boolean ToonNeedsRedraw()
{
+#if 1
return TRUE;
+#else
+ return (game_status == GAME_MODE_INFO ||
+ game_status == GAME_MODE_LEVELS ||
+ game_status == GAME_MODE_SETUP ||
+ (game_status == GAME_MODE_MAIN &&
+ ((redraw_mask & REDRAW_MICROLEVEL) ||
+ (redraw_mask & REDRAW_MICROLABEL))));
+#endif
}
void InitToons()
int num_toons = MAX_NUM_TOONS;
int i;
- if (global.num_toons >= 0 && global.num_toons < MAX_NUM_TOONS)
+ if (global.num_toons > 0 && global.num_toons < MAX_NUM_TOONS)
num_toons = global.num_toons;
- for (i = 0; i < num_toons; i++)
+ for (i=0; i < num_toons; i++)
{
int graphic = IMG_TOON_1 + i;
struct FileInfo *image = getImageListEntryFromImageID(graphic);