rnd-20030618-2-src
[rocksndiamonds.git] / src / conf_snd.c
index 7c61a715d58ce3c1236fa171a16dbaa6fd510a23..799ab6ca89e8e5164dae89fae7ebeca4552ce271 100644 (file)
@@ -28,6 +28,17 @@ struct ConfigInfo sound_config_suffix[] =
 
 struct ConfigInfo sound_config[] =
 {
+  /* some default sounds */
+  { "[default].digging",               "schlurf.wav"           },
+  { "[default].collecting",            "pong.wav"              },
+  { "[default].snapping",              "pong.wav"              },
+  { "[default].pushing",               "pusch.wav"             },
+  { "[default].impact",                        "klopf.wav"             },
+  { "[default].passing",               "gate.wav"              },
+  { "[default].dying",                 "autsch.wav"            },
+  { "[default].exploding",             "roaaar.wav"            },
+  { "[sp_default].exploding",          "booom.wav"             },
+
   /* sounds for Boulder Dash style elements and actions */
   { "bd_diamond.collecting",           "pong.wav"              },
   { "bd_diamond.impact",               "pling.wav"             },
@@ -72,7 +83,8 @@ struct ConfigInfo sound_config[] =
   { "[sokoban].emptying",              UNDEFINED_FILENAME      },
 
   /* sounds for Emerald Mine style elements and actions */
-  { "empty_space.digging",             "empty.wav"             },
+  { "[player].moving",                 "empty.wav"             },
+  { "[player].moving.mode_loop",       "false"                 },
   { "sand.digging",                    "schlurf.wav"           },
   { "emerald.collecting",              "pong.wav"              },
   { "emerald.impact",                  "pling.wav"             },
@@ -200,11 +212,6 @@ struct ConfigInfo sound_config[] =
   { "dragon.waiting",                  UNDEFINED_FILENAME      },
   { "dragon.attacking",                        UNDEFINED_FILENAME      },
 
-  /* sounds for generic elements and actions */
-  { "[player].dying",                  "autsch.wav"            },
-  { "element.exploding",               "roaaar.wav"            },
-  { "sp_element.exploding",            "booom.wav"             },
-
   /* sounds not associated to game elements (used for menu screens etc.) */
   /* keyword to stop parser: "NO_MORE_ELEMENT_SOUNDS" <-- do not change! */