updated contact info in source file headers
[rocksndiamonds.git] / src / conf_snd.c
index 763f31d96f92a3f003ce6e5bd5b83cf4248c3aeb..37128ba12f9d4484370c9557d67682904b0ecafc 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* conf_snd.c                                               *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// conf_snd.c
+// ============================================================================
 
 #include "libgame/libgame.h"
 #include "main.h"
@@ -252,6 +250,9 @@ struct ConfigInfo sound_config[] =
   { "door.opening",                    "oeffnen.wav"                   },
   { "door.closing",                    "oeffnen.wav"                   },
 
+  { "request.opening",                 UNDEFINED_FILENAME              },
+  { "request.closing",                 UNDEFINED_FILENAME              },
+
   /* sounds for menu actions */
   { "menu.item.activating",            "empty.wav"                     },
   { "menu.item.selecting",             "base.wav"                      },