rnd-20070415-1-src
[rocksndiamonds.git] / src / conf_gfx.c
index 12ede026682fa996f3d90ca51f2cc83b05b477d5..f11bf658cdb53c96def4fb860edf2d42ea3e9de2 100644 (file)
@@ -4319,6 +4319,16 @@ struct ConfigInfo image_config[] =
   { "emc_dripper.active.ypos",                 "8"                     },
   { "emc_dripper.active.frames",               "1"                     },
 
+  /* (these are only defined as elements to support ".PANEL" definitions) */
+  { "graphic_1",                               UNDEFINED_FILENAME      },
+  { "graphic_2",                               UNDEFINED_FILENAME      },
+  { "graphic_3",                               UNDEFINED_FILENAME      },
+  { "graphic_4",                               UNDEFINED_FILENAME      },
+  { "graphic_5",                               UNDEFINED_FILENAME      },
+  { "graphic_6",                               UNDEFINED_FILENAME      },
+  { "graphic_7",                               UNDEFINED_FILENAME      },
+  { "graphic_8",                               UNDEFINED_FILENAME      },
+
 #include "conf_chr.c"  /* include auto-generated data structure definitions */
 #include "conf_cus.c"  /* include auto-generated data structure definitions */
 #include "conf_grp.c"  /* include auto-generated data structure definitions */
@@ -5987,6 +5997,39 @@ struct ConfigInfo image_config[] =
   { "game.panel.gravity_state.draw_masked",    "true"                  },
   { "game.panel.gravity_state.draw_order",     "0"                     },
 
+  { "game.panel.graphic_1.x",                  "-1"                    },
+  { "game.panel.graphic_1.y",                  "-1"                    },
+  { "game.panel.graphic_1.draw_masked",                "true"                  },
+  { "game.panel.graphic_1.draw_order",         "0"                     },
+  { "game.panel.graphic_2.x",                  "-1"                    },
+  { "game.panel.graphic_2.y",                  "-1"                    },
+  { "game.panel.graphic_2.draw_masked",                "true"                  },
+  { "game.panel.graphic_2.draw_order",         "0"                     },
+  { "game.panel.graphic_3.x",                  "-1"                    },
+  { "game.panel.graphic_3.y",                  "-1"                    },
+  { "game.panel.graphic_3.draw_masked",                "true"                  },
+  { "game.panel.graphic_3.draw_order",         "0"                     },
+  { "game.panel.graphic_4.x",                  "-1"                    },
+  { "game.panel.graphic_4.y",                  "-1"                    },
+  { "game.panel.graphic_4.draw_masked",                "true"                  },
+  { "game.panel.graphic_4.draw_order",         "0"                     },
+  { "game.panel.graphic_5.x",                  "-1"                    },
+  { "game.panel.graphic_5.y",                  "-1"                    },
+  { "game.panel.graphic_5.draw_masked",                "true"                  },
+  { "game.panel.graphic_5.draw_order",         "0"                     },
+  { "game.panel.graphic_6.x",                  "-1"                    },
+  { "game.panel.graphic_6.y",                  "-1"                    },
+  { "game.panel.graphic_6.draw_masked",                "true"                  },
+  { "game.panel.graphic_6.draw_order",         "0"                     },
+  { "game.panel.graphic_7.x",                  "-1"                    },
+  { "game.panel.graphic_7.y",                  "-1"                    },
+  { "game.panel.graphic_7.draw_masked",                "true"                  },
+  { "game.panel.graphic_7.draw_order",         "0"                     },
+  { "game.panel.graphic_8.x",                  "-1"                    },
+  { "game.panel.graphic_8.y",                  "-1"                    },
+  { "game.panel.graphic_8.draw_masked",                "true"                  },
+  { "game.panel.graphic_8.draw_order",         "0"                     },
+
   { "game.panel.element_1.x",                  "-1"                    },
   { "game.panel.element_1.y",                  "-1"                    },
   { "game.panel.element_1.tile_size",          "16"                    },