swapped active/pressed logic for level set info button graphics
[rocksndiamonds.git] / src / conf_gfx.c
index fe2dd219f7d7b48d64c87352d15c3e158a95eefc..75bce21f6aa2db8d51ea35d6eca6107d40b7ac85 100644 (file)
@@ -6211,10 +6211,10 @@ struct ConfigInfo image_config[] =
 
   { "menu.button_levelset_info",               UNDEFINED_FILENAME      },
   { "menu.button_levelset_info.clone_from",    "envelope_1"            },
-  { "menu.button_levelset_info.active",                UNDEFINED_FILENAME      },
-  { "menu.button_levelset_info.active.clone_from", "envelope_1.collecting" },
   { "menu.button_levelset_info.pressed",       UNDEFINED_FILENAME      },
-  { "menu.button_levelset_info.pressed.clone_from", "envelope_1"       },
+  { "menu.button_levelset_info.pressed.clone_from", "envelope_1.collecting" },
+  { "menu.button_levelset_info.active",                UNDEFINED_FILENAME      },
+  { "menu.button_levelset_info.active.clone_from", "envelope_1"                },
 
   { "menu.button_switch_ecs_aga",              UNDEFINED_FILENAME      },
   { "menu.button_switch_ecs_aga.active",       UNDEFINED_FILENAME      },