updated contact info in source file headers
[rocksndiamonds.git] / src / conf_snd.h
index 91438f127c7fad2ab9e1eaeb73594ffcb86fff0e..47beab7d2309f169b88557b6d356ce1a3d177fbc 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* conf_snd.h                                               *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// conf_snd.h
+// ============================================================================
 
 /* ----- this file was automatically generated -- do not edit by hand ----- */
 
 
 /* values for sounds configuration */
 
-#define SND_BD_DIAMOND_COLLECTING                              0
-#define SND_BD_DIAMOND_IMPACT                          1
-#define SND_BD_ROCK_PUSHING                                    2
-#define SND_BD_ROCK_IMPACT                                     3
-#define SND_BD_MAGIC_WALL_ACTIVATING                   4
-#define SND_BD_MAGIC_WALL_ACTIVE                               5
-#define SND_BD_MAGIC_WALL_FILLING                              6
-#define SND_BD_AMOEBA_WAITING                          7
-#define SND_BD_AMOEBA_GROWING                          8
-#define SND_BD_AMOEBA_TURNING_TO_GEM                   9
-#define SND_BD_AMOEBA_TURNING_TO_ROCK                  10
-#define SND_BD_BUTTERFLY_MOVING                                11
-#define SND_BD_BUTTERFLY_WAITING                               12
-#define SND_BD_FIREFLY_MOVING                          13
-#define SND_BD_FIREFLY_WAITING                         14
-#define SND_SP_BASE_DIGGING                                    15
-#define SND_SP_BUGGY_BASE_DIGGING                              16
-#define SND_SP_BUGGY_BASE_ACTIVE                               17
-#define SND_SP_INFOTRON_COLLECTING                             18
-#define SND_SP_INFOTRON_IMPACT                         19
-#define SND_SP_ZONK_PUSHING                                    20
-#define SND_SP_ZONK_IMPACT                                     21
-#define SND_SP_DISK_RED_COLLECTING                             22
-#define SND_SP_DISK_ORANGE_PUSHING                             23
-#define SND_SP_DISK_YELLOW_PUSHING                             24
-#define SND_CLASS_SP_PORT_PASSING                              25
-#define SND_CLASS_SP_EXIT_PASSING                              26
-#define SND_CLASS_SP_EXIT_OPENING                              27
-#define SND_SP_SNIKSNAK_MOVING                         28
-#define SND_SP_SNIKSNAK_WAITING                                29
-#define SND_SP_ELECTRON_MOVING                         30
-#define SND_SP_ELECTRON_WAITING                                31
-#define SND_SP_TERMINAL_ACTIVATING                             32
-#define SND_SP_TERMINAL_ACTIVE                         33
-#define SND_CLASS_SOKOBAN_PUSHING                              34
-#define SND_CLASS_SOKOBAN_FILLING                              35
-#define SND_CLASS_SOKOBAN_EMPTYING                             36
-#define SND_EMPTY_SPACE_DIGGING                                37
-#define SND_SAND_DIGGING                                       38
-#define SND_EMERALD_COLLECTING                         39
-#define SND_EMERALD_IMPACT                                     40
-#define SND_DIAMOND_COLLECTING                         41
-#define SND_DIAMOND_IMPACT                                     42
-#define SND_DIAMOND_BREAKING                           43
-#define SND_ROCK_PUSHING                                       44
-#define SND_ROCK_IMPACT                                        45
-#define SND_BOMB_PUSHING                                       46
-#define SND_NUT_PUSHING                                        47
-#define SND_NUT_BREAKING                                       48
-#define SND_NUT_IMPACT                                 49
-#define SND_CLASS_DYNAMITE_COLLECTING                          50
-#define SND_CLASS_DYNAMITE_DROPPING                            51
-#define SND_CLASS_DYNAMITE_ACTIVE                              52
-#define SND_CLASS_KEY_COLLECTING                               53
-#define SND_CLASS_GATE_PASSING                                 54
-#define SND_BUG_MOVING                                 55
-#define SND_BUG_WAITING                                        56
