added overlay touch buttons for in-game "stop" and "pause" buttons
[rocksndiamonds.git] / src / conf_gfx.c
index 5bb2817fc5a6b9c4b9fa76aa8dddf415e5ecf4e6..1741f8a05b7d499f1d25ab1727ed22a56b96e5f6 100644 (file)
@@ -6172,6 +6172,20 @@ struct ConfigInfo image_config[] =
   { "gfx.game.button.panel_sound_loops",       UNDEFINED_FILENAME      },
   { "gfx.game.button.panel_sound_simple",      UNDEFINED_FILENAME      },
 
+  { "gfx.game.button.touch_stop",              "RocksTouch.png"        },
+  { "gfx.game.button.touch_stop.x",            "210"                   },
+  { "gfx.game.button.touch_stop.y",            "120"                   },
+  { "gfx.game.button.touch_stop.width",                "60"                    },
+  { "gfx.game.button.touch_stop.height",       "60"                    },
+  { "gfx.game.button.touch_stop.pressed_xoffset", "-200"               },
+  { "gfx.game.button.touch_pause",             "RocksTouch.png"        },
+  { "gfx.game.button.touch_pause.x",           "270"                   },
+  { "gfx.game.button.touch_pause.y",           "120"                   },
+  { "gfx.game.button.touch_pause.width",       "60"                    },
+  { "gfx.game.button.touch_pause.height",      "60"                    },
+  { "gfx.game.button.touch_pause.pressed_xoffset", "-200"              },
+  { "gfx.game.button.touch_pause.active_yoffset", "60"                 },
+
   { "gfx.tape.button.eject",                   "RocksDoor.png"         },
   { "gfx.tape.button.eject.x",                 "305"                   },
   { "gfx.tape.button.eject.y",                 "357"                   },
@@ -9137,6 +9151,11 @@ struct ConfigInfo image_config[] =
   { "game.button.panel_sound_simple.x",                "-1"                    },
   { "game.button.panel_sound_simple.y",                "-1"                    },
 
+  { "game.button.touch_stop.x",                        "0"                     },
+  { "game.button.touch_stop.y",                        "0"                     },
+  { "game.button.touch_pause.x",               "-60"                   },
+  { "game.button.touch_pause.y",               "0"                     },
+
   { "tape.button.eject.x",                     "5"                     },
   { "tape.button.eject.y",                     "77"                    },
   { "tape.button.stop.x",                      "23"                    },