#if 1
/* !!! TEMPORARILY STORED HERE -- PROBABLY TO BE CHANGED !!! */
- /* (for testing, change filename back to "emc_object dot pcx") */
- { "emc_object", "emc_objects.pcx" },
+ /* (for testing, change filename back to "emc_objects dot pcx") */
+ { "emc_object", "RocksEMC.pcx" },
#if 0
{ "emc_object.scale_up_factor", "2" },
#endif
- /* (for testing, change filename back to "emc_sprite dot pcx") */
- { "emc_sprite", "emc_players.pcx" },
+ /* (for testing, change filename back to "emc_players dot pcx") */
+ { "emc_sprite", "RocksEMC.pcx" },
#if 0
{ "emc_sprite.scale_up_factor", "2" },
#endif
{ "door_2.step_delay", "10" },
{ "door_2.anim_mode", "default" },
+#if DEBUG
+ { "game.level.x", "-1" },
+ { "game.level.y", "-1" },
+ { "game.gems.x", "-1" },
+ { "game.gems.y", "-1" },
+ { "game.bombs.x", "-1" },
+ { "game.bombs.y", "-1" },
+ { "game.keys.x", "-1" },
+ { "game.keys.y", "-1" },
+ { "game.score.x", "-1" },
+ { "game.score.y", "-1" },
+ { "game.time.x", "-1" },
+ { "game.time.y", "-1" },
+#if 0
+ { "game.tape.x", "-1" },
+ { "game.tape.y", "-1" },
+#endif
+#endif
+
{ "[player].boring_delay_fixed", "1000" },
{ "[player].boring_delay_random", "1000" },
{ "[player].sleeping_delay_fixed", "2000" },