rnd-20050117-1-src
[rocksndiamonds.git] / src / conf_snd.h
index 280815531baa9238c241769878922d857588ed8a..0c1b717c8c996139293431ae423503efd9d9b611 100644 (file)
 #define SND_CLASS_ENVELOPE_OPENING                     104
 #define SND_CLASS_ENVELOPE_CLOSING                     105
 #define SND_INVISIBLE_SAND_DIGGING                     106
-#define SND_SHIELD_NORMAL_COLLECTING                   107
-#define SND_SHIELD_NORMAL_ACTIVE                       108
-#define SND_SHIELD_DEADLY_COLLECTING                   109
-#define SND_SHIELD_DEADLY_ACTIVE                       110
-#define SND_EXTRA_TIME_COLLECTING                      111
-#define SND_MOLE_MOVING                                        112
-#define SND_MOLE_WAITING                               113
-#define SND_MOLE_DIGGING                               114
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         115
-#define SND_CLASS_SWITCHGATE_OPENING                   116
-#define SND_CLASS_SWITCHGATE_CLOSING                   117
-#define SND_CLASS_SWITCHGATE_PASSING                   118
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 119
-#define SND_TIMEGATE_SWITCH_ACTIVE                     120
-#define SND_TIMEGATE_SWITCH_DEACTIVATING               121
-#define SND_TIMEGATE_OPENING                           122
-#define SND_CLASS_TIMEGATE_CLOSING                     123
-#define SND_CLASS_TIMEGATE_PASSING                     124
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      125
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 126
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    127
-#define SND_LIGHT_SWITCH_ACTIVATING                    128
-#define SND_LIGHT_SWITCH_DEACTIVATING                  129
-#define SND_DX_SUPABOMB_PUSHING                                130
-#define SND_TRAP_DIGGING                               131
-#define SND_TRAP_ACTIVATING                            132
-#define SND_CLASS_TUBE_WALKING                         133
-#define SND_AMOEBA_TURNING_TO_GEM                      134
-#define SND_AMOEBA_TURNING_TO_ROCK                     135
-#define SND_SPEED_PILL_COLLECTING                      136
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                137
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          138
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         139
-#define SND_CLASS_DYNABOMB_DROPPING                    140
-#define SND_CLASS_DYNABOMB_ACTIVE                      141
-#define SND_SATELLITE_MOVING                           142
-#define SND_SATELLITE_WAITING                          143
-#define SND_SATELLITE_PUSHING                          144
-#define SND_LAMP_ACTIVATING                            145
-#define SND_LAMP_DEACTIVATING                          146
-#define SND_TIME_ORB_FULL_COLLECTING                   147
-#define SND_TIME_ORB_FULL_IMPACT                       148
-#define SND_TIME_ORB_EMPTY_PUSHING                     149
-#define SND_TIME_ORB_EMPTY_IMPACT                      150
-#define SND_GAME_OF_LIFE_WAITING                       151
-#define SND_GAME_OF_LIFE_GROWING                       152
-#define SND_BIOMAZE_WAITING                            153
-#define SND_BIOMAZE_GROWING                            154
-#define SND_PACMAN_MOVING                              155
-#define SND_PACMAN_WAITING                             156
-#define SND_PACMAN_DIGGING                             157
-#define SND_DARK_YAMYAM_MOVING                         158
-#define SND_DARK_YAMYAM_WAITING                                159
-#define SND_DARK_YAMYAM_DIGGING                                160
-#define SND_PENGUIN_MOVING                             161
-#define SND_PENGUIN_WAITING                            162
-#define SND_PIG_MOVING                                 163
-#define SND_PIG_WAITING                                        164
-#define SND_PIG_DIGGING                                        165
-#define SND_DRAGON_MOVING                              166
-#define SND_DRAGON_WAITING                             167
-#define SND_DRAGON_ATTACKING                           168
-#define SND_GAME_STARTING                              169
-#define SND_GAME_RUNNING_OUT_OF_TIME                   170
-#define SND_GAME_LEVELTIME_BONUS                       171
-#define SND_GAME_LOSING                                        172
-#define SND_GAME_WINNING                               173
-#define SND_GAME_SOKOBAN_SOLVING                       174
-#define SND_DOOR_OPENING                               175
-#define SND_DOOR_CLOSING                               176
-#define SND_BACKGROUND_MAIN                            177
-#define SND_BACKGROUND_LEVELS                          178
-#define SND_BACKGROUND_SCORES                          179
-#define SND_BACKGROUND_EDITOR                          180
-#define SND_BACKGROUND_INFO                            181
