added options for post delay for door actions
[rocksndiamonds.git] / src / conf_gfx.c
index b2859d1bd1c7fc231277af70559bf924f2dfd788..07525b6feea613fcf56754b7191a37697e701ffa 100644 (file)
@@ -6188,6 +6188,14 @@ struct ConfigInfo image_config[] =
   { "gfx.game.button.sound_simple.pressed_xoffset", "-100"             },
   { "gfx.game.button.sound_simple.active_yoffset", "-30"               },
 
+  { "gfx.game.button.panel_stop",              UNDEFINED_FILENAME      },
+  { "gfx.game.button.panel_pause",             UNDEFINED_FILENAME      },
+  { "gfx.game.button.panel_play",              UNDEFINED_FILENAME      },
+
+  { "gfx.game.button.panel_sound_music",       UNDEFINED_FILENAME      },
+  { "gfx.game.button.panel_sound_loops",       UNDEFINED_FILENAME      },
+  { "gfx.game.button.panel_sound_simple",      UNDEFINED_FILENAME      },
+
   { "gfx.tape.button.eject",                   "RocksDoor.png"         },
   { "gfx.tape.button.eject.x",                 "305"                   },
   { "gfx.tape.button.eject.y",                 "357"                   },
@@ -6381,7 +6389,7 @@ struct ConfigInfo image_config[] =
   { "font.title_2.width",                      "14"                    },
   { "font.title_2.height",                     "14"                    },
   { "font.title_2.SETUP",                      UNDEFINED_FILENAME      },
-  { "font.title_2.SETUP.clone_from",           "font.text_4"           },
+  { "font.title_2.SETUP.clone_from",           "font.text_2"           },
 
   { "font.menu_1",                             "RocksFontBig.png"      },
   { "font.menu_1.x",                           "0"                     },
@@ -8181,12 +8189,14 @@ struct ConfigInfo image_config[] =
   { "door_1.height",                           "-1"                    },
   { "door_1.step_offset",                      "2"                     },
   { "door_1.step_delay",                       "10"                    },
+  { "door_1.post_delay",                       "100"                   },
   { "door_1.anim_mode",                                "default"               },
 
   { "door_2.width",                            "-1"                    },
   { "door_2.height",                           "-1"                    },
   { "door_2.step_offset",                      "2"                     },
   { "door_2.step_delay",                       "10"                    },
+  { "door_2.post_delay",                       "100"                   },
   { "door_2.anim_mode",                                "default"               },
 
   { "game.panel.level_number.x",               "51"                    },
@@ -8991,6 +9001,19 @@ struct ConfigInfo image_config[] =
   { "game.button.sound_simple.x",              "65"                    },
   { "game.button.sound_simple.y",              "245"                   },
 
+  { "game.button.panel_stop.x",                        "-1"                    },
+  { "game.button.panel_stop.y",                        "-1"                    },
+  { "game.button.panel_pause.x",               "-1"                    },
+  { "game.button.panel_pause.y",               "-1"                    },
+  { "game.button.panel_play.x",                        "-1"                    },
+  { "game.button.panel_play.y",                        "-1"                    },
+  { "game.button.panel_sound_music.x",         "-1"                    },
+  { "game.button.panel_sound_music.y",         "-1"                    },
+  { "game.button.panel_sound_loops.x",         "-1"                    },
+  { "game.button.panel_sound_loops.y",         "-1"                    },
+  { "game.button.panel_sound_simple.x",                "-1"                    },
+  { "game.button.panel_sound_simple.y",                "-1"                    },
+
   { "tape.button.eject.x",                     "5"                     },
   { "tape.button.eject.y",                     "77"                    },
   { "tape.button.stop.x",                      "23"                    },