rnd-20030926-1-src
[rocksndiamonds.git] / src / conf_gfx.c
index 2a129b4fad4c3f84018ba55af824c260f74faff7..72dd3bd17eb1296466f05ddddbe87fa1a0e82f99 100644 (file)
@@ -3455,11 +3455,18 @@ struct ConfigInfo image_config[] =
   { "editor.element_border_input.xpos",                "0"                     },
   { "editor.element_border_input.ypos",                "0"                     },
 
-  { "game.envelope_background",                        "RocksScreen.pcx"       },
-  { "game.envelope_background.x",              "0"                     },
-  { "game.envelope_background.y",              "0"                     },
-  { "game.envelope_background.width",          "560"                   },
-  { "game.envelope_background.height",         "560"                   },
+  { "game.envelope.background",                        "RocksScreen.pcx"       },
+  { "game.envelope.background.x",              "0"                     },
+  { "game.envelope.background.y",              "0"                     },
+  { "game.envelope.background.width",          "560"                   },
+  { "game.envelope.background.height",         "560"                   },
+  { "game.envelope.background.anim_mode",      "default"               },
+  { "game.envelope.background.draw_masked",    "false"                 },
+
+  { "game.envelope_1.background",              UNDEFINED_FILENAME      },
+  { "game.envelope_2.background",              UNDEFINED_FILENAME      },
+  { "game.envelope_3.background",              UNDEFINED_FILENAME      },
+  { "game.envelope_4.background",              UNDEFINED_FILENAME      },
 
   { "background",                              UNDEFINED_FILENAME      },
   { "background.MAIN",                         UNDEFINED_FILENAME      },
@@ -3497,11 +3504,12 @@ struct ConfigInfo image_config[] =
   { "menu.list_size.SCORES",                   "-1"                    },
   { "menu.list_size.INFO",                     "-1"                    },
 
-  { "door.step_offset",                                "2"                     },
-  { "door.step_delay",                         "10"                    },
-  { "door.anim_mode",                          "default"               },
-
-  { "game.envelope.anim_mode",                 "full"                  },
+  { "door_1.step_offset",                      "2"                     },
+  { "door_1.step_delay",                       "10"                    },
+  { "door_1.anim_mode",                                "default"               },
+  { "door_2.step_offset",                      "2"                     },
+  { "door_2.step_delay",                       "10"                    },
+  { "door_2.anim_mode",                                "default"               },
 
   { NULL,                                      NULL                    }
 };