rnd-20031202-1-src
[rocksndiamonds.git] / src / conf_snd.h
index 94366024764911dc3940936b0885a65d842fefaa..280815531baa9238c241769878922d857588ed8a 100644 (file)
 
 /* values for sounds configuration */
 
-#define SND_CLASS_DEFAULT_DIGGING                              0
-#define SND_CLASS_DEFAULT_COLLECTING                           1
-#define SND_CLASS_DEFAULT_SNAPPING                             2
-#define SND_CLASS_DEFAULT_PUSHING                              3
-#define SND_CLASS_DEFAULT_IMPACT                               4
-#define SND_CLASS_DEFAULT_WALKING                              5
-#define SND_CLASS_DEFAULT_PASSING                              6
-#define SND_CLASS_DEFAULT_DYING                                        7
-#define SND_CLASS_DEFAULT_EXPLODING                            8
-#define SND_CLASS_SP_DEFAULT_EXPLODING                         9
-#define SND_BD_DIAMOND_COLLECTING                              10
+#define SND_CLASS_DEFAULT_DIGGING                      0
+#define SND_CLASS_DEFAULT_COLLECTING                   1
+#define SND_CLASS_DEFAULT_SNAPPING                     2
+#define SND_CLASS_DEFAULT_PUSHING                      3
+#define SND_CLASS_DEFAULT_IMPACT                       4
+#define SND_CLASS_DEFAULT_WALKING                      5
+#define SND_CLASS_DEFAULT_PASSING                      6
+#define SND_CLASS_DEFAULT_DYING                                7
+#define SND_CLASS_DEFAULT_EXPLODING                    8
+#define SND_CLASS_SP_DEFAULT_EXPLODING                 9
+#define SND_BD_DIAMOND_COLLECTING                      10
 #define SND_BD_DIAMOND_IMPACT                          11
-#define SND_BD_ROCK_PUSHING                                    12
-#define SND_BD_ROCK_IMPACT                                     13
+#define SND_BD_ROCK_PUSHING                            12
+#define SND_BD_ROCK_IMPACT                             13
 #define SND_BD_MAGIC_WALL_ACTIVATING                   14
-#define SND_BD_MAGIC_WALL_ACTIVE                               15
-#define SND_BD_MAGIC_WALL_FILLING                              16
+#define SND_BD_MAGIC_WALL_ACTIVE                       15
+#define SND_BD_MAGIC_WALL_FILLING                      16
 #define SND_BD_AMOEBA_WAITING                          17
 #define SND_BD_AMOEBA_GROWING                          18
 #define SND_BD_AMOEBA_TURNING_TO_GEM                   19
 #define SND_BD_AMOEBA_TURNING_TO_ROCK                  20
 #define SND_BD_BUTTERFLY_MOVING                                21
-#define SND_BD_BUTTERFLY_WAITING                               22
+#define SND_BD_BUTTERFLY_WAITING                       22
 #define SND_BD_FIREFLY_MOVING                          23
 #define SND_BD_FIREFLY_WAITING                         24
-#define SND_SP_BASE_DIGGING                                    25
-#define SND_SP_BUGGY_BASE_DIGGING                              26
-#define SND_SP_BUGGY_BASE_ACTIVE                               27
-#define SND_SP_INFOTRON_COLLECTING                             28
+#define SND_SP_BASE_DIGGING                            25
+#define SND_SP_BUGGY_BASE_DIGGING                      26
+#define SND_SP_BUGGY_BASE_ACTIVE                       27
+#define SND_SP_INFOTRON_COLLECTING                     28
 #define SND_SP_INFOTRON_IMPACT                         29
-#define SND_SP_ZONK_PUSHING                                    30
-#define SND_SP_ZONK_IMPACT                                     31
-#define SND_SP_DISK_RED_COLLECTING                             32
-#define SND_SP_DISK_ORANGE_PUSHING                             33
-#define SND_SP_DISK_YELLOW_PUSHING                             34
-#define SND_CLASS_SP_PORT_PASSING                              35
-#define SND_CLASS_SP_EXIT_PASSING                              36
-#define SND_CLASS_SP_EXIT_OPENING                              37
-#define SND_SP_SNIKSNAK_MOVING                         38
-#define SND_SP_SNIKSNAK_WAITING                                39
-#define SND_SP_ELECTRON_MOVING                         40
-#define SND_SP_ELECTRON_WAITING                                41
-#define SND_SP_TERMINAL_ACTIVATING                             42
-#define SND_SP_TERMINAL_ACTIVE                         43
-#define SND_CLASS_SOKOBAN_PUSHING                              44
-#define SND_CLASS_SOKOBAN_FILLING                              45
-#define SND_CLASS_SOKOBAN_EMPTYING                             46
