fixed sound for charging level time (energy) for MM engine
[rocksndiamonds.git] / src / conf_snd.c
index 9b18ed962ad1cb0f219c76e48b4397efcc898a86..957259b56669c15bbed6e363b6da88b44019a8f3 100644 (file)
@@ -240,8 +240,11 @@ struct ConfigInfo sound_config[] =
 
   /* sounds for other game actions */
   { "game.starting",                   UNDEFINED_FILENAME              },
+  { "game.leveltime_charging",         "fuel.wav"                      },
+  { "game.health_charging",            UNDEFINED_FILENAME              },
   { "game.running_out_of_time",                "gong.wav"                      },
   { "game.leveltime_bonus",            "sirr.wav"                      },
+  { "game.health_bonus",               "sirr.wav"                      },
   { "game.losing",                     "lachen.wav"                    },
   { "game.winning",                    UNDEFINED_FILENAME              },
   { "game.sokoban_solving",            "buing.wav"                     },
@@ -264,6 +267,7 @@ struct ConfigInfo sound_config[] =
   { "background.TITLE",                        UNDEFINED_FILENAME              },
   { "background.MAIN",                 UNDEFINED_FILENAME              },
   { "background.LEVELS",               UNDEFINED_FILENAME              },
+  { "background.LEVELNR",              UNDEFINED_FILENAME              },
   { "background.SCORES",               "halloffame.wav"                },
   { "background.SCORES.mode_loop",     "false"                         },
   { "background.EDITOR",               UNDEFINED_FILENAME              },