rnd-20070427-1-src
[rocksndiamonds.git] / src / conf_gfx.c
index 0ea0ef868408cd73fe33bd34780db2a202fc8bd9..751876b5a69ab1049cee3eb03de12ac5e7d9706d 100644 (file)
@@ -4932,6 +4932,15 @@ struct ConfigInfo image_config[] =
   { "global.border",                           "RocksScreen.pcx"       },
   { "global.door",                             "RocksDoor.pcx"         },
 
+  { "global.busy",                             "RocksBusy.pcx"         },
+  { "global.busy.x",                           "0"                     },
+  { "global.busy.y",                           "0"                     },
+  { "global.busy.width",                       "32"                    },
+  { "global.busy.height",                      "32"                    },
+  { "global.busy.frames",                      "28"                    },
+  { "global.busy.frames_per_line",             "7"                     },
+  { "global.busy.delay",                       "2"                     },
+
   { "editor.element_border",                   "RocksElements.pcx"     },
   { "editor.element_border.xpos",              "0"                     },
   { "editor.element_border.ypos",              "0"                     },
@@ -5275,6 +5284,11 @@ struct ConfigInfo image_config[] =
 
   { "border.draw_masked_when_fading",          "true"                  },
 
+  { "init.busy.x",                             "336"                   },
+  { "init.busy.y",                             "280"                   },
+  { "init.busy.align",                         "center"                },
+  { "init.busy.valign",                                "middle"                },
+
   { "menu.enter_menu.fade_mode",               "none"                  },
   { "menu.enter_menu.fade_delay",              "250"                   },
   { "menu.enter_menu.post_delay",              "125"                   },
@@ -6314,7 +6328,6 @@ struct ConfigInfo image_config[] =
   { "game.button.sound_simple.y",              "245"                   },
 
   { "game.forced_scroll_delay_value",          "-1"                    },
-
   { "game.use_native_emc_graphics_engine",     "false"                 },
 
   { "[player].boring_delay_fixed",             "1000"                  },