rnd-20061230-1-src
[rocksndiamonds.git] / src / conf_snd.h
index 7cf2f25eb9742e23cf1747aefafd3f11a10fee28..164c2a916c777c2f5ba1f22a86240a0c152851b7 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
+* (c) 1995-2006 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
@@ -68,8 +68,8 @@
 #define SND_CLASS_SOKOBAN_EMPTYING                     47
 #define SND_CLASS_PLAYER_MOVING                                48
 #define SND_SAND_DIGGING                               49
-#define SND_EMERALD_COLLECTING                         50
-#define SND_EMERALD_IMPACT                             51
+#define SND_CLASS_EMERALD_COLLECTING                   50
+#define SND_CLASS_EMERALD_IMPACT                       51
 #define SND_DIAMOND_COLLECTING                         52
 #define SND_DIAMOND_IMPACT                             53
 #define SND_DIAMOND_BREAKING                           54
 #define SND_SPRING_PUSHING                             95
 #define SND_SPRING_IMPACT                              96
 #define SND_CLASS_WALL_GROWING                         97
-#define SND_PEARL_COLLECTING                           98
-#define SND_PEARL_BREAKING                             99
-#define SND_PEARL_IMPACT                               100
-#define SND_CRYSTAL_COLLECTING                         101
-#define SND_CRYSTAL_IMPACT                             102
-#define SND_CLASS_ENVELOPE_COLLECTING                  103
-#define SND_CLASS_ENVELOPE_OPENING                     104
-#define SND_CLASS_ENVELOPE_CLOSING                     105
-#define SND_INVISIBLE_SAND_DIGGING                     106
-#define SND_SHIELD_NORMAL_COLLECTING                   107
-#define SND_SHIELD_NORMAL_ACTIVE                       108
-#define SND_SHIELD_DEADLY_COLLECTING                   109
-#define SND_SHIELD_DEADLY_ACTIVE                       110
-#define SND_EXTRA_TIME_COLLECTING                      111
-#define SND_MOLE_MOVING                                        112
-#define SND_MOLE_WAITING                               113
-#define SND_MOLE_DIGGING                               114
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         115
-#define SND_CLASS_SWITCHGATE_OPENING                   116
-#define SND_CLASS_SWITCHGATE_CLOSING                   117
-#define SND_CLASS_SWITCHGATE_PASSING                   118
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 119
-#define SND_TIMEGATE_SWITCH_ACTIVE                     120
-#define SND_TIMEGATE_SWITCH_DEACTIVATING               121
-#define SND_TIMEGATE_OPENING                           122
-#define SND_CLASS_TIMEGATE_CLOSING                     123
-#define SND_CLASS_TIMEGATE_PASSING                     124
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      125
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 126
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    127
-#define SND_LIGHT_SWITCH_ACTIVATING                    128
-#define SND_LIGHT_SWITCH_DEACTIVATING                  129
-#define SND_DX_SUPABOMB_PUSHING                                130
-#define SND_TRAP_DIGGING                               131
-#define SND_TRAP_ACTIVATING                            132
-#define SND_CLASS_TUBE_WALKING                         133
-#define SND_AMOEBA_TURNING_TO_GEM                      134
-#define SND_AMOEBA_TURNING_TO_ROCK                     135
-#define SND_SPEED_PILL_COLLECTING                      136
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                137
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          138
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         139
-#define SND_CLASS_DYNABOMB_DROPPING                    140
-#define SND_CLASS_DYNABOMB_ACTIVE                      141
-#define SND_SATELLITE_MOVING                           142
-#define SND_SATELLITE_WAITING                          143
-#define SND_SATELLITE_PUSHING                          144
-#define SND_LAMP_ACTIVATING                            145
-#define SND_LAMP_DEACTIVATING                          146
-#define SND_TIME_ORB_FULL_COLLECTING                   147
-#define SND_TIME_ORB_FULL_IMPACT                       148
-#define SND_TIME_ORB_EMPTY_PUSHING                     149
-#define SND_TIME_ORB_EMPTY_IMPACT                      150
-#define SND_GAME_OF_LIFE_WAITING                       151
-#define SND_GAME_OF_LIFE_GROWING                       152
-#define SND_BIOMAZE_WAITING                            153
-#define SND_BIOMAZE_GROWING                            154
-#define SND_PACMAN_MOVING                              155
-#define SND_PACMAN_WAITING                             156
-#define SND_PACMAN_DIGGING                             157
-#define SND_DARK_YAMYAM_MOVING                         158
-#define SND_DARK_YAMYAM_WAITING                                159
-#define SND_DARK_YAMYAM_DIGGING                                160
-#define SND_PENGUIN_MOVING                             161
-#define SND_PENGUIN_WAITING                            162
-#define SND_PIG_MOVING                                 163
-#define SND_PIG_WAITING                                        164
-#define SND_PIG_DIGGING                                        165
-#define SND_DRAGON_MOVING                              166
-#define SND_DRAGON_WAITING                             167
-#define SND_DRAGON_ATTACKING                           168
-#define SND_GAME_STARTING                              169
-#define SND_GAME_RUNNING_OUT_OF_TIME                   170
-#define SND_GAME_LEVELTIME_BONUS                       171
-#define SND_GAME_LOSING                                        172
-#define SND_GAME_WINNING                               173
-#define SND_GAME_SOKOBAN_SOLVING                       174
-#define SND_DOOR_OPENING                               175
-#define SND_DOOR_CLOSING                               176
-#define SND_BACKGROUND_SCORES                          177
