fixed and improved single step mode for all game engines
[rocksndiamonds.git] / src / conf_mus.c
index 934fd82525101ec17e2247dbacc94226a5293066..5ecd0775ed39ae0e610a181aa27bc32b5d51e9e7 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* conf_mus.c                                               *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// conf_mus.c
+// ============================================================================
 
 #include "libgame/libgame.h"
 #include "main.h"
@@ -33,6 +31,7 @@ struct ConfigInfo music_config[] =
   { "background.TITLE",                        UNDEFINED_FILENAME              },
   { "background.MAIN",                 UNDEFINED_FILENAME              },
   { "background.LEVELS",               UNDEFINED_FILENAME              },
+  { "background.LEVELNR",              UNDEFINED_FILENAME              },
   { "background.SCORES",               UNDEFINED_FILENAME              },
   { "background.EDITOR",               UNDEFINED_FILENAME              },
   { "background.INFO",                 "rhythmloop.wav"                },