-#define SND_SPACESHIP_MOVING                           57
-#define SND_SPACESHIP_WAITING                          58
-#define SND_YAMYAM_MOVING                                      59
-#define SND_YAMYAM_WAITING                                     60
-#define SND_YAMYAM_DIGGING                                     61
-#define SND_ROBOT_MOVING                                       62
-#define SND_ROBOT_WAITING                                      63
-#define SND_ROBOT_WHEEL_ACTIVATING                             64
-#define SND_ROBOT_WHEEL_ACTIVE                         65
-#define SND_MAGIC_WALL_ACTIVATING                              66
-#define SND_MAGIC_WALL_ACTIVE                          67
-#define SND_MAGIC_WALL_FILLING                         68
-#define SND_CLASS_AMOEBA_WAITING                               69
-#define SND_CLASS_AMOEBA_GROWING                               70
-#define SND_CLASS_AMOEBA_DROPPING                              71
-#define SND_ACID_SPLASHING                                     72
-#define SND_CLASS_QUICKSAND_FILLING                            73
-#define SND_CLASS_QUICKSAND_EMPTYING                           74
-#define SND_CLASS_EXIT_OPENING                                 75
-#define SND_CLASS_EXIT_PASSING                                 76
-#define SND_PENGUIN_PASSING                                    77
-#define SND_BALLOON_MOVING                                     78
-#define SND_BALLOON_WAITING                                    79
-#define SND_BALLOON_PUSHING                                    80
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    81
-#define SND_SPRING_MOVING                                      82
-#define SND_SPRING_PUSHING                                     83
-#define SND_SPRING_IMPACT                                      84
-#define SND_CLASS_WALL_GROWING                                 85
-#define SND_PEARL_COLLECTING                           86
-#define SND_PEARL_BREAKING                                     87
-#define SND_PEARL_IMPACT                                       88
-#define SND_CRYSTAL_COLLECTING                         89
-#define SND_CRYSTAL_IMPACT                                     90
-#define SND_ENVELOPE_COLLECTING                                91
-#define SND_INVISIBLE_SAND_DIGGING                             92
-#define SND_SHIELD_NORMAL_COLLECTING                   93
-#define SND_SHIELD_NORMAL_ACTIVE                               94
-#define SND_SHIELD_DEADLY_COLLECTING                   95
-#define SND_SHIELD_DEADLY_ACTIVE                               96
-#define SND_EXTRA_TIME_COLLECTING                              97
-#define SND_MOLE_MOVING                                        98
-#define SND_MOLE_WAITING                                       99
-#define SND_MOLE_DIGGING                                       100
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 101
-#define SND_CLASS_SWITCHGATE_OPENING                           102
-#define SND_CLASS_SWITCHGATE_CLOSING                           103
-#define SND_CLASS_SWITCHGATE_PASSING                           104
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 105
-#define SND_TIMEGATE_SWITCH_ACTIVE                             106
-#define SND_TIMEGATE_SWITCH_DEACTIVATING                       107
-#define SND_TIMEGATE_OPENING                           108
-#define SND_CLASS_TIMEGATE_CLOSING                             109
-#define SND_CLASS_TIMEGATE_PASSING                             110
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              111
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         112
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            113
-#define SND_LIGHT_SWITCH_ACTIVATING                            114
-#define SND_LIGHT_SWITCH_DEACTIVATING                  115
-#define SND_DX_SUPABOMB_PUSHING                                116
-#define SND_TRAP_DIGGING                                       117
-#define SND_TRAP_ACTIVATING                                    118
-#define SND_CLASS_TUBE_PASSING                                 119
-#define SND_AMOEBA_TURNING_TO_GEM                              120
-#define SND_AMOEBA_TURNING_TO_ROCK                             121