-#define SND_CLASS_PLAYER_MOVING                                        47
-#define SND_SAND_DIGGING                                       48
-#define SND_EMERALD_COLLECTING                         49
-#define SND_EMERALD_IMPACT                                     50
-#define SND_DIAMOND_COLLECTING                         51
-#define SND_DIAMOND_IMPACT                                     52
-#define SND_DIAMOND_BREAKING                           53
-#define SND_ROCK_PUSHING                                       54
-#define SND_ROCK_IMPACT                                        55
-#define SND_BOMB_PUSHING                                       56
-#define SND_NUT_PUSHING                                        57
-#define SND_NUT_BREAKING                                       58
-#define SND_NUT_IMPACT                                 59
-#define SND_CLASS_DYNAMITE_COLLECTING                          60
-#define SND_CLASS_DYNAMITE_DROPPING                            61
-#define SND_CLASS_DYNAMITE_ACTIVE                              62
-#define SND_CLASS_KEY_COLLECTING                               63
-#define SND_CLASS_GATE_PASSING                                 64
-#define SND_BUG_MOVING                                 65
-#define SND_BUG_WAITING                                        66
-#define SND_SPACESHIP_MOVING                           67
-#define SND_SPACESHIP_WAITING                          68
-#define SND_YAMYAM_MOVING                                      69
-#define SND_YAMYAM_WAITING                                     70
-#define SND_YAMYAM_DIGGING                                     71
-#define SND_ROBOT_MOVING                                       72
-#define SND_ROBOT_WAITING                                      73
-#define SND_ROBOT_WHEEL_ACTIVATING                             74
-#define SND_ROBOT_WHEEL_ACTIVE                         75
-#define SND_MAGIC_WALL_ACTIVATING                              76
-#define SND_MAGIC_WALL_ACTIVE                          77
-#define SND_MAGIC_WALL_FILLING                         78
-#define SND_CLASS_AMOEBA_WAITING                               79
-#define SND_CLASS_AMOEBA_GROWING                               80
-#define SND_CLASS_AMOEBA_DROPPING                              81
-#define SND_ACID_SPLASHING                                     82
-#define SND_CLASS_QUICKSAND_FILLING                            83
-#define SND_CLASS_QUICKSAND_EMPTYING                           84
-#define SND_CLASS_EXIT_OPENING                                 85
-#define SND_CLASS_EXIT_PASSING                                 86
-#define SND_PENGUIN_PASSING                                    87
-#define SND_BALLOON_MOVING                                     88
-#define SND_BALLOON_WAITING                                    89
-#define SND_BALLOON_PUSHING                                    90
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    91
-#define SND_SPRING_MOVING                                      92
-#define SND_SPRING_PUSHING                                     93
-#define SND_SPRING_IMPACT                                      94
-#define SND_CLASS_WALL_GROWING                                 95
-#define SND_PEARL_COLLECTING                           96
-#define SND_PEARL_BREAKING                                     97
-#define SND_PEARL_IMPACT                                       98
-#define SND_CRYSTAL_COLLECTING                         99
-#define SND_CRYSTAL_IMPACT                                     100
-#define SND_ENVELOPE_COLLECTING                                101
-#define SND_INVISIBLE_SAND_DIGGING                             102
-#define SND_SHIELD_NORMAL_COLLECTING                   103
-#define SND_SHIELD_NORMAL_ACTIVE                               104
-#define SND_SHIELD_DEADLY_COLLECTING                   105
-#define SND_SHIELD_DEADLY_ACTIVE                               106
-#define SND_EXTRA_TIME_COLLECTING                              107
-#define SND_MOLE_MOVING                                        108
-#define SND_MOLE_WAITING                                       109
-#define SND_MOLE_DIGGING                                       110
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 111
-#define SND_CLASS_SWITCHGATE_OPENING                           112
-#define SND_CLASS_SWITCHGATE_CLOSING                           113
-#define SND_CLASS_SWITCHGATE_PASSING                           114