-#define SND_BACKGROUND_INFO                            178
+#define SND_EMC_ANDROID_PUSHING                                98
+#define SND_EMC_ANDROID_MOVING                         99
+#define SND_EMC_ANDROID_DROPPING                       100
+#define SND_EMC_MAGIC_BALL_DROPPING                    101
+#define SND_PEARL_COLLECTING                           102
+#define SND_PEARL_BREAKING                             103
+#define SND_PEARL_IMPACT                               104
+#define SND_CRYSTAL_COLLECTING                         105
+#define SND_CRYSTAL_IMPACT                             106
+#define SND_CLASS_ENVELOPE_COLLECTING                  107
+#define SND_CLASS_ENVELOPE_OPENING                     108
+#define SND_CLASS_ENVELOPE_CLOSING                     109
+#define SND_INVISIBLE_SAND_DIGGING                     110
+#define SND_INVISIBLE_SAND_ACTIVE_DIGGING              111
+#define SND_SHIELD_NORMAL_COLLECTING                   112
+#define SND_SHIELD_NORMAL_ACTIVE                       113
+#define SND_SHIELD_DEADLY_COLLECTING                   114
+#define SND_SHIELD_DEADLY_ACTIVE                       115
+#define SND_EXTRA_TIME_COLLECTING                      116
+#define SND_MOLE_MOVING                                        117
+#define SND_MOLE_WAITING                               118
+#define SND_MOLE_DIGGING                               119
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         120
+#define SND_CLASS_SWITCHGATE_OPENING                   121
+#define SND_CLASS_SWITCHGATE_CLOSING                   122
+#define SND_CLASS_SWITCHGATE_PASSING                   123
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 124
+#define SND_TIMEGATE_SWITCH_ACTIVE                     125
+#define SND_TIMEGATE_SWITCH_DEACTIVATING               126
+#define SND_TIMEGATE_OPENING                           127
+#define SND_CLASS_TIMEGATE_CLOSING                     128
+#define SND_CLASS_TIMEGATE_PASSING                     129
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      130
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 131
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    132
+#define SND_LIGHT_SWITCH_ACTIVATING                    133
+#define SND_LIGHT_SWITCH_DEACTIVATING                  134
+#define SND_DX_SUPABOMB_PUSHING                                135
+#define SND_TRAP_DIGGING                               136
+#define SND_TRAP_ACTIVATING                            137
+#define SND_CLASS_TUBE_WALKING                         138
+#define SND_AMOEBA_TURNING_TO_GEM                      139
+#define SND_AMOEBA_TURNING_TO_ROCK                     140
+#define SND_SPEED_PILL_COLLECTING                      141
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                142
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          143
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         144
+#define SND_CLASS_DYNABOMB_DROPPING                    145
+#define SND_CLASS_DYNABOMB_ACTIVE                      146
+#define SND_SATELLITE_MOVING                           147
+#define SND_SATELLITE_WAITING                          148
+#define SND_SATELLITE_PUSHING                          149
+#define SND_LAMP_ACTIVATING                            150
+#define SND_LAMP_DEACTIVATING                          151
+#define SND_TIME_ORB_FULL_COLLECTING                   152
+#define SND_TIME_ORB_FULL_IMPACT                       153
+#define SND_TIME_ORB_EMPTY_PUSHING                     154
+#define SND_TIME_ORB_EMPTY_IMPACT                      155
+#define SND_GAME_OF_LIFE_WAITING                       156
+#define SND_GAME_OF_LIFE_GROWING                       157
+#define SND_BIOMAZE_WAITING                            158
+#define SND_BIOMAZE_GROWING                            159
+#define SND_PACMAN_MOVING                              160
+#define SND_PACMAN_WAITING                             161
+#define SND_PACMAN_DIGGING                             162
+#define SND_DARK_YAMYAM_MOVING                         163
+#define SND_DARK_YAMYAM_WAITING                                164
+#define SND_DARK_YAMYAM_DIGGING                                165
+#define SND_PENGUIN_MOVING                             166
+#define SND_PENGUIN_WAITING                            167
+#define SND_PIG_MOVING                                 168
+#define SND_PIG_WAITING                                        169
+#define SND_PIG_DIGGING                                        170
+#define SND_DRAGON_MOVING                              171
+#define SND_DRAGON_WAITING                             172
+#define SND_DRAGON_ATTACKING                           173
+#define SND_GAME_STARTING                              174
+#define SND_GAME_RUNNING_OUT_OF_TIME                   175
+#define SND_GAME_LEVELTIME_BONUS                       176
+#define SND_GAME_LOSING                                        177
+#define SND_GAME_WINNING                               178
+#define SND_GAME_SOKOBAN_SOLVING                       179
+#define SND_DOOR_OPENING                               180
+#define SND_DOOR_CLOSING                               181
+#define SND_MENU_ITEM_ACTIVATING                       182
+#define SND_MENU_ITEM_SELECTING                                183
+#define SND_BACKGROUND_TITLE                           184
+#define SND_BACKGROUND_MESSAGE                         185
+#define SND_BACKGROUND_MAIN                            186
+#define SND_BACKGROUND_LEVELS                          187
+#define SND_BACKGROUND_SCORES                          188
+#define SND_BACKGROUND_EDITOR                          189
+#define SND_BACKGROUND_INFO                            190
+#define SND_BACKGROUND_SETUP                           191
 
-#define NUM_SOUND_FILES                                        179
+#define NUM_SOUND_FILES                                        192
 
 #endif /* CONF_SND_H */