-#define SND_SPEED_PILL_COLLECTING                              122
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                123
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          124
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         125
-#define SND_CLASS_DYNABOMB_DROPPING                            126
-#define SND_CLASS_DYNABOMB_ACTIVE                              127
-#define SND_SATELLITE_MOVING                           128
-#define SND_SATELLITE_WAITING                          129
-#define SND_SATELLITE_PUSHING                          130
-#define SND_LAMP_ACTIVATING                                    131
-#define SND_LAMP_DEACTIVATING                          132
-#define SND_TIME_ORB_FULL_COLLECTING                   133
-#define SND_TIME_ORB_FULL_IMPACT                               134
-#define SND_TIME_ORB_EMPTY_PUSHING                             135
-#define SND_TIME_ORB_EMPTY_IMPACT                              136
-#define SND_GAME_OF_LIFE_WAITING                               137
-#define SND_GAME_OF_LIFE_GROWING                               138
-#define SND_BIOMAZE_WAITING                                    139
-#define SND_BIOMAZE_GROWING                                    140
-#define SND_PACMAN_MOVING                                      141
-#define SND_PACMAN_WAITING                                     142
-#define SND_PACMAN_DIGGING                                     143
-#define SND_DARK_YAMYAM_MOVING                         144
-#define SND_DARK_YAMYAM_WAITING                                145
-#define SND_DARK_YAMYAM_DIGGING                                146
-#define SND_PENGUIN_MOVING                                     147
-#define SND_PENGUIN_WAITING                                    148
-#define SND_PIG_MOVING                                 149
-#define SND_PIG_WAITING                                        150
-#define SND_PIG_DIGGING                                        151
-#define SND_DRAGON_MOVING                                      152
-#define SND_DRAGON_WAITING                                     153
-#define SND_DRAGON_ATTACKING                           154
-#define SND_CLASS_PLAYER_DYING                                 155
-#define SND_ELEMENT_EXPLODING                          156
-#define SND_SP_ELEMENT_EXPLODING                               157
-#define SND_GAME_STARTING                                      158
-#define SND_GAME_RUNNING_OUT_OF_TIME                   159
-#define SND_GAME_LEVELTIME_BONUS                               160
-#define SND_GAME_LOSING                                        161
-#define SND_GAME_WINNING                                       162
-#define SND_GAME_SOKOBAN_SOLVING                               163
-#define SND_DOOR_OPENING                                       164
-#define SND_DOOR_CLOSING                                       165
-#define SND_BACKGROUND_SCORES                          166
-#define SND_BACKGROUND_INFO                                    167
+#define SND_CLASS_DEFAULT_DIGGING                      0
+#define SND_CLASS_DEFAULT_COLLECTING                   1
+#define SND_CLASS_DEFAULT_SNAPPING                     2
+#define SND_CLASS_DEFAULT_PUSHING                      3
+#define SND_CLASS_DEFAULT_IMPACT                       4
+#define SND_CLASS_DEFAULT_WALKING                      5
+#define SND_CLASS_DEFAULT_PASSING                      6
+#define SND_CLASS_DEFAULT_DYING                                7
+#define SND_CLASS_DEFAULT_EXPLODING                    8
+#define SND_CLASS_SP_DEFAULT_EXPLODING                 9
+#define SND_BD_DIAMOND_COLLECTING                      10
+#define SND_BD_DIAMOND_IMPACT                          11
+#define SND_BD_ROCK_PUSHING                            12
+#define SND_BD_ROCK_IMPACT                             13
+#define SND_BD_MAGIC_WALL_ACTIVATING                   14
+#define SND_BD_MAGIC_WALL_ACTIVE                       15
+#define SND_BD_MAGIC_WALL_FILLING                      16
+#define SND_BD_AMOEBA_WAITING                          17
+#define SND_BD_AMOEBA_GROWING                          18
+#define SND_BD_AMOEBA_TURNING_TO_GEM                   19
