAZE_WAITING                                    138
+#define SND_BIOMAZE_GROWING                                    139
+#define SND_PACMAN_MOVING                                      140
+#define SND_PACMAN_WAITING                                     141
+#define SND_PACMAN_DIGGING                                     142
+#define SND_DARK_YAMYAM_MOVING                         143
+#define SND_DARK_YAMYAM_WAITING                                144
+#define SND_DARK_YAMYAM_DIGGING                                145
+#define SND_PENGUIN_MOVING                                     146
+#define SND_PENGUIN_WAITING                                    147
+#define SND_PIG_MOVING                                 148
+#define SND_PIG_WAITING                                        149
+#define SND_PIG_DIGGING                                        150
+#define SND_DRAGON_MOVING                                      151
+#define SND_DRAGON_WAITING                                     152
+#define SND_DRAGON_ATTACKING                           153
+#define SND_CLASS_PLAYER_DYING                                 154
+#define SND_ELEMENT_EXPLODING                          155
+#define SND_SP_ELEMENT_EXPLODING                               156
+#define SND_GAME_STARTING                                      157
+#define SND_GAME_RUNNING_OUT_OF_TIME                   158
+#define SND_GAME_LEVELTIME_BONUS                               159
+#define SND_GAME_LOSING                                        160
+#define SND_GAME_WINNING                                       161
+#define SND_GAME_SOKOBAN_SOLVING                               162
+#define SND_MENU_DOOR_OPENING                          163
+#define SND_MENU_DOOR_CLOSING                          164
+#define SND_MENU_HALL_OF_FAME                          165
+#define SND_MENU_INFO_SCREEN                           166
 
-#define NUM_SOUND_FILES                                172
+#define NUM_SOUND_FILES                                167
 
 #endif /* CONF_SND_H */