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 115
-#define SND_TIMEGATE_SWITCH_ACTIVE                             116
-#define SND_TIMEGATE_SWITCH_DEACTIVATING                       117
-#define SND_TIMEGATE_OPENING                           118
-#define SND_CLASS_TIMEGATE_CLOSING                             119
-#define SND_CLASS_TIMEGATE_PASSING                             120
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              121
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         122
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            123
-#define SND_LIGHT_SWITCH_ACTIVATING                            124
-#define SND_LIGHT_SWITCH_DEACTIVATING                  125
-#define SND_DX_SUPABOMB_PUSHING                                126
-#define SND_TRAP_DIGGING                                       127
-#define SND_TRAP_ACTIVATING                                    128
-#define SND_CLASS_TUBE_WALKING                                 129
-#define SND_AMOEBA_TURNING_TO_GEM                              130
-#define SND_AMOEBA_TURNING_TO_ROCK                             131
-#define SND_SPEED_PILL_COLLECTING                              132
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                133
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          134
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         135
-#define SND_CLASS_DYNABOMB_DROPPING                            136
-#define SND_CLASS_DYNABOMB_ACTIVE                              137
-#define SND_SATELLITE_MOVING                           138
-#define SND_SATELLITE_WAITING                          139
-#define SND_SATELLITE_PUSHING                          140
-#define SND_LAMP_ACTIVATING                                    141
-#define SND_LAMP_DEACTIVATING                          142
-#define SND_TIME_ORB_FULL_COLLECTING                   143
-#define SND_TIME_ORB_FULL_IMPACT                               144
-#define SND_TIME_ORB_EMPTY_PUSHING                             145
-#define SND_TIME_ORB_EMPTY_IMPACT                              146
-#define SND_GAME_OF_LIFE_WAITING                               147
-#define SND_GAME_OF_LIFE_GROWING                               148
-#define SND_BIOMAZE_WAITING                                    149
-#define SND_BIOMAZE_GROWING                                    150
-#define SND_PACMAN_MOVING                                      151
-#define SND_PACMAN_WAITING                                     152
-#define SND_PACMAN_DIGGING                                     153
-#define SND_DARK_YAMYAM_MOVING                         154
-#define SND_DARK_YAMYAM_WAITING                                155
-#define SND_DARK_YAMYAM_DIGGING                                156
-#define SND_PENGUIN_MOVING                                     157
-#define SND_PENGUIN_WAITING                                    158
-#define SND_PIG_MOVING                                 159
-#define SND_PIG_WAITING                                        160
-#define SND_PIG_DIGGING                                        161
-#define SND_DRAGON_MOVING                                      162
-#define SND_DRAGON_WAITING                                     163
-#define SND_DRAGON_ATTACKING                           164
-#define SND_GAME_STARTING                                      165
-#define SND_GAME_RUNNING_OUT_OF_TIME                   166
-#define SND_GAME_LEVELTIME_BONUS                               167
-#define SND_GAME_LOSING                                        168
-#define SND_GAME_WINNING                                       169
-#define SND_GAME_SOKOBAN_SOLVING                               170
-#define SND_DOOR_OPENING                                       171
-#define SND_DOOR_CLOSING                                       172
-#define SND_BACKGROUND_SCORES                          173
-#define SND_BACKGROUND_INFO                                    174
+#define SND_SP_ZONK_PUSHING                            30
+#define SND_SP_ZONK_IMPACT                             31
+#define SND_SP_DISK_RED_COLLECTING                     32
+#define SND_SP_DISK_ORANGE_PUSHING                     33
+#define SND_SP_DISK_YELLOW_PUSHING                     34
+#define SND_CLASS_SP_PORT_PASSING                      35
+#define SND_CLASS_SP_EXIT_PASSING                      36
+#define SND_CLASS_SP_EXIT_OPENING                      37
+#define SND_CLASS_SP_EXIT_CLOSING                      38