-#define SND_BACKGROUND_SETUP                           182
+#define SND_INVISIBLE_SAND_ACTIVE_DIGGING              107
+#define SND_SHIELD_NORMAL_COLLECTING                   108
+#define SND_SHIELD_NORMAL_ACTIVE                       109
+#define SND_SHIELD_DEADLY_COLLECTING                   110
+#define SND_SHIELD_DEADLY_ACTIVE                       111
+#define SND_EXTRA_TIME_COLLECTING                      112
+#define SND_MOLE_MOVING                                        113
+#define SND_MOLE_WAITING                               114
+#define SND_MOLE_DIGGING                               115
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         116
+#define SND_CLASS_SWITCHGATE_OPENING                   117
+#define SND_CLASS_SWITCHGATE_CLOSING                   118
+#define SND_CLASS_SWITCHGATE_PASSING                   119
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 120
+#define SND_TIMEGATE_SWITCH_ACTIVE                     121
+#define SND_TIMEGATE_SWITCH_DEACTIVATING               122
+#define SND_TIMEGATE_OPENING                           123
+#define SND_CLASS_TIMEGATE_CLOSING                     124
+#define SND_CLASS_TIMEGATE_PASSING                     125
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      126
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 127
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    128
+#define SND_LIGHT_SWITCH_ACTIVATING                    129
+#define SND_LIGHT_SWITCH_DEACTIVATING                  130
+#define SND_DX_SUPABOMB_PUSHING                                131
+#define SND_TRAP_DIGGING                               132
+#define SND_TRAP_ACTIVATING                            133
+#define SND_CLASS_TUBE_WALKING                         134
+#define SND_AMOEBA_TURNING_TO_GEM                      135
+#define SND_AMOEBA_TURNING_TO_ROCK                     136
+#define SND_SPEED_PILL_COLLECTING                      137
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                138
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          139
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         140
+#define SND_CLASS_DYNABOMB_DROPPING                    141
+#define SND_CLASS_DYNABOMB_ACTIVE                      142
+#define SND_SATELLITE_MOVING                           143
+#define SND_SATELLITE_WAITING                          144
+#define SND_SATELLITE_PUSHING                          145
+#define SND_LAMP_ACTIVATING                            146
+#define SND_LAMP_DEACTIVATING                          147
+#define SND_TIME_ORB_FULL_COLLECTING                   148
+#define SND_TIME_ORB_FULL_IMPACT                       149
+#define SND_TIME_ORB_EMPTY_PUSHING                     150
+#define SND_TIME_ORB_EMPTY_IMPACT                      151
+#define SND_GAME_OF_LIFE_WAITING                       152
+#define SND_GAME_OF_LIFE_GROWING                       153
+#define SND_BIOMAZE_WAITING                            154
+#define SND_BIOMAZE_GROWING                            155
+#define SND_PACMAN_MOVING                              156
+#define SND_PACMAN_WAITING                             157
+#define SND_PACMAN_DIGGING                             158
+#define SND_DARK_YAMYAM_MOVING                         159
+#define SND_DARK_YAMYAM_WAITING                                160
+#define SND_DARK_YAMYAM_DIGGING                                161
+#define SND_PENGUIN_MOVING                             162
+#define SND_PENGUIN_WAITING                            163
+#define SND_PIG_MOVING                                 164
+#define SND_PIG_WAITING                                        165
+#define SND_PIG_DIGGING                                        166
+#define SND_DRAGON_MOVING                              167
+#define SND_DRAGON_WAITING                             168
+#define SND_DRAGON_ATTACKING                           169
+#define SND_GAME_STARTING                              170
+#define SND_GAME_RUNNING_OUT_OF_TIME                   171
+#define SND_GAME_LEVELTIME_BONUS                       172
+#define SND_GAME_LOSING                                        173
+#define SND_GAME_WINNING                               174
+#define SND_GAME_SOKOBAN_SOLVING                       175
+#define SND_DOOR_OPENING                               176
+#define SND_DOOR_CLOSING                               177
+#define SND_BACKGROUND_MAIN                            178
+#define SND_BACKGROUND_LEVELS                          179
+#define SND_BACKGROUND_SCORES                          180
+#define SND_BACKGROUND_EDITOR                          181
+#define SND_BACKGROUND_INFO                            182
+#define SND_BACKGROUND_SETUP                           183
 
-#define NUM_SOUND_FILES                                        183
+#define NUM_SOUND_FILES                                        184
 
 #endif /* CONF_SND_H */