{ "game.button.sound_simple.x", "65" },
{ "game.button.sound_simple.y", "245" },
+ { "game.forced_scroll_delay_value", "-1" },
+
{ "[player].boring_delay_fixed", "1000" },
{ "[player].boring_delay_random", "1000" },
{ "[player].sleeping_delay_fixed", "2000" },