rnd-20030616-1-src
[rocksndiamonds.git] / src / conf_e2s.c
index e858c30bd450e1a1cb82fe6fc58d1051b1c6cb0c..6eb4590233328c519aff73d569b383a110a00e61 100644 (file)
@@ -28,6 +28,42 @@ static struct
 }
 element_to_sound[] =
 {
+  {
+    EL_DEFAULT, TRUE,                          ACTION_DIGGING,
+    SND_CLASS_DEFAULT_DIGGING
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_COLLECTING,
+    SND_CLASS_DEFAULT_COLLECTING
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_SNAPPING,
+    SND_CLASS_DEFAULT_SNAPPING
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_PUSHING,
+    SND_CLASS_DEFAULT_PUSHING
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_IMPACT,
+    SND_CLASS_DEFAULT_IMPACT
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_PASSING,
+    SND_CLASS_DEFAULT_PASSING
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_DYING,
+    SND_CLASS_DEFAULT_DYING
+  },
+  {
+    EL_DEFAULT, TRUE,                          ACTION_EXPLODING,
+    SND_CLASS_DEFAULT_EXPLODING
+  },
+  {
+    EL_SP_DEFAULT, TRUE,                       ACTION_EXPLODING,
+    SND_CLASS_SP_DEFAULT_EXPLODING
+  },
   {
     EL_BD_DIAMOND, FALSE,                      ACTION_COLLECTING,
     SND_BD_DIAMOND_COLLECTING
@@ -208,6 +244,10 @@ element_to_sound[] =
     EL_DIAMOND, FALSE,                         ACTION_IMPACT,
     SND_DIAMOND_IMPACT
   },
+  {
+    EL_DIAMOND_BREAKING, FALSE,                        -1,
+    SND_DIAMOND_BREAKING
+  },
   {
     EL_DIAMOND, FALSE,                         ACTION_BREAKING,
     SND_DIAMOND_BREAKING
@@ -257,7 +297,7 @@ element_to_sound[] =
     SND_CLASS_KEY_COLLECTING
   },
   {
-    EL_GATE_1_CLOSED, TRUE,                    ACTION_PASSING,
+    EL_GATE_1, TRUE,                           ACTION_PASSING,
     SND_CLASS_GATE_PASSING
   },
   {
@@ -676,10 +716,6 @@ element_to_sound[] =
     EL_DRAGON, FALSE,                          ACTION_ATTACKING,
     SND_DRAGON_ATTACKING
   },
-  {
-    EL_PLAYER_OBSOLETE, TRUE,                  ACTION_DYING,
-    SND_CLASS_PLAYER_DYING
-  },
   {
     -1, -1,                                    -1,
     -1