rnd-20030615-1-src
[rocksndiamonds.git] / src / conf_snd.c
index 23f2e50662897c76dec68bb630f8ba75468ab7ca..2471514f8d0f41597e3ac379a758c8328fa25c6c 100644 (file)
@@ -28,6 +28,15 @@ struct ConfigInfo sound_config_suffix[] =
 
 struct ConfigInfo sound_config[] =
 {
+  /* some default sounds */
+  { "[DEFAULT].digging",               "schlurf.wav"           },
+  { "[DEFAULT].collecting",            "pong.wav"              },
+  { "[DEFAULT].snapping",              "pong.wav"              },
+  { "[DEFAULT].pushing",               "pusch.wav"             },
+  { "[DEFAULT].impact",                        "klopf.wav"             },
+  { "[DEFAULT].passing",               "gate.wav"              },
+  { "[DEFAULT].exploding",             "roaaar.wav"            },
+
   /* sounds for Boulder Dash style elements and actions */
   { "bd_diamond.collecting",           "pong.wav"              },
   { "bd_diamond.impact",               "pling.wav"             },
@@ -113,6 +122,7 @@ struct ConfigInfo sound_config[] =
   { "[quicksand].emptying",            UNDEFINED_FILENAME      },
   { "[exit].opening",                  "oeffnen.wav"           },
   { "[exit].passing",                  "buing.wav"             },
+  { "penguin.passing",                 "buing.wav"             },
 
   /* sounds for Emerald Mine Club style elements and actions */
   { "balloon.moving",                  UNDEFINED_FILENAME      },
@@ -216,14 +226,14 @@ struct ConfigInfo sound_config[] =
   { "game.sokoban_solving",            "buing.wav"             },
 
   /* sounds for other non-game actions */
-  { "menu.door_opening",               "oeffnen.wav"           },
-  { "menu.door_closing",               "oeffnen.wav"           },
+  { "door.opening",                    "oeffnen.wav"           },
+  { "door.closing",                    "oeffnen.wav"           },
 
-  { "menu.hall_of_fame",               "halloffame.wav"        },
-  { "menu.hall_of_fame.mode_loop",     "false"                 },
+  { "background.SCORES",               "halloffame.wav"        },
+  { "background.SCORES.mode_loop",     "false"                 },
 
-  { "menu.info_screen",                        "rhythmloop.wav"        },
-  { "menu.info_screen.mode_loop",      "true"                  },
+  { "background.INFO",                 "rhythmloop.wav"        },
+  { "background.INFO.mode_loop",       "true"                  },
 
 #if 0
   { "[not used]",                      "antigrav.wav"          },