changed global animations (esp. toons) to be controlled by game mode
[rocksndiamonds.git] / src / cartoons.h
index 44cfb6d21582bb4aac46242149271c348f450699..2b7680d113c528660ad15dca189b35c6a5e46153 100644 (file)
@@ -1,19 +1,32 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* cartoons.h                                               *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// cartoons.h
+// ============================================================================
 
 #ifndef CARTOONS_H
 #define CARTOONS_H
 
+
+/* values for global animations */
+#define ANIM_STATE_INACTIVE    0
+#define ANIM_STATE_RESTART     (1 << 0)
+#define ANIM_STATE_WAITING     (1 << 1)
+#define ANIM_STATE_RUNNING     (1 << 2)
+
+
 void InitToons(void);
+void InitGlobalAnimations(void);
+
+void DrawGlobalAnim(int);
+
+void InitAnimation(void);
+void StopAnimation(void);
+void DoAnimation(void);
 
 #endif