+#define SND_BD_AMOEBA_TURNING_TO_ROCK                  20
+#define SND_BD_BUTTERFLY_MOVING                                21
+#define SND_BD_BUTTERFLY_WAITING                       22
+#define SND_BD_FIREFLY_MOVING                          23
+#define SND_BD_FIREFLY_WAITING                         24
+#define SND_SP_BASE_DIGGING                            25
+#define SND_SP_BUGGY_BASE_DIGGING                      26
+#define SND_SP_BUGGY_BASE_ACTIVE                       27
+#define SND_SP_INFOTRON_COLLECTING                     28
+#define SND_SP_INFOTRON_IMPACT                         29
+#define SND_SP_ZONK_PUSHING                            30
+#define SND_SP_ZONK_IMPACT                             31
+#define SND_SP_DISK_RED_COLLECTING                     32
+#define SND_SP_DISK_ORANGE_PUSHING                     33
+#define SND_SP_DISK_YELLOW_PUSHING                     34
+#define SND_CLASS_SP_PORT_PASSING                      35
+#define SND_CLASS_SP_EXIT_PASSING                      36
+#define SND_CLASS_SP_EXIT_OPENING                      37
+#define SND_CLASS_SP_EXIT_CLOSING                      38
+#define SND_SP_SNIKSNAK_MOVING                         39
+#define SND_SP_SNIKSNAK_WAITING                                40
+#define SND_SP_ELECTRON_MOVING                         41
+#define SND_SP_ELECTRON_WAITING                                42
+#define SND_SP_TERMINAL_ACTIVATING                     43
+#define SND_SP_TERMINAL_ACTIVE                         44
+#define SND_CLASS_SOKOBAN_PUSHING                      45
+#define SND_CLASS_SOKOBAN_FILLING                      46
+#define SND_CLASS_SOKOBAN_EMPTYING                     47
+#define SND_CLASS_PLAYER_MOVING                                48
+#define SND_SAND_DIGGING                               49
+#define SND_CLASS_EMERALD_COLLECTING                   50
+#define SND_CLASS_EMERALD_IMPACT                       51
+#define SND_DIAMOND_COLLECTING                         52
+#define SND_DIAMOND_IMPACT                             53
+#define SND_DIAMOND_BREAKING                           54
+#define SND_ROCK_PUSHING                               55
+#define SND_ROCK_IMPACT                                        56
+#define SND_BOMB_PUSHING                               57
+#define SND_NUT_PUSHING                                        58
+#define SND_NUT_BREAKING                               59
+#define SND_NUT_IMPACT                                 60
+#define SND_CLASS_DYNAMITE_COLLECTING                  61
+#define SND_CLASS_DYNAMITE_DROPPING                    62
+#define SND_CLASS_DYNAMITE_ACTIVE                      63
+#define SND_CLASS_KEY_COLLECTING                       64
+#define SND_CLASS_GATE_PASSING                         65
+#define SND_BUG_MOVING                                 66
+#define SND_BUG_WAITING                                        67
+#define SND_SPACESHIP_MOVING                           68
+#define SND_SPACESHIP_WAITING                          69
+#define SND_YAMYAM_MOVING                              70
+#define SND_YAMYAM_WAITING                             71
+#define SND_YAMYAM_DIGGING                             72
+#define SND_ROBOT_MOVING                               73
+#define SND_ROBOT_WAITING                              74
+#define SND_ROBOT_WHEEL_ACTIVATING                     75
+#define SND_ROBOT_WHEEL_ACTIVE                         76
+#define SND_MAGIC_WALL_ACTIVATING                      77
+#define SND_MAGIC_WALL_ACTIVE                          78
+#define SND_MAGIC_WALL_FILLING                         79
+#define SND_DC_MAGIC_WALL_ACTIVATING                   80
+#define SND_DC_MAGIC_WALL_ACTIVE                       81
+#define SND_DC_MAGIC_WALL_FILLING                      82
+#define SND_CLASS_AMOEBA_WAITING                       83
+#define SND_CLASS_AMOEBA_GROWING                       84
+#define SND_CLASS_AMOEBA_DROPPING                      85
+#define SND_ACID_SPLASHING                             86
+#define SND_CLASS_QUICKSAND_FILLING                    87
+#define SND_CLASS_QUICKSAND_EMPTYING                   88
+#define SND_CLASS_EXIT_OPENING                         89
+#define SND_CLASS_EXIT_CLOSING                         90
