updated contact info in source file headers
[rocksndiamonds.git] / src / conf_snd.h
index fbc5d2926412e093733dae0e5f43f94169010f17..47beab7d2309f169b88557b6d356ce1a3d177fbc 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* conf_snd.h                                               *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// conf_snd.h
+// ============================================================================
 
 /* ----- this file was automatically generated -- do not edit by hand ----- */
 
 #define SND_MAGIC_WALL_ACTIVATING                      77
 #define SND_MAGIC_WALL_ACTIVE                          78
 #define SND_MAGIC_WALL_FILLING                         79
-#define SND_CLASS_AMOEBA_WAITING                       80
-#define SND_CLASS_AMOEBA_GROWING                       81
-#define SND_CLASS_AMOEBA_DROPPING                      82
-#define SND_ACID_SPLASHING                             83
-#define SND_CLASS_QUICKSAND_FILLING                    84
-#define SND_CLASS_QUICKSAND_EMPTYING                   85
-#define SND_CLASS_EXIT_OPENING                         86
-#define SND_CLASS_EXIT_CLOSING                         87
-#define SND_CLASS_EXIT_PASSING                         88
-#define SND_CLASS_STEEL_EXIT_OPENING                   89
-#define SND_CLASS_STEEL_EXIT_CLOSING                   90
-#define SND_CLASS_STEEL_EXIT_PASSING                   91
-#define SND_CLASS_EM_EXIT_OPENING                      92
-#define SND_CLASS_EM_EXIT_CLOSING                      93
-#define SND_CLASS_EM_EXIT_PASSING                      94
-#define SND_CLASS_EM_STEEL_EXIT_OPENING                        95
-#define SND_CLASS_EM_STEEL_EXIT_CLOSING                        96
-#define SND_CLASS_EM_STEEL_EXIT_PASSING                        97
-#define SND_PENGUIN_PASSING                            98
-#define SND_BALLOON_MOVING                             99
-#define SND_BALLOON_WAITING                            100
-#define SND_BALLOON_PUSHING                            101
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING            102
-#define SND_SPRING_MOVING                              103
-#define SND_SPRING_PUSHING                             104
-#define SND_SPRING_IMPACT                              105
-#define SND_CLASS_WALL_GROWING                         106
-#define SND_EMC_ANDROID_PUSHING                                107
-#define SND_EMC_ANDROID_MOVING                         108
-#define SND_EMC_ANDROID_DROPPING                       109
-#define SND_EMC_MAGIC_BALL_DROPPING                    110
-#define SND_PEARL_COLLECTING                           111
-#define SND_PEARL_BREAKING                             112
-#define SND_PEARL_IMPACT                               113
-#define SND_CRYSTAL_COLLECTING                         114
-#define SND_CRYSTAL_IMPACT                             115
-#define SND_CLASS_ENVELOPE_COLLECTING                  116
-#define SND_CLASS_ENVELOPE_OPENING                     117
-#define SND_CLASS_ENVELOPE_CLOSING                     118
-#define SND_INVISIBLE_SAND_DIGGING                     119
-#define SND_INVISIBLE_SAND_ACTIVE_DIGGING              120
-#define SND_SHIELD_NORMAL_COLLECTING                   121
-#define SND_SHIELD_NORMAL_ACTIVE                       122
-#define SND_SHIELD_DEADLY_COLLECTING                   123
-#define SND_SHIELD_DEADLY_ACTIVE                       124
-#define SND_EXTRA_TIME_COLLECTING                      125
-#define SND_MOLE_MOVING                                        126
-#define SND_MOLE_WAITING                               127
-#define SND_MOLE_DIGGING                               128
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         129
-#define SND_CLASS_SWITCHGATE_OPENING                   130
-#define SND_CLASS_SWITCHGATE_CLOSING                   131
-#define SND_CLASS_SWITCHGATE_PASSING                   132
-#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING           133
-#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE               134
-#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING         135
-#define SND_CLASS_TIMEGATE_OPENING                     136
-#define SND_CLASS_TIMEGATE_CLOSING                     137
-#define SND_CLASS_TIMEGATE_PASSING                     138
