added game-panel-only buttons for stop/play/pause and sounds (for MM games)
[rocksndiamonds.git] / src / conf_gfx.c
index ea1630257a714d688ccd95b633bd3c25ca2b8a40..3683400550a710a89abd1b68ba15489a0c2fc886 100644 (file)
@@ -6188,6 +6188,14 @@ struct ConfigInfo image_config[] =
   { "gfx.game.button.sound_simple.pressed_xoffset", "-100"             },
   { "gfx.game.button.sound_simple.active_yoffset", "-30"               },
 
+  { "gfx.game.button.panel_stop",              UNDEFINED_FILENAME      },
+  { "gfx.game.button.panel_pause",             UNDEFINED_FILENAME      },
+  { "gfx.game.button.panel_play",              UNDEFINED_FILENAME      },
+
+  { "gfx.game.button.panel_sound_music",       UNDEFINED_FILENAME      },
+  { "gfx.game.button.panel_sound_loops",       UNDEFINED_FILENAME      },
+  { "gfx.game.button.panel_sound_simple",      UNDEFINED_FILENAME      },
+
   { "gfx.tape.button.eject",                   "RocksDoor.png"         },
   { "gfx.tape.button.eject.x",                 "305"                   },
   { "gfx.tape.button.eject.y",                 "357"                   },
@@ -8991,6 +8999,19 @@ struct ConfigInfo image_config[] =
   { "game.button.sound_simple.x",              "65"                    },
   { "game.button.sound_simple.y",              "245"                   },
 
+  { "game.button.panel_stop.x",                        "-1"                    },
+  { "game.button.panel_stop.y",                        "-1"                    },
+  { "game.button.panel_pause.x",               "-1"                    },
+  { "game.button.panel_pause.y",               "-1"                    },
+  { "game.button.panel_play.x",                        "-1"                    },
+  { "game.button.panel_play.y",                        "-1"                    },
+  { "game.button.panel_sound_music.x",         "-1"                    },
+  { "game.button.panel_sound_music.y",         "-1"                    },
+  { "game.button.panel_sound_loops.x",         "-1"                    },
+  { "game.button.panel_sound_loops.y",         "-1"                    },
+  { "game.button.panel_sound_simple.x",                "-1"                    },
+  { "game.button.panel_sound_simple.y",                "-1"                    },
+
   { "tape.button.eject.x",                     "5"                     },
   { "tape.button.eject.y",                     "77"                    },
   { "tape.button.stop.x",                      "23"                    },