+#define SND_CLASS_EXIT_PASSING                         91
+#define SND_CLASS_STEEL_EXIT_OPENING                   92
+#define SND_CLASS_STEEL_EXIT_CLOSING                   93
+#define SND_CLASS_STEEL_EXIT_PASSING                   94
+#define SND_CLASS_EM_EXIT_OPENING                      95
+#define SND_CLASS_EM_EXIT_CLOSING                      96
+#define SND_CLASS_EM_EXIT_PASSING                      97
+#define SND_CLASS_EM_STEEL_EXIT_OPENING                        98
+#define SND_CLASS_EM_STEEL_EXIT_CLOSING                        99
+#define SND_CLASS_EM_STEEL_EXIT_PASSING                        100
+#define SND_PENGUIN_PASSING                            101
+#define SND_BALLOON_MOVING                             102
+#define SND_BALLOON_WAITING                            103
+#define SND_BALLOON_PUSHING                            104
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING            105
+#define SND_SPRING_MOVING                              106
+#define SND_SPRING_PUSHING                             107
+#define SND_SPRING_IMPACT                              108
+#define SND_CLASS_WALL_GROWING                         109
+#define SND_EMC_ANDROID_PUSHING                                110
+#define SND_EMC_ANDROID_MOVING                         111
+#define SND_EMC_ANDROID_DROPPING                       112
+#define SND_EMC_MAGIC_BALL_DROPPING                    113
+#define SND_PEARL_COLLECTING                           114
+#define SND_PEARL_BREAKING                             115
+#define SND_PEARL_IMPACT                               116
+#define SND_CRYSTAL_COLLECTING                         117
+#define SND_CRYSTAL_IMPACT                             118
+#define SND_CLASS_ENVELOPE_COLLECTING                  119
+#define SND_CLASS_ENVELOPE_OPENING                     120
+#define SND_CLASS_ENVELOPE_CLOSING                     121
+#define SND_INVISIBLE_SAND_DIGGING                     122
+#define SND_INVISIBLE_SAND_ACTIVE_DIGGING              123
+#define SND_SHIELD_NORMAL_COLLECTING                   124
+#define SND_SHIELD_NORMAL_ACTIVE                       125
+#define SND_SHIELD_DEADLY_COLLECTING                   126
+#define SND_SHIELD_DEADLY_ACTIVE                       127
+#define SND_EXTRA_TIME_COLLECTING                      128
+#define SND_MOLE_MOVING                                        129
+#define SND_MOLE_WAITING                               130
+#define SND_MOLE_DIGGING                               131
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         132
+#define SND_CLASS_SWITCHGATE_OPENING                   133
+#define SND_CLASS_SWITCHGATE_CLOSING                   134
+#define SND_CLASS_SWITCHGATE_PASSING                   135
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING           136
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE               137
+#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING         138
+#define SND_CLASS_TIMEGATE_OPENING                     139
+#define SND_CLASS_TIMEGATE_CLOSING                     140
+#define SND_CLASS_TIMEGATE_PASSING                     141
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      142
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 143
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    144
+#define SND_LIGHT_SWITCH_ACTIVATING                    145
+#define SND_LIGHT_SWITCH_DEACTIVATING                  146
+#define SND_DX_SUPABOMB_PUSHING                                147
+#define SND_TRAP_DIGGING                               148
+#define SND_TRAP_ACTIVATING                            149
+#define SND_CLASS_TUBE_WALKING                         150
+#define SND_AMOEBA_TURNING_TO_GEM                      151
+#define SND_AMOEBA_TURNING_TO_ROCK                     152
+#define SND_SPEED_PILL_COLLECTING                      153
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                154
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          155
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         156
+#define SND_CLASS_DYNABOMB_DROPPING                    157
+#define SND_CLASS_DYNABOMB_ACTIVE                      158
+#define SND_SATELLITE_MOVING                           159
