added configurability of different window size for title screens
[rocksndiamonds.git] / src / conf_gfx.c
index 28d85cf1bb4d6d8f0c2a30263b7e7b9028ac81f1..503f2b32d35ecbb179c8cdfd6c22026830bd9801 100644 (file)
@@ -5239,7 +5239,6 @@ struct ConfigInfo image_config[] =
   { "editor.element_border_input.xpos",                "10"                    },
   { "editor.element_border_input.ypos",                "7"                     },
   { "editor.element_border_input.border_size", "4"                     },
-  { "editor.element_border_input.tile_size",   "16"                    },
 
   { "editor.counter.down",                     "RocksDoor.png"         },
   { "editor.counter.down.x",                   "302"                   },
@@ -6130,8 +6129,8 @@ struct ConfigInfo image_config[] =
 
   { "border.draw_masked_when_fading",          "true"                  },
 
-  { "init.busy.x",                             "336"                   },
-  { "init.busy.y",                             "280"                   },
+  { "init.busy.x",                             "-1"                    },
+  { "init.busy.y",                             "-1"                    },
   { "init.busy.align",                         "center"                },
   { "init.busy.valign",                                "middle"                },
 
@@ -7631,6 +7630,8 @@ struct ConfigInfo image_config[] =
   { "editor.palette.element_right.y",          "258"                   },
   { "editor.palette.element_right.tile_size",  "16"                    },
 
+  { "editor.drawingarea.tile_size",            "16"                    },
+
   { "editor.settings.headline.x",              "272"                   },
   { "editor.settings.headline.y",              "16"                    },
   { "editor.settings.headline.align",          "center"                },
@@ -7691,6 +7692,7 @@ struct ConfigInfo image_config[] =
 
   { "global.use_envelope_request",             "false"                 },
 
+  { "game.graphics_engine_version",            "-1"                    },
   { "game.forced_scroll_delay_value",          "-1"                    },
   { "game.use_native_emc_graphics_engine",     "false"                 },
   { "game.use_native_sp_graphics_engine",      "true"                  },
@@ -7704,6 +7706,9 @@ struct ConfigInfo image_config[] =
 
   { "viewport.window.width",                   "672"                   },
   { "viewport.window.height",                  "560"                   },
+  { "viewport.window.TITLE.width",             ARG_DEFAULT             },
+  { "viewport.window.TITLE.height",            ARG_DEFAULT             },
+
   { "viewport.playfield.x",                    "6"                     },
   { "viewport.playfield.y",                    "6"                     },
   { "viewport.playfield.width",                        "548"                   },
@@ -7729,6 +7734,7 @@ struct ConfigInfo image_config[] =
   { "viewport.playfield.PLAYING.width",                ARG_DEFAULT             },
   { "viewport.playfield.PLAYING.height",       ARG_DEFAULT             },
   { "viewport.playfield.PLAYING.border_size",  ARG_DEFAULT             },
+
   { "viewport.door_1.x",                       "566"                   },
   { "viewport.door_1.y",                       "60"                    },
   { "viewport.door_1.width",                   "100"                   },
@@ -7754,6 +7760,7 @@ struct ConfigInfo image_config[] =
   { "viewport.door_1.PLAYING.width",           ARG_DEFAULT             },
   { "viewport.door_1.PLAYING.height",          ARG_DEFAULT             },
   { "viewport.door_1.PLAYING.border_size",     ARG_DEFAULT             },
+
   { "viewport.door_2.x",                       "566"                   },
   { "viewport.door_2.y",                       "400"                   },
   { "viewport.door_2.width",                   "100"                   },