rnd-19980918
[rocksndiamonds.git] / src / cartoons.c
index a295844ff733f9febfcf6fab182ea0c0b5e734b0..b8efebf3b9a2c4358a91709d016433b5daac5089 100644 (file)
@@ -125,18 +125,30 @@ void HandleAnimation(int mode)
       reset_delay = TRUE;
 
       /* Fill empty backbuffer for animation functions */
-      if (direct_draw_on && game_status==PLAYING)
+      if (direct_draw_on && game_status == PLAYING)
       {
        int xx,yy;
 
-       drawto_field = backbuffer;
+       SetDrawtoField(DRAW_BACKBUFFER);
 
        for(xx=0;xx<SCR_FIELDX;xx++)
          for(yy=0;yy<SCR_FIELDY;yy++)
            DrawScreenField(xx,yy);
        DrawPlayerField();
 
-       drawto_field = window;
+       SetDrawtoField(DRAW_DIRECT);
+      }
+
+      if (soft_scrolling_on && game_status == PLAYING)
+      {
+       int fx = FX, fy = FY;
+
+        fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
+        fy += (PlayerMovDir & (MV_UP|MV_DOWN)    ? ScreenMovPos : 0);
+
+       XCopyArea(display,fieldbuffer,backbuffer,gc,
+                 fx,fy, SXSIZE,SYSIZE,
+                 SX,SY);
       }
 
       return;
@@ -144,7 +156,7 @@ void HandleAnimation(int mode)
     case ANIM_CONTINUE:
       break;
     case ANIM_STOP:
-      redraw_mask |= REDRAW_FIELD;
+      redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
 
       /* Redraw background even when in direct drawing mode */
       draw_mode = direct_draw_on;
@@ -163,13 +175,13 @@ void HandleAnimation(int mode)
   if (reset_delay)
   {
     animstart_delay = Counter();
-    animstart_delay_value = SimpleRND(500);
+    animstart_delay_value = SimpleRND(3000);
     reset_delay = FALSE;
   }
 
   if (anim_restart)
   {
-    if (!DelayReached(&animstart_delay,animstart_delay_value))
+    if (!DelayReached(&animstart_delay, animstart_delay_value))
       return;
 
     toon_nr = SimpleRND(NUM_TOONS);
@@ -220,7 +232,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart)
       JUMPER_FPS,
       JUMPER_STEPSIZE,
       ANIM_NORMAL,
-      ANIMDIR_LEFT,
+      ANIMDIR_RIGHT,
       ANIMPOS_DOWN
     },
     {
@@ -394,7 +406,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart)
   {
     horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
     vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
-    anim_delay_value = 100/anim->frames_per_second;
+    anim_delay_value = 1000/anim->frames_per_second;
     frame = 0;
 
     if (horiz_move)
@@ -449,7 +461,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart)
       pos_y >=  FULL_SYSIZE  + anim->stepsize)
     return(TRUE);
 
-  if (!DelayReached(&anim_delay,anim_delay_value))
+  if (!DelayReached(&anim_delay, anim_delay_value))
   {
     if (game_status==HELPSCREEN && !restart)
       DrawAnim(anim_pixmap,anim_clip_gc,