added drawing global animations below and above masked screen border
[rocksndiamonds.git] / src / cartoons.c
index 035c9d7e2f123b2c6ba9f9107c94a002e867e3ca..b2f2eb2b8f4ca5528a8d79f1a1b8b64f16c3a419 100644 (file)
 #include "tools.h"
 
 
-/* values for global animation definition */
-#define NUM_GLOBAL_ANIMS_AND_TOONS     (NUM_GLOBAL_ANIMS + 1)
+/* values for global toon animation definition */
+#define NUM_GLOBAL_TOON_ANIMS          1
+#define NUM_GLOBAL_TOON_PARTS          MAX_NUM_TOONS
+
+/* values for global animation definition (including toons) */
+#define NUM_GLOBAL_ANIMS_AND_TOONS     (NUM_GLOBAL_ANIMS +             \
+                                        NUM_GLOBAL_TOON_ANIMS)
 #define NUM_GLOBAL_ANIM_PARTS_AND_TOONS        MAX(NUM_GLOBAL_ANIM_PARTS_ALL,  \
-                                           MAX_NUM_TOONS)
+                                           NUM_GLOBAL_TOON_PARTS)
 
 struct GlobalAnimPartControlInfo
 {
@@ -29,20 +34,25 @@ struct GlobalAnimPartControlInfo
   struct GraphicInfo graphic_info;
   struct GraphicInfo control_info;
 
+  int viewport_x;
+  int viewport_y;
+  int viewport_width;
+  int viewport_height;
+
   int x, y;
   int step_xoffset, step_yoffset;
 
-  boolean restart;
-  boolean waiting;
-  boolean running;
-
   unsigned int initial_anim_sync_frame;
-  unsigned int step_frames, step_frames_value;
   unsigned int step_delay, step_delay_value;
 
-  unsigned int init_delay, init_delay_value;
-  unsigned int anim_delay, anim_delay_value;
-  unsigned int post_delay, post_delay_value;
+  int init_delay_counter;
+  int anim_delay_counter;
+  int post_delay_counter;
+
+  int drawing_stage;
+
+  int state;
+  int last_game_status;
 };
 
 struct GlobalAnimMainControlInfo
@@ -61,11 +71,9 @@ struct GlobalAnimMainControlInfo
 
   boolean has_base;
 
-  boolean restart;
-  boolean waiting;
-  boolean running;
+  int init_delay_counter;
 
-  unsigned int init_delay, init_delay_value;
+  int state;
 };
 
 struct GlobalAnimControlInfo
@@ -185,12 +193,9 @@ static void InitToonControls()
 
   anim->has_base = FALSE;
 
-  anim->restart = FALSE;
-  anim->waiting = FALSE;
-  anim->running = FALSE;
+  anim->init_delay_counter = 0;
 
-  anim->init_delay = 0;
-  anim->init_delay_value = 0;
+  anim->state = ANIM_STATE_INACTIVE;
 
   part_nr = 0;
 
@@ -215,16 +220,14 @@ static void InitToonControls()
     part->control_info.x = ARG_UNDEFINED_VALUE;
     part->control_info.y = ARG_UNDEFINED_VALUE;
 
-    part->restart = FALSE;
-    part->waiting = FALSE;
-    part->running = FALSE;
-
-    part->step_frames = 0;
-    part->step_frames_value = graphic_info[control].step_frames;
+    part->initial_anim_sync_frame = 0;
 
     part->step_delay = 0;
     part->step_delay_value = graphic_info[control].step_delay;
 
+    part->state = ANIM_STATE_INACTIVE;
+    part->last_game_status = -1;
+
     anim->num_parts++;
     part_nr++;
   }
@@ -274,12 +277,9 @@ void InitGlobalAnimControls()
 
       anim->has_base = FALSE;
 
-      anim->restart = FALSE;
-      anim->waiting = FALSE;
-      anim->running = FALSE;
+      anim->init_delay_counter = 0;
 
-      anim->init_delay = 0;
-      anim->init_delay_value = 0;
+      anim->state = ANIM_STATE_INACTIVE;
 
       part_nr = 0;
 
@@ -306,16 +306,14 @@ void InitGlobalAnimControls()
        part->graphic_info = graphic_info[graphic];
        part->control_info = graphic_info[control];
 
