added support for busy animation on non-loading screens
[rocksndiamonds.git] / src / conf_gfx.c
index a3f5cbea5801089b0cd4c56542e98f445b2206b8..e6f8ebceb086249718a0931c442de97b618aad0a 100644 (file)
@@ -7347,6 +7347,14 @@ struct ConfigInfo image_config[] =
   { "global.busy.frames",                      "28"                    },
   { "global.busy.frames_per_line",             "7"                     },
   { "global.busy.delay",                       "2"                     },
+  { "global.busy_playfield",                   "RocksBusy.png"         },
+  { "global.busy_playfield.x",                 "0"                     },
+  { "global.busy_playfield.y",                 "0"                     },
+  { "global.busy_playfield.width",             "32"                    },
+  { "global.busy_playfield.height",            "32"                    },
+  { "global.busy_playfield.frames",            "28"                    },
+  { "global.busy_playfield.frames_per_line",   "7"                     },
+  { "global.busy_playfield.delay",             "2"                     },
 
   { "global.tile_cursor",                      "RocksMore.png"         },
   { "global.tile_cursor.xpos",                 "10"                    },
@@ -7905,6 +7913,10 @@ struct ConfigInfo image_config[] =
   { "init.busy.y",                             "-1"                    },
   { "init.busy.align",                         "center"                },
   { "init.busy.valign",                                "middle"                },
+  { "init.busy_playfield.x",                   "-1"                    },
+  { "init.busy_playfield.y",                   "-1"                    },
+  { "init.busy_playfield.align",               "center"                },
+  { "init.busy_playfield.valign",              "middle"                },
 
   { "menu.enter_menu.fade_mode",               "none"                  },
   { "menu.enter_menu.fade_delay",              "250"                   },