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      139
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 140
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    141
-#define SND_LIGHT_SWITCH_ACTIVATING                    142
-#define SND_LIGHT_SWITCH_DEACTIVATING                  143
-#define SND_DX_SUPABOMB_PUSHING                                144
-#define SND_TRAP_DIGGING                               145
-#define SND_TRAP_ACTIVATING                            146
-#define SND_CLASS_TUBE_WALKING                         147
-#define SND_AMOEBA_TURNING_TO_GEM                      148
-#define SND_AMOEBA_TURNING_TO_ROCK                     149
-#define SND_SPEED_PILL_COLLECTING                      150
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                151
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          152
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         153
-#define SND_CLASS_DYNABOMB_DROPPING                    154
-#define SND_CLASS_DYNABOMB_ACTIVE                      155
-#define SND_SATELLITE_MOVING                           156
-#define SND_SATELLITE_WAITING                          157
-#define SND_SATELLITE_PUSHING                          158
-#define SND_LAMP_ACTIVATING                            159
-#define SND_LAMP_DEACTIVATING                          160
-#define SND_TIME_ORB_FULL_COLLECTING                   161
-#define SND_TIME_ORB_FULL_IMPACT                       162
-#define SND_TIME_ORB_EMPTY_PUSHING                     163
-#define SND_TIME_ORB_EMPTY_IMPACT                      164
-#define SND_GAME_OF_LIFE_WAITING                       165
-#define SND_GAME_OF_LIFE_GROWING                       166
-#define SND_BIOMAZE_WAITING                            167
-#define SND_BIOMAZE_GROWING                            168
-#define SND_PACMAN_MOVING                              169
-#define SND_PACMAN_WAITING                             170
-#define SND_PACMAN_DIGGING                             171
-#define SND_DARK_YAMYAM_MOVING                         172
-#define SND_DARK_YAMYAM_WAITING                                173
-#define SND_DARK_YAMYAM_DIGGING                                174
-#define SND_PENGUIN_MOVING                             175
-#define SND_PENGUIN_WAITING                            176
-#define SND_PIG_MOVING                                 177
-#define SND_PIG_WAITING                                        178
-#define SND_PIG_DIGGING                                        179
-#define SND_DRAGON_MOVING                              180
-#define SND_DRAGON_WAITING                             181
-#define SND_DRAGON_ATTACKING                           182
-#define SND_GAME_STARTING                              183
-#define SND_GAME_RUNNING_OUT_OF_TIME                   184
-#define SND_GAME_LEVELTIME_BONUS                       185
-#define SND_GAME_LOSING                                        186
-#define SND_GAME_WINNING                               187
-#define SND_GAME_SOKOBAN_SOLVING                       188
-#define SND_DOOR_OPENING                               189
-#define SND_DOOR_CLOSING                               190
-#define SND_MENU_ITEM_ACTIVATING                       191
-#define SND_MENU_ITEM_SELECTING                                192
-#define SND_BACKGROUND_TITLE                           193
-#define SND_BACKGROUND_MESSAGE                         194
-#define SND_BACKGROUND_MAIN                            195
-#define SND_BACKGROUND_LEVELS                          196
-#define SND_BACKGROUND_SCORES                          197
-#define SND_BACKGROUND_EDITOR                          198
-#define SND_BACKGROUND_INFO                            199
-#define SND_BACKGROUND_SETUP                           200
+#define SND_DC_MAGIC_WALL_ACTIVATING                   80
+#define SND_DC_MAGIC_WALL_ACTIVE                       81
+#define SND_DC_MAGIC_WALL_FILLING                      82
+#define SND_CLASS_AMOEBA_WAITING                       83
+#define SND_CLASS_AMOEBA_GROWING                       84
+#define SND_CLASS_AMOEBA_DROPPING                      85
+#define SND_ACID_SPLASHING                             86
+#define SND_CLASS_QUICKSAND_FILLING                    87
+#define SND_CLASS_QUICKSAND_EMPTYING                   88