+#define SND_SATELLITE_WAITING                          160
+#define SND_SATELLITE_PUSHING                          161
+#define SND_LAMP_ACTIVATING                            162
+#define SND_LAMP_DEACTIVATING                          163
+#define SND_TIME_ORB_FULL_COLLECTING                   164
+#define SND_TIME_ORB_FULL_IMPACT                       165
+#define SND_TIME_ORB_EMPTY_PUSHING                     166
+#define SND_TIME_ORB_EMPTY_IMPACT                      167
+#define SND_GAME_OF_LIFE_WAITING                       168
+#define SND_GAME_OF_LIFE_GROWING                       169
+#define SND_BIOMAZE_WAITING                            170
+#define SND_BIOMAZE_GROWING                            171
+#define SND_PACMAN_MOVING                              172
+#define SND_PACMAN_WAITING                             173
+#define SND_PACMAN_DIGGING                             174
+#define SND_DARK_YAMYAM_MOVING                         175
+#define SND_DARK_YAMYAM_WAITING                                176
+#define SND_DARK_YAMYAM_DIGGING                                177
+#define SND_PENGUIN_MOVING                             178
+#define SND_PENGUIN_WAITING                            179
+#define SND_PIG_MOVING                                 180
+#define SND_PIG_WAITING                                        181
+#define SND_PIG_DIGGING                                        182
+#define SND_DRAGON_MOVING                              183
+#define SND_DRAGON_WAITING                             184
+#define SND_DRAGON_ATTACKING                           185
+#define SND_GAME_STARTING                              186
+#define SND_GAME_RUNNING_OUT_OF_TIME                   187
+#define SND_GAME_LEVELTIME_BONUS                       188
+#define SND_GAME_LOSING                                        189
+#define SND_GAME_WINNING                               190
+#define SND_GAME_SOKOBAN_SOLVING                       191
+#define SND_DOOR_OPENING                               192
+#define SND_DOOR_CLOSING                               193
+#define SND_REQUEST_OPENING                            194
+#define SND_REQUEST_CLOSING                            195
+#define SND_MENU_ITEM_ACTIVATING                       196
+#define SND_MENU_ITEM_SELECTING                                197
+#define SND_BACKGROUND_TITLE_INITIAL                   198
+#define SND_BACKGROUND_TITLE                           199
+#define SND_BACKGROUND_MAIN                            200
+#define SND_BACKGROUND_LEVELS                          201
+#define SND_BACKGROUND_SCORES                          202
+#define SND_BACKGROUND_EDITOR                          203
+#define SND_BACKGROUND_INFO                            204
+#define SND_BACKGROUND_SETUP                           205
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_1           206
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_2           207
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_3           208
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_4           209
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_5           210
+#define SND_BACKGROUND_TITLESCREEN_1                   211
+#define SND_BACKGROUND_TITLESCREEN_2                   212
+#define SND_BACKGROUND_TITLESCREEN_3                   213
+#define SND_BACKGROUND_TITLESCREEN_4                   214
+#define SND_BACKGROUND_TITLESCREEN_5                   215
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_1          216
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_2          217
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_3          218
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_4          219
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_5          220
+#define SND_BACKGROUND_TITLEMESSAGE_1                  221
+#define SND_BACKGROUND_TITLEMESSAGE_2                  222
+#define SND_BACKGROUND_TITLEMESSAGE_3                  223
+#define SND_BACKGROUND_TITLEMESSAGE_4                  224
+#define SND_BACKGROUND_TITLEMESSAGE_5                  225
 
-#define NUM_SOUND_FILES                                168
+#define NUM_SOUND_FILES                                        226
 
 #endif /* CONF_SND_H */