added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / conf_snd.c
index e772e3cca83a6ebb7df04461c350f98cbf1317cd..64fda4965c41e54c258ad994dfd84181ae33f489 100644 (file)
@@ -53,7 +53,9 @@ struct ConfigInfo sound_config[] =
   { "bd_amoeba.waiting",               UNDEFINED_FILENAME              },
   { "bd_amoeba.growing",               "amoebe.wav"                    },
   { "bd_amoeba.turning_to_gem",                "pling.wav"                     },
+  { "bd_amoeba.turning_to_gem.mode_loop", "false"                      },
   { "bd_amoeba.turning_to_rock",       "klopf.wav"                     },
+  { "bd_amoeba.turning_to_rock.mode_loop", "false"                     },
   { "bd_butterfly.moving",             "klapper.wav"                   },
   { "bd_butterfly.waiting",            "klapper.wav"                   },
   { "bd_firefly.moving",               "roehr.wav"                     },
@@ -202,7 +204,9 @@ struct ConfigInfo sound_config[] =
 
   // sounds for Rocks'n'Diamonds style elements and actions
   { "amoeba.turning_to_gem",           "pling.wav"                     },
+  { "amoeba.turning_to_gem.mode_loop", "false"                         },
   { "amoeba.turning_to_rock",          "klopf.wav"                     },
+  { "amoeba.turning_to_rock.mode_loop", "false"                                },
   { "speed_pill.collecting",           "pong.wav"                      },
   { "dynabomb_increase_number.collecting","pong.wav"                   },
   { "dynabomb_increase_size.collecting","pong.wav"                     },
@@ -290,7 +294,7 @@ struct ConfigInfo sound_config[] =
   { "game.running_out_of_time",                "gong.wav"                      },
   { "game.leveltime_bonus",            "sirr.wav"                      },
   { "game.health_bonus",               "sirr.wav"                      },
-  { "game.losing",                     "lachen.wav"                    },
+  { "game.losing",                     UNDEFINED_FILENAME              },
   { "game.winning",                    UNDEFINED_FILENAME              },
   { "game.sokoban_solving",            "buing.wav"                     },