rnd-20031202-1-src
[rocksndiamonds.git] / src / conf_e2s.c
index e858c30bd450e1a1cb82fe6fc58d1051b1c6cb0c..9b293d5b5424e4a3389c003425e5b260f26ee29e 100644 (file)
@@ -28,6 +28,46 @@ static struct
 }
 element_to_sound[] =
 {
+  {
+    EL_DEFAULT, TRUE,                          ACTION_DIGGING,
+    SND_CLASS_DEFAULT_DIGGING
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_COLLECTING,
+    SND_CLASS_DEFAULT_COLLECTING
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_SNAPPING,
+    SND_CLASS_DEFAULT_SNAPPING
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_PUSHING,
+    SND_CLASS_DEFAULT_PUSHING
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_IMPACT,
+    SND_CLASS_DEFAULT_IMPACT
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_WALKING,
+    SND_CLASS_DEFAULT_WALKING
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_PASSING,
+    SND_CLASS_DEFAULT_PASSING
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_DYING,
+    SND_CLASS_DEFAULT_DYING
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_EXPLODING,
+    SND_CLASS_DEFAULT_EXPLODING
+  },
+  {
+    EL_SP_DEFAULT, TRUE,                       ACTION_EXPLODING,
+    SND_CLASS_SP_DEFAULT_EXPLODING
+  },
   {
     EL_BD_DIAMOND, FALSE,                      ACTION_COLLECTING,
     SND_BD_DIAMOND_COLLECTING
@@ -144,6 +184,10 @@ element_to_sound[] =
     EL_SP_EXIT_CLOSED, TRUE,                   ACTION_OPENING,
     SND_CLASS_SP_EXIT_OPENING
   },
+  {
+    EL_SP_EXIT_CLOSED, TRUE,                   ACTION_CLOSING,
+    SND_CLASS_SP_EXIT_CLOSING
+  },
   {
     EL_SP_SNIKSNAK, FALSE,                     ACTION_MOVING,
     SND_SP_SNIKSNAK_MOVING
@@ -185,20 +229,20 @@ element_to_sound[] =
     SND_CLASS_SOKOBAN_EMPTYING
   },
   {
-    EL_EMPTY_SPACE, FALSE,                     ACTION_DIGGING,
-    SND_EMPTY_SPACE_DIGGING
+    EL_PLAYER_1, TRUE,                         ACTION_MOVING,
+    SND_CLASS_PLAYER_MOVING
   },
   {
     EL_SAND, FALSE,                            ACTION_DIGGING,
     SND_SAND_DIGGING
   },
   {
-    EL_EMERALD, FALSE,                         ACTION_COLLECTING,
-    SND_EMERALD_COLLECTING
+    EL_EMERALD, TRUE,                          ACTION_COLLECTING,
+    SND_CLASS_EMERALD_COLLECTING
   },
   {
-    EL_EMERALD, FALSE,                         ACTION_IMPACT,
-    SND_EMERALD_IMPACT
+    EL_EMERALD, TRUE,                          ACTION_IMPACT,
+    SND_CLASS_EMERALD_IMPACT
   },
   {
     EL_DIAMOND, FALSE,                         ACTION_COLLECTING,
@@ -208,6 +252,10 @@ element_to_sound[] =
     EL_DIAMOND, FALSE,                         ACTION_IMPACT,
     SND_DIAMOND_IMPACT
   },
+  {
+    EL_DIAMOND_BREAKING, FALSE,                        -1,
+    SND_DIAMOND_BREAKING
+  },
   {
     EL_DIAMOND, FALSE,                         ACTION_BREAKING,
     SND_DIAMOND_BREAKING
@@ -253,11 +301,11 @@ element_to_sound[] =
     SND_CLASS_DYNAMITE_ACTIVE
   },
   {
-    EL_KEY_OBSOLETE, TRUE,                     ACTION_COLLECTING,
+    EL_KEY_1, TRUE,                            ACTION_COLLECTING,
     SND_CLASS_KEY_COLLECTING
   },
   {
-    EL_GATE_1_CLOSED, TRUE,                    ACTION_PASSING,
+    EL_GATE_1, TRUE,                           ACTION_PASSING,
     SND_CLASS_GATE_PASSING
   },
   {
@@ -352,6 +400,10 @@ element_to_sound[] =
     EL_EXIT_CLOSED, TRUE,                      ACTION_OPENING,
     SND_CLASS_EXIT_OPENING
   },
+  {
+    EL_EXIT_CLOSED, TRUE,                      ACTION_CLOSING,
+    SND_CLASS_EXIT_CLOSING
+  },
   {
     EL_EXIT_CLOSED, TRUE,                      ACTION_PASSING,
     SND_CLASS_EXIT_PASSING
@@ -417,8 +469,16 @@ element_to_sound[] =
     SND_CRYSTAL_IMPACT
   },
   {
-    EL_ENVELOPE, FALSE,                                ACTION_COLLECTING,
-    SND_ENVELOPE_COLLECTING
+    EL_ENVELOPE_1, TRUE,                       ACTION_COLLECTING,
+    SND_CLASS_ENVELOPE_COLLECTING
+  },
+  {
+    EL_ENVELOPE_1, TRUE,                       ACTION_OPENING,
+    SND_CLASS_ENVELOPE_OPENING
+  },
+  {
+    EL_ENVELOPE_1, TRUE,                       ACTION_CLOSING,
+    SND_CLASS_ENVELOPE_CLOSING
   },
   {
     EL_INVISIBLE_SAND, FALSE,                  ACTION_DIGGING,
@@ -541,8 +601,8 @@ element_to_sound[] =
     SND_TRAP_ACTIVATING
   },
   {
-    EL_TUBE_ANY, TRUE,                         ACTION_PASSING,
-    SND_CLASS_TUBE_PASSING
+    EL_TUBE_ANY, TRUE,                         ACTION_WALKING,
+    SND_CLASS_TUBE_WALKING
   },
   {
     EL_SPEED_PILL, FALSE,                      ACTION_COLLECTING,
@@ -676,10 +736,6 @@ element_to_sound[] =
     EL_DRAGON, FALSE,                          ACTION_ATTACKING,
     SND_DRAGON_ATTACKING
   },
-  {
-    EL_PLAYER_OBSOLETE, TRUE,                  ACTION_DYING,
-    SND_CLASS_PLAYER_DYING
-  },
   {
     -1, -1,                                    -1,
     -1