}
element_to_sound[] =
{
+ {
+ EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_DIGGING,
+ SND_CLASS_DEFAULT_DIGGING
+ },
+ {
+ EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_COLLECTING,
+ SND_CLASS_DEFAULT_COLLECTING
+ },
+ {
+ EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_SNAPPING,
+ SND_CLASS_DEFAULT_SNAPPING
+ },
+ {
+ EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_PUSHING,
+ SND_CLASS_DEFAULT_PUSHING
+ },
+ {
+ EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_IMPACT,
+ SND_CLASS_DEFAULT_IMPACT
+ },
+ {
+ EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_PASSING,
+ SND_CLASS_DEFAULT_PASSING
+ },
+ {
+ EL_INTERNAL_DEFAULT_ELEMENT, TRUE, ACTION_EXPLODING,
+ SND_CLASS_DEFAULT_EXPLODING
+ },
{
EL_BD_DIAMOND, FALSE, ACTION_COLLECTING,
SND_BD_DIAMOND_COLLECTING
EL_DIAMOND, FALSE, ACTION_IMPACT,
SND_DIAMOND_IMPACT
},
+ {
+ EL_DIAMOND_BREAKING, FALSE, -1,
+ SND_DIAMOND_BREAKING
+ },
{
EL_DIAMOND, FALSE, ACTION_BREAKING,
SND_DIAMOND_BREAKING