added active animation for bomb and mine in MM engine
[rocksndiamonds.git] / src / conf_gfx.c
index 28a22318586abec39305fef963acbdca7e79d346..b4789635243a7cb622ecc6ae8344291c72165c76 100644 (file)
@@ -5051,6 +5051,12 @@ struct ConfigInfo image_config[] =
   { "mm_bomb.xpos",                            "5"                     },
   { "mm_bomb.ypos",                            "2"                     },
   { "mm_bomb.frames",                          "1"                     },
+  { "mm_bomb.active",                          "RocksMM.png"           },
+  { "mm_bomb.active.xpos",                     "12"                    },
+  { "mm_bomb.active.ypos",                     "1"                     },
+  { "mm_bomb.active.frames",                   "3"                     },
+  { "mm_bomb.active.delay",                    "6"                     },
+  { "mm_bomb.active.anim_mode",                        "pingpong"              },
 
   { "mm_prism",                                        "RocksMM.png"           },
   { "mm_prism.xpos",                           "0"                     },
@@ -5747,6 +5753,12 @@ struct ConfigInfo image_config[] =
   { "df_mine.xpos",                            "4"                     },
   { "df_mine.ypos",                            "8"                     },
   { "df_mine.frames",                          "1"                     },
+  { "df_mine.active",                          "RocksDF.png"           },
+  { "df_mine.active.xpos",                     "3"                     },
+  { "df_mine.active.ypos",                     "8"                     },
+  { "df_mine.active.frames",                   "3"                     },
+  { "df_mine.active.delay",                    "6"                     },
+  { "df_mine.active.anim_mode",                        "pingpong"              },
 
   // (these are only defined as elements to support ".PANEL" definitions)
   { "graphic_1",                               UNDEFINED_FILENAME      },