added graphical panel values for time and health (mainly for MM engine)
[rocksndiamonds.git] / src / conf_gfx.c
index 02b7b78a55135792e7810a8f35c56b57711b1eb0..782cbc6afa79e6e1e0e1e6f6ae35d6123dffc28a 100644 (file)
@@ -6088,6 +6088,32 @@ struct ConfigInfo image_config[] =
   { "menu.scrollbar.active.ypos",              "10"                    },
   { "menu.scrollbar.active.frames",            "1"                     },
 
+  { "gfx.game.panel.time_anim",                        "RocksDoorMM.png"       },
+  { "gfx.game.panel.time_anim.x",              "5"                     },
+  { "gfx.game.panel.time_anim.y",              "0"                     },
+  { "gfx.game.panel.time_anim.width",          "90"                    },
+  { "gfx.game.panel.time_anim.height",         "35"                    },
+  { "gfx.game.panel.time_anim.frames",         "1"                     },
+  { "gfx.game.panel.time_anim.active",         "RocksDoorMM.png"       },
+  { "gfx.game.panel.time_anim.active.x",       "105"                   },
+  { "gfx.game.panel.time_anim.active.y",       "0"                     },
+  { "gfx.game.panel.time_anim.active.width",   "90"                    },
+  { "gfx.game.panel.time_anim.active.height",  "35"                    },
+  { "gfx.game.panel.time_anim.active.frames",  "1"                     },
+
+  { "gfx.game.panel.health_anim",              "RocksDoorMM.png"       },
+  { "gfx.game.panel.health_anim.x",            "5"                     },
+  { "gfx.game.panel.health_anim.y",            "35"                    },
+  { "gfx.game.panel.health_anim.width",                "90"                    },
+  { "gfx.game.panel.health_anim.height",       "35"                    },
+  { "gfx.game.panel.health_anim.frames",       "1"                     },
+  { "gfx.game.panel.health_anim.active",       "RocksDoorMM.png"       },
+  { "gfx.game.panel.health_anim.active.x",     "105"                   },
+  { "gfx.game.panel.health_anim.active.y",     "35"                    },
+  { "gfx.game.panel.health_anim.active.width", "90"                    },
+  { "gfx.game.panel.health_anim.active.height",        "35"                    },
+  { "gfx.game.panel.health_anim.active.frames",        "1"                     },
+
   { "gfx.game.button.stop",                    "RocksDoor.png"         },
   { "gfx.game.button.stop.x",                  "305"                   },
   { "gfx.game.button.stop.y",                  "185"                   },
@@ -8328,6 +8354,27 @@ struct ConfigInfo image_config[] =
   { "game.panel.time_ss.draw_masked",          "true"                  },
   { "game.panel.time_ss.draw_order",           "0"                     },
 
+  { "game.panel.time_anim.x",                  "5"                     },
+  { "game.panel.time_anim.y",                  "72"                    },
+  { "game.panel.time_anim.direction",          "right"                 },
+  { "game.panel.time_anim.class",              "mm_engine_only"        },
+
+  { "game.panel.health.x",                     "-1"                    },
+  { "game.panel.health.y",                     "-1"                    },
+  { "game.panel.health.align",                 "center"                },
+  { "game.panel.health.valign",                        "top"                   },
+  { "game.panel.health.digits",                        "-1"                    },
+  { "game.panel.health.font",                  "font.text_2"           },
+  { "game.panel.health.font_narrow",           "font.text_1"           },
+  { "game.panel.health.draw_masked",           "true"                  },
+  { "game.panel.health.draw_order",            "0"                     },
+
+  { "game.panel.health_anim.x",                        "5"                     },
+  { "game.panel.health_anim.y",                        "107"                   },
+  { "game.panel.health_anim.direction",                "right"                 },
+  { "game.panel.health_anim.class",            "mm_engine_only"        },
+  { "game.panel.health_anim.style",            "reverse"               },
+
   { "game.panel.frame.x",                      "-1"                    },
   { "game.panel.frame.y",                      "-1"                    },
   { "game.panel.frame.align",                  "left"                  },