fixed sound for charging level time (energy) for MM engine
[rocksndiamonds.git] / src / conf_snd.c
index 8528cf0a223df7779d251871f6d64a851df63794..957259b56669c15bbed6e363b6da88b44019a8f3 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* conf_snd.c                                               *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// conf_snd.c
+// ============================================================================
 
 #include "libgame/libgame.h"
 #include "main.h"
@@ -121,6 +119,9 @@ struct ConfigInfo sound_config[] =
   { "magic_wall.activating",           "quirk.wav"                     },
   { "magic_wall.active",               "miep.wav"                      },
   { "magic_wall.filling",              "quirk.wav"                     },
+  { "dc_magic_wall.activating",                "quirk.wav"                     },
+  { "dc_magic_wall.active",            "miep.wav"                      },
+  { "dc_magic_wall.filling",           "quirk.wav"                     },
   { "[amoeba].waiting",                        UNDEFINED_FILENAME              },
   { "[amoeba].growing",                        "amoebe.wav"                    },
   { "[amoeba].dropping",               UNDEFINED_FILENAME              },
@@ -239,52 +240,60 @@ struct ConfigInfo sound_config[] =
 
   /* sounds for other game actions */
   { "game.starting",                   UNDEFINED_FILENAME              },
+  { "game.leveltime_charging",         "fuel.wav"                      },
+  { "game.health_charging",            UNDEFINED_FILENAME              },
   { "game.running_out_of_time",                "gong.wav"                      },
   { "game.leveltime_bonus",            "sirr.wav"                      },
+  { "game.health_bonus",               "sirr.wav"                      },
   { "game.losing",                     "lachen.wav"                    },
   { "game.winning",                    UNDEFINED_FILENAME              },
   { "game.sokoban_solving",            "buing.wav"                     },
 
   /* sounds for other non-game actions */
-  { "door.opening",                    "oeffnen.wav"                   },
-  { "door.closing",                    "oeffnen.wav"                   },
+  { "door.opening",                    "door.wav"                      },
+  { "door.closing",                    "door.wav"                      },
+
+  { "request.opening",                 UNDEFINED_FILENAME              },
+  { "request.closing",                 UNDEFINED_FILENAME              },
 
   /* sounds for menu actions */
   { "menu.item.activating",            "empty.wav"                     },
   { "menu.item.selecting",             "base.wav"                      },
 
+  { "menu.button.pressing",            UNDEFINED_FILENAME              },
+  { "menu.button.releasing",           UNDEFINED_FILENAME              },
+
+  { "background.TITLE_INITIAL",                UNDEFINED_FILENAME              },
   { "background.TITLE",                        UNDEFINED_FILENAME              },
-  { "background.MESSAGE",              UNDEFINED_FILENAME              },
   { "background.MAIN",                 UNDEFINED_FILENAME              },
   { "background.LEVELS",               UNDEFINED_FILENAME              },
+  { "background.LEVELNR",              UNDEFINED_FILENAME              },
   { "background.SCORES",               "halloffame.wav"                },
   { "background.SCORES.mode_loop",     "false"                         },
   { "background.EDITOR",               UNDEFINED_FILENAME              },
   { "background.INFO",                 UNDEFINED_FILENAME              },
   { "background.SETUP",                        UNDEFINED_FILENAME              },
 
-#if 0
-  { "[not used]",                      "antigrav.wav"                  },
-  { "[not used]",                      "bong.wav"                      },
-  { "[not used]",                      "fuel.wav"                      },
-  { "[not used]",                      "holz.wav"                      },
-  { "[not used]",                      "hui.wav"                       },
-  { "[not used]",                      "kabumm.wav"                    },
-  { "[not used]",                      "kink.wav"                      },
-  { "[not used]",                      "kling.wav"                     },
-  { "[not used]",                      "krach.wav"                     },
-  { "[not used]",                      "laser.wav"                     },
-  { "[not used]",                      "quiek.wav"                     },
-  { "[not used]",                      "rumms.wav"                     },
-  { "[not used]",                      "schlopp.wav"                   },
-  { "[not used]",                      "schrff.wav"                    },
-  { "[not used]",                      "schwirr.wav"                   },
-  { "[not used]",                      "slurp.wav"                     },
-  { "[not used]",                      "sproing.wav"                   },
-  { "[not used]",                      "warnton.wav"                   },
-  { "[not used]",                      "whoosh.wav"                    },
-  { "[not used]",                      "boom.wav"                      },
-#endif
+  { "background.titlescreen_initial_1",        UNDEFINED_FILENAME              },
+  { "background.titlescreen_initial_2",        UNDEFINED_FILENAME              },
+  { "background.titlescreen_initial_3",        UNDEFINED_FILENAME              },
+  { "background.titlescreen_initial_4",        UNDEFINED_FILENAME              },
+  { "background.titlescreen_initial_5",        UNDEFINED_FILENAME              },
+  { "background.titlescreen_1",                UNDEFINED_FILENAME              },
+  { "background.titlescreen_2",                UNDEFINED_FILENAME              },
+  { "background.titlescreen_3",                UNDEFINED_FILENAME              },
+  { "background.titlescreen_4",                UNDEFINED_FILENAME              },
+  { "background.titlescreen_5",                UNDEFINED_FILENAME              },
+  { "background.titlemessage_initial_1",UNDEFINED_FILENAME             },
+  { "background.titlemessage_initial_2",UNDEFINED_FILENAME             },
+  { "background.titlemessage_initial_3",UNDEFINED_FILENAME             },
+  { "background.titlemessage_initial_4",UNDEFINED_FILENAME             },
+  { "background.titlemessage_initial_5",UNDEFINED_FILENAME             },
+  { "background.titlemessage_1",       UNDEFINED_FILENAME              },
+  { "background.titlemessage_2",       UNDEFINED_FILENAME              },
+  { "background.titlemessage_3",       UNDEFINED_FILENAME              },
+  { "background.titlemessage_4",       UNDEFINED_FILENAME              },
+  { "background.titlemessage_5",       UNDEFINED_FILENAME              },
 
   { NULL,                              NULL                            }
 };