rnd-20060802-1-src
[rocksndiamonds.git] / src / conf_gfx.c
index d5af705aa0ce291e8d66ad6c890c3e321f7b2b81..3421d9a578291aca6b78c30046a0a5b0aed54453 100644 (file)
@@ -3827,14 +3827,14 @@ struct ConfigInfo image_config[] =
 #if 1
   /* !!! TEMPORARILY STORED HERE -- PROBABLY TO BE CHANGED !!! */
 
-  /* (for testing, change filename back to "emc_object dot pcx") */
-  { "emc_object",                              "emc_objects.pcx"       },
+  /* (for testing, change filename back to "emc_objects dot pcx") */
+  { "emc_object",                              "RocksEMC.pcx"          },
 #if 0
   { "emc_object.scale_up_factor",              "2"                     },
 #endif
 
-  /* (for testing, change filename back to "emc_sprite dot pcx") */
-  { "emc_sprite",                              "emc_players.pcx"       },
+  /* (for testing, change filename back to "emc_players dot pcx") */
+  { "emc_sprite",                              "RocksEMC.pcx"          },
 #if 0
   { "emc_sprite.scale_up_factor",              "2"                     },
 #endif
@@ -4457,6 +4457,25 @@ struct ConfigInfo image_config[] =
   { "door_2.step_delay",                       "10"                    },
   { "door_2.anim_mode",                                "default"               },
 
+#if DEBUG
+  { "game.level.x",                            "-1"                    },
+  { "game.level.y",                            "-1"                    },
+  { "game.gems.x",                             "-1"                    },
+  { "game.gems.y",                             "-1"                    },
+  { "game.bombs.x",                            "-1"                    },
+  { "game.bombs.y",                            "-1"                    },
+  { "game.keys.x",                             "-1"                    },
+  { "game.keys.y",                             "-1"                    },
+  { "game.score.x",                            "-1"                    },
+  { "game.score.y",                            "-1"                    },
+  { "game.time.x",                             "-1"                    },
+  { "game.time.y",                             "-1"                    },
+#if 0
+  { "game.tape.x",                             "-1"                    },
+  { "game.tape.y",                             "-1"                    },
+#endif
+#endif
+
   { "[player].boring_delay_fixed",             "1000"                  },
   { "[player].boring_delay_random",            "1000"                  },
   { "[player].sleeping_delay_fixed",           "2000"                  },