-       part->restart = FALSE;
-       part->waiting = FALSE;
-       part->running = FALSE;
-
-       part->step_frames = 0;
-       part->step_frames_value = graphic_info[control].step_frames;
+       part->initial_anim_sync_frame = 0;
 
        part->step_delay = 0;
        part->step_delay_value = graphic_info[control].step_delay;
 
+       part->state = ANIM_STATE_INACTIVE;
+       part->last_game_status = -1;
+
        if (p < GLOBAL_ANIM_ID_PART_BASE)
        {
          anim->num_parts++;
@@ -339,7 +337,7 @@ void InitGlobalAnimControls()
   InitToonControls();
 }
 
-void DrawGlobalAnim()
+void DrawGlobalAnimExt(int drawing_stage)
 {
   int mode_nr;
 
@@ -349,7 +347,8 @@ void DrawGlobalAnim()
   if (!do_animations || !setup.toons)
     return;
 
-  DoAnimationExt();
+  if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1)
+    DoAnimationExt();
 
   for (mode_nr = 0; mode_nr < NUM_SPECIAL_GFX_ARGS; mode_nr++)
   {
@@ -367,7 +366,7 @@ void DrawGlobalAnim()
       int part_first, part_last;
       int part_nr;
 
-      if (!anim->running)
+      if (!(anim->state & ANIM_STATE_RUNNING))
        continue;
 
       part_first = part_last = anim->active_part_nr;
@@ -395,7 +394,10 @@ void DrawGlobalAnim()
        int sync_frame;
        int frame;
 
-       if (!part->running)
+       if (!(part->state & ANIM_STATE_RUNNING))
+         continue;
+
+       if (part->drawing_stage != drawing_stage)
          continue;
 
        if (part->x < 0)
@@ -404,8 +406,8 @@ void DrawGlobalAnim()
          width += part->x;
          cut_x = -part->x;
        }
-       else if (part->x > FULL_SXSIZE - g->width)
-         width -= (part->x - (FULL_SXSIZE - g->width));
+       else if (part->x > part->viewport_width - g->width)
+         width -= (part->x - (part->viewport_width - g->width));
 
        if (part->y < 0)
        {
@@ -413,11 +415,11 @@ void DrawGlobalAnim()
          height += part->y;
          cut_y = -part->y;
        }
-       else if (part->y > FULL_SYSIZE - g->height)
-         height -= (part->y - (FULL_SYSIZE - g->height));
+       else if (part->y > part->viewport_height - g->height)
+         height -= (part->y - (part->viewport_height - g->height));
 
-       dst_x += REAL_SX;
-       dst_y += REAL_SY;
+       dst_x += part->viewport_x;
+       dst_y += part->viewport_y;
 
        sync_frame = anim_sync_frame - part->initial_anim_sync_frame;
        frame = getAnimationFrame(g->anim_frames, g->anim_delay,
@@ -437,22 +439,102 @@ void DrawGlobalAnim()
   }
 }
 
-boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
-                             boolean restart)
+void DrawGlobalAnim(int drawing_stage)
+{
+  if (!do_animations || !setup.toons)
+    return;
+
+  DrawGlobalAnimExt(drawing_stage);
+}
+
+boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part)
+{
+  int viewport_x;
+  int viewport_y;
+  int viewport_width;
+  int viewport_height;
+  boolean changed = FALSE;
+
+  if (part->last_game_status == game_status)
+    return FALSE;
+
+  part->last_game_status = game_status;
+
+  part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_1;
+
+  if (part->control_info.class == get_hash_from_key("window") ||
+      part->control_info.class == get_hash_from_key("border"))
+  {
+    viewport_x = 0;
+    viewport_y = 0;
+    viewport_width  = WIN_XSIZE;
+    viewport_height = WIN_YSIZE;
+
+    part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2;
+  }
+  else if (part->control_info.class == get_hash_from_key("door_1"))
+  {
+    viewport_x = DX;
+    viewport_y = DY;
+    viewport_width  = DXSIZE;
+    viewport_height = DYSIZE;
+  }
+  else if (part->control_info.class == get_hash_from_key("door_2"))
+  {
+    viewport_x = VX;
+    viewport_y = VY;
+    viewport_width  = VXSIZE;
+    viewport_height = VYSIZE;
+  }
+  else         // default: "playfield"
+  {
+    viewport_x = REAL_SX;
+    viewport_y = REAL_SY;
+    viewport_width  = FULL_SXSIZE;
+    viewport_height = FULL_SYSIZE;
+  }
+
+  if (viewport_x != part->viewport_x ||
+      viewport_y != part->viewport_y ||
+      viewport_width  != part->viewport_width ||
+      viewport_height != part->viewport_height)
+  {
+    part->viewport_x = viewport_x;
+    part->viewport_y = viewport_y;
+    part->viewport_width  = viewport_width;
+    part->viewport_height = viewport_height;
+
+    changed = TRUE;
+  }
+
+  return changed;
+}
+
+int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
 {
   struct GraphicInfo *g = &part->graphic_info;
   struct GraphicInfo *c = &part->control_info;
+  boolean viewport_changed = SetGlobalAnimPart_Viewport(part);
 