+#define SND_SP_SNIKSNAK_MOVING                         39
+#define SND_SP_SNIKSNAK_WAITING                                40
+#define SND_SP_ELECTRON_MOVING                         41
+#define SND_SP_ELECTRON_WAITING                                42
+#define SND_SP_TERMINAL_ACTIVATING                     43
+#define SND_SP_TERMINAL_ACTIVE                         44
+#define SND_CLASS_SOKOBAN_PUSHING                      45
+#define SND_CLASS_SOKOBAN_FILLING                      46
+#define SND_CLASS_SOKOBAN_EMPTYING                     47
+#define SND_CLASS_PLAYER_MOVING                                48
+#define SND_SAND_DIGGING                               49
+#define SND_CLASS_EMERALD_COLLECTING                   50
+#define SND_CLASS_EMERALD_IMPACT                       51
+#define SND_DIAMOND_COLLECTING                         52
+#define SND_DIAMOND_IMPACT                             53
+#define SND_DIAMOND_BREAKING                           54
+#define SND_ROCK_PUSHING                               55
+#define SND_ROCK_IMPACT                                        56
+#define SND_BOMB_PUSHING                               57
+#define SND_NUT_PUSHING                                        58
+#define SND_NUT_BREAKING                               59
+#define SND_NUT_IMPACT                                 60
+#define SND_CLASS_DYNAMITE_COLLECTING                  61
+#define SND_CLASS_DYNAMITE_DROPPING                    62
+#define SND_CLASS_DYNAMITE_ACTIVE                      63
+#define SND_CLASS_KEY_COLLECTING                       64
+#define SND_CLASS_GATE_PASSING                         65
+#define SND_BUG_MOVING                                 66
+#define SND_BUG_WAITING                                        67
+#define SND_SPACESHIP_MOVING                           68
+#define SND_SPACESHIP_WAITING                          69
+#define SND_YAMYAM_MOVING                              70
+#define SND_YAMYAM_WAITING                             71
+#define SND_YAMYAM_DIGGING                             72
+#define SND_ROBOT_MOVING                               73
+#define SND_ROBOT_WAITING                              74
+#define SND_ROBOT_WHEEL_ACTIVATING                     75
+#define SND_ROBOT_WHEEL_ACTIVE                         76
+#define SND_MAGIC_WALL_ACTIVATING                      77
+#define SND_MAGIC_WALL_ACTIVE                          78
+#define SND_MAGIC_WALL_FILLING                         79
+#define SND_CLASS_AMOEBA_WAITING                       80
+#define SND_CLASS_AMOEBA_GROWING                       81
+#define SND_CLASS_AMOEBA_DROPPING                      82
+#define SND_ACID_SPLASHING                             83
+#define SND_CLASS_QUICKSAND_FILLING                    84
+#define SND_CLASS_QUICKSAND_EMPTYING                   85
+#define SND_CLASS_EXIT_OPENING                         86
+#define SND_CLASS_EXIT_CLOSING                         87
+#define SND_CLASS_EXIT_PASSING                         88
+#define SND_PENGUIN_PASSING                            89
+#define SND_BALLOON_MOVING                             90
+#define SND_BALLOON_WAITING                            91
+#define SND_BALLOON_PUSHING                            92
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING            93
+#define SND_SPRING_MOVING                              94
+#define SND_SPRING_PUSHING                             95
+#define SND_SPRING_IMPACT                              96
+#define SND_CLASS_WALL_GROWING                         97
+#define SND_PEARL_COLLECTING                           98
+#define SND_PEARL_BREAKING                             99
+#define SND_PEARL_IMPACT                               100
+#define SND_CRYSTAL_COLLECTING                         101
+#define SND_CRYSTAL_IMPACT                             102
+#define SND_CLASS_ENVELOPE_COLLECTING                  103
+#define SND_CLASS_ENVELOPE_OPENING                     104
+#define SND_CLASS_ENVELOPE_CLOSING                     105
+#define SND_INVISIBLE_SAND_DIGGING                     106
+#define SND_SHIELD_NORMAL_COLLECTING                   107
+#define SND_SHIELD_NORMAL_ACTIVE                       108
+#define SND_SHIELD_DEADLY_COLLECTING                   109
+#define SND_SHIELD_DEADLY_ACTIVE                       110
+#define SND_EXTRA_TIME_COLLECTING                      111
+#define SND_MOLE_MOVING                                        112