+#define SND_CLASS_EXIT_OPENING                         89
+#define SND_CLASS_EXIT_CLOSING                         90
+#define SND_CLASS_EXIT_PASSING                         91
+#define SND_CLASS_STEEL_EXIT_OPENING                   92
+#define SND_CLASS_STEEL_EXIT_CLOSING                   93
+#define SND_CLASS_STEEL_EXIT_PASSING                   94
+#define SND_CLASS_EM_EXIT_OPENING                      95
+#define SND_CLASS_EM_EXIT_CLOSING                      96
+#define SND_CLASS_EM_EXIT_PASSING                      97
+#define SND_CLASS_EM_STEEL_EXIT_OPENING                        98
+#define SND_CLASS_EM_STEEL_EXIT_CLOSING                        99
+#define SND_CLASS_EM_STEEL_EXIT_PASSING                        100
+#define SND_PENGUIN_PASSING                            101
+#define SND_BALLOON_MOVING                             102
+#define SND_BALLOON_WAITING                            103
+#define SND_BALLOON_PUSHING                            104
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING            105
+#define SND_SPRING_MOVING                              106
+#define SND_SPRING_PUSHING                             107
+#define SND_SPRING_IMPACT                              108
+#define SND_CLASS_WALL_GROWING                         109
+#define SND_EMC_ANDROID_PUSHING                                110
+#define SND_EMC_ANDROID_MOVING                         111
+#define SND_EMC_ANDROID_DROPPING                       112
+#define SND_EMC_MAGIC_BALL_DROPPING                    113
+#define SND_PEARL_COLLECTING                           114
+#define SND_PEARL_BREAKING                             115
+#define SND_PEARL_IMPACT                               116
+#define SND_CRYSTAL_COLLECTING                         117
+#define SND_CRYSTAL_IMPACT                             118
+#define SND_CLASS_ENVELOPE_COLLECTING                  119
+#define SND_CLASS_ENVELOPE_OPENING                     120
+#define SND_CLASS_ENVELOPE_CLOSING                     121
+#define SND_INVISIBLE_SAND_DIGGING                     122
+#define SND_INVISIBLE_SAND_ACTIVE_DIGGING              123
+#define SND_SHIELD_NORMAL_COLLECTING                   124
+#define SND_SHIELD_NORMAL_ACTIVE                       125
+#define SND_SHIELD_DEADLY_COLLECTING                   126
+#define SND_SHIELD_DEADLY_ACTIVE                       127
+#define SND_EXTRA_TIME_COLLECTING                      128
+#define SND_MOLE_MOVING                                        129
+#define SND_MOLE_WAITING                               130
+#define SND_MOLE_DIGGING                               131
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         132
+#define SND_CLASS_SWITCHGATE_OPENING                   133
+#define SND_CLASS_SWITCHGATE_CLOSING                   134
+#define SND_CLASS_SWITCHGATE_PASSING                   135
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING           136
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE               137
+#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING         138
+#define SND_CLASS_TIMEGATE_OPENING                     139
+#define SND_CLASS_TIMEGATE_CLOSING                     140
+#define SND_CLASS_TIMEGATE_PASSING                     141
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      142
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 143
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    144
+#define SND_LIGHT_SWITCH_ACTIVATING                    145
+#define SND_LIGHT_SWITCH_DEACTIVATING                  146
+#define SND_DX_SUPABOMB_PUSHING                                147
+#define SND_TRAP_DIGGING                               148
+#define SND_TRAP_ACTIVATING                            149
+#define SND_CLASS_TUBE_WALKING                         150
+#define SND_AMOEBA_TURNING_TO_GEM                      151
+#define SND_AMOEBA_TURNING_TO_ROCK                     152
+#define SND_SPEED_PILL_COLLECTING                      153
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                154
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          155
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         156
+#define SND_CLASS_DYNABOMB_DROPPING                    157
+#define SND_CLASS_DYNABOMB_ACTIVE                      158
