set default position for snapshot buttons (for old level set compatibility)
[rocksndiamonds.git] / src / conf_gfx.c
index b63cb9408a4476714e2bdc342abba6edab2ffc5d..3bf86692669a6b71d04c64cf7efd096d73e6a729 100644 (file)
@@ -4741,6 +4741,13 @@ struct ConfigInfo image_config[] =
   { "game.button.gfx.save.width",              "30"                    },
   { "game.button.gfx.save.height",             "30"                    },
   { "game.button.gfx.save.pressed_xoffset",    "-100"                  },
+  { "game.button.gfx.pause2",                  "RocksDoor2.png"        },
+  { "game.button.gfx.pause2.x",                        "135"                   },
+  { "game.button.gfx.pause2.y",                        "50"                    },
+  { "game.button.gfx.pause2.width",            "30"                    },
+  { "game.button.gfx.pause2.height",           "30"                    },
+  { "game.button.gfx.pause2.pressed_xoffset",  "-100"                  },
+  { "game.button.gfx.pause2.active_yoffset",   "-30"                   },
   { "game.button.gfx.load",                    "RocksDoor2.png"        },
   { "game.button.gfx.load.x",                  "165"                   },
   { "game.button.gfx.load.y",                  "50"                    },
@@ -7367,20 +7374,22 @@ struct ConfigInfo image_config[] =
   { "game.panel.level_author.draw_masked",     "true"                  },
   { "game.panel.level_author.draw_order",      "0"                     },
 
-  { "game.button.stop.x",                      "-1"                    },
-  { "game.button.stop.y",                      "-1"                    },
+  { "game.button.stop.x",                      "5"                     },
+  { "game.button.stop.y",                      "215"                   },
   { "game.button.pause.x",                     "35"                    },
   { "game.button.pause.y",                     "215"                   },
-  { "game.button.play.x",                      "35"                    },
+  { "game.button.play.x",                      "65"                    },
   { "game.button.play.y",                      "215"                   },
-  { "game.button.undo.x",                      "5"                     },
-  { "game.button.undo.y",                      "215"                   },
-  { "game.button.redo.x",                      "65"                    },
-  { "game.button.redo.y",                      "215"                   },
-  { "game.button.save.x",                      "5"                     },
-  { "game.button.save.y",                      "215"                   },
-  { "game.button.load.x",                      "65"                    },
-  { "game.button.load.y",                      "215"                   },
+  { "game.button.undo.x",                      "-1"                    },
+  { "game.button.undo.y",                      "-1"                    },
+  { "game.button.redo.x",                      "-1"                    },
+  { "game.button.redo.y",                      "-1"                    },
+  { "game.button.save.x",                      "-1"                    },
+  { "game.button.save.y",                      "-1"                    },
+  { "game.button.pause2.x",                    "-1"                    },
+  { "game.button.pause2.y",                    "-1"                    },
+  { "game.button.load.x",                      "-1"                    },
+  { "game.button.load.y",                      "-1"                    },
   { "game.button.sound_music.x",               "5"                     },
   { "game.button.sound_music.y",               "245"                   },
   { "game.button.sound_loops.x",               "35"                    },