{ "border.draw_masked_when_fading", "true" },
- { "init.busy.x", "336" },
- { "init.busy.y", "280" },
+ { "init.busy.x", "-1" },
+ { "init.busy.y", "-1" },
{ "init.busy.align", "center" },
{ "init.busy.valign", "middle" },
{ "global.use_envelope_request", "false" },
+ { "game.graphics_engine_version", "-1" },
{ "game.forced_scroll_delay_value", "-1" },
{ "game.use_native_emc_graphics_engine", "false" },
{ "game.use_native_sp_graphics_engine", "true" },