+#define SND_SATELLITE_MOVING                           159
+#define SND_SATELLITE_WAITING                          160
+#define SND_SATELLITE_PUSHING                          161
+#define SND_LAMP_ACTIVATING                            162
+#define SND_LAMP_DEACTIVATING                          163
+#define SND_TIME_ORB_FULL_COLLECTING                   164
+#define SND_TIME_ORB_FULL_IMPACT                       165
+#define SND_TIME_ORB_EMPTY_PUSHING                     166
+#define SND_TIME_ORB_EMPTY_IMPACT                      167
+#define SND_GAME_OF_LIFE_WAITING                       168
+#define SND_GAME_OF_LIFE_GROWING                       169
+#define SND_BIOMAZE_WAITING                            170
+#define SND_BIOMAZE_GROWING                            171
+#define SND_PACMAN_MOVING                              172
+#define SND_PACMAN_WAITING                             173
+#define SND_PACMAN_DIGGING                             174
+#define SND_DARK_YAMYAM_MOVING                         175
+#define SND_DARK_YAMYAM_WAITING                                176
+#define SND_DARK_YAMYAM_DIGGING                                177
+#define SND_PENGUIN_MOVING                             178
+#define SND_PENGUIN_WAITING                            179
+#define SND_PIG_MOVING                                 180
+#define SND_PIG_WAITING                                        181
+#define SND_PIG_DIGGING                                        182
+#define SND_DRAGON_MOVING                              183
+#define SND_DRAGON_WAITING                             184
+#define SND_DRAGON_ATTACKING                           185
+#define SND_GAME_STARTING                              186
+#define SND_GAME_RUNNING_OUT_OF_TIME                   187
+#define SND_GAME_LEVELTIME_BONUS                       188
+#define SND_GAME_LOSING                                        189
+#define SND_GAME_WINNING                               190
+#define SND_GAME_SOKOBAN_SOLVING                       191
+#define SND_DOOR_OPENING                               192
+#define SND_DOOR_CLOSING                               193
+#define SND_REQUEST_OPENING                            194
+#define SND_REQUEST_CLOSING                            195
+#define SND_MENU_ITEM_ACTIVATING                       196
+#define SND_MENU_ITEM_SELECTING                                197
+#define SND_BACKGROUND_TITLE_INITIAL                   198
+#define SND_BACKGROUND_TITLE                           199
+#define SND_BACKGROUND_MAIN                            200
+#define SND_BACKGROUND_LEVELS                          201
+#define SND_BACKGROUND_SCORES                          202
+#define SND_BACKGROUND_EDITOR                          203
+#define SND_BACKGROUND_INFO                            204
+#define SND_BACKGROUND_SETUP                           205
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_1           206
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_2           207
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_3           208
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_4           209
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_5           210
+#define SND_BACKGROUND_TITLESCREEN_1                   211
+#define SND_BACKGROUND_TITLESCREEN_2                   212
+#define SND_BACKGROUND_TITLESCREEN_3                   213
+#define SND_BACKGROUND_TITLESCREEN_4                   214
+#define SND_BACKGROUND_TITLESCREEN_5                   215
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_1          216
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_2          217
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_3          218
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_4          219
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_5          220
+#define SND_BACKGROUND_TITLEMESSAGE_1                  221
+#define SND_BACKGROUND_TITLEMESSAGE_2                  222
+#define SND_BACKGROUND_TITLEMESSAGE_3                  223
+#define SND_BACKGROUND_TITLEMESSAGE_4                  224
+#define SND_BACKGROUND_TITLEMESSAGE_5                  225
 
-#define NUM_SOUND_FILES                                        201
+#define NUM_SOUND_FILES                                        226
 
 #endif /* CONF_SND_H */