+#define SND_MOLE_WAITING                               113
+#define SND_MOLE_DIGGING                               114
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         115
+#define SND_CLASS_SWITCHGATE_OPENING                   116
+#define SND_CLASS_SWITCHGATE_CLOSING                   117
+#define SND_CLASS_SWITCHGATE_PASSING                   118
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 119
+#define SND_TIMEGATE_SWITCH_ACTIVE                     120
+#define SND_TIMEGATE_SWITCH_DEACTIVATING               121
+#define SND_TIMEGATE_OPENING                           122
+#define SND_CLASS_TIMEGATE_CLOSING                     123
+#define SND_CLASS_TIMEGATE_PASSING                     124
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      125
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 126
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    127
+#define SND_LIGHT_SWITCH_ACTIVATING                    128
+#define SND_LIGHT_SWITCH_DEACTIVATING                  129
+#define SND_DX_SUPABOMB_PUSHING                                130
+#define SND_TRAP_DIGGING                               131
+#define SND_TRAP_ACTIVATING                            132
+#define SND_CLASS_TUBE_WALKING                         133
+#define SND_AMOEBA_TURNING_TO_GEM                      134
+#define SND_AMOEBA_TURNING_TO_ROCK                     135
+#define SND_SPEED_PILL_COLLECTING                      136
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                137
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          138
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         139
+#define SND_CLASS_DYNABOMB_DROPPING                    140
+#define SND_CLASS_DYNABOMB_ACTIVE                      141
+#define SND_SATELLITE_MOVING                           142
+#define SND_SATELLITE_WAITING                          143
+#define SND_SATELLITE_PUSHING                          144
+#define SND_LAMP_ACTIVATING                            145
+#define SND_LAMP_DEACTIVATING                          146
+#define SND_TIME_ORB_FULL_COLLECTING                   147
+#define SND_TIME_ORB_FULL_IMPACT                       148
+#define SND_TIME_ORB_EMPTY_PUSHING                     149
+#define SND_TIME_ORB_EMPTY_IMPACT                      150
+#define SND_GAME_OF_LIFE_WAITING                       151
+#define SND_GAME_OF_LIFE_GROWING                       152
+#define SND_BIOMAZE_WAITING                            153
+#define SND_BIOMAZE_GROWING                            154
+#define SND_PACMAN_MOVING                              155
+#define SND_PACMAN_WAITING                             156
+#define SND_PACMAN_DIGGING                             157
+#define SND_DARK_YAMYAM_MOVING                         158
+#define SND_DARK_YAMYAM_WAITING                                159
+#define SND_DARK_YAMYAM_DIGGING                                160
+#define SND_PENGUIN_MOVING                             161
+#define SND_PENGUIN_WAITING                            162
+#define SND_PIG_MOVING                                 163
+#define SND_PIG_WAITING                                        164
+#define SND_PIG_DIGGING                                        165
+#define SND_DRAGON_MOVING                              166
+#define SND_DRAGON_WAITING                             167
+#define SND_DRAGON_ATTACKING                           168
+#define SND_GAME_STARTING                              169
+#define SND_GAME_RUNNING_OUT_OF_TIME                   170
+#define SND_GAME_LEVELTIME_BONUS                       171
+#define SND_GAME_LOSING                                        172
+#define SND_GAME_WINNING                               173
+#define SND_GAME_SOKOBAN_SOLVING                       174
+#define SND_DOOR_OPENING                               175
+#define SND_DOOR_CLOSING                               176
+#define SND_BACKGROUND_MAIN                            177
+#define SND_BACKGROUND_LEVELS                          178
+#define SND_BACKGROUND_SCORES                          179
+#define SND_BACKGROUND_EDITOR                          180
+#define SND_BACKGROUND_INFO                            181
+#define SND_BACKGROUND_SETUP                           182
 
-#define NUM_SOUND_FILES                                175
+#define NUM_SOUND_FILES                                        183
 
 #endif /* CONF_SND_H */