-  if (restart)
+  if (viewport_changed)
+    state |= ANIM_STATE_RESTART;
+
+  if (state & ANIM_STATE_RESTART)
   {
     ResetDelayCounterExt(&part->step_delay, anim_sync_frame);
 
-    part->initial_anim_sync_frame = (g->anim_global_sync ? 0 : anim_sync_frame);
-    part->step_frames = 0;
+    part->init_delay_counter =
+      (c->init_delay_fixed + GetSimpleRandom(c->init_delay_random));
+
+    part->anim_delay_counter =
+      (c->anim_delay_fixed + GetSimpleRandom(c->anim_delay_random));
+
+    part->initial_anim_sync_frame =
+      (g->anim_global_sync ? 0 : anim_sync_frame + part->init_delay_counter);
 
     if (c->direction & MV_HORIZONTAL)
     {
-      int pos_bottom = FULL_SYSIZE - g->height;
+      int pos_bottom = part->viewport_height - g->height;
 
       if (c->position == POS_TOP)
        part->y = 0;
@@ -475,14 +557,14 @@ boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
       else
       {
        part->step_xoffset = -c->step_offset;
-       part->x = FULL_SXSIZE + part->step_xoffset;
+       part->x = part->viewport_width + part->step_xoffset;
       }
 
       part->step_yoffset = 0;
     }
     else if (c->direction & MV_VERTICAL)
     {
-      int pos_right = FULL_SXSIZE - g->width;
+      int pos_right = part->viewport_width - g->width;
 
       if (c->position == POS_LEFT)
        part->x = 0;
@@ -499,7 +581,7 @@ boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
       else
       {
        part->step_yoffset = -c->step_offset;
-       part->y = FULL_SYSIZE + part->step_yoffset;
+       part->y = part->viewport_height + part->step_yoffset;
       }
 
       part->step_xoffset = 0;
@@ -524,19 +606,48 @@ boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
       part->step_yoffset = c->step_yoffset;
   }
 
-  if ((part->x <= -g->width    && part->step_xoffset <= 0) ||
-      (part->x >=  FULL_SXSIZE && part->step_xoffset >= 0) ||
-      (part->y <= -g->height   && part->step_yoffset <= 0) ||
-      (part->y >=  FULL_SYSIZE && part->step_yoffset >= 0))
-    return TRUE;
+  if (part->init_delay_counter > 0)
+  {
+    part->init_delay_counter--;
+
+    return ANIM_STATE_WAITING;
+  }
+
+  if ((part->x <= -g->width              && part->step_xoffset <= 0) ||
+      (part->x >=  part->viewport_width  && part->step_xoffset >= 0) ||
+      (part->y <= -g->height             && part->step_yoffset <= 0) ||
+      (part->y >=  part->viewport_height && part->step_yoffset >= 0))
+    return ANIM_STATE_RESTART;
+
+  if (part->anim_delay_counter > 0)
+  {
+    part->anim_delay_counter--;
+
+    if (part->anim_delay_counter == 0)
+    {
+      part->post_delay_counter =
+       (c->post_delay_fixed + GetSimpleRandom(c->post_delay_random));
+
+      if (part->post_delay_counter > 0)
+       return ANIM_STATE_RUNNING;
+
+      return ANIM_STATE_RESTART | ANIM_STATE_RUNNING;
+    }
+  }
+
+  if (part->post_delay_counter > 0)
+  {
+    part->post_delay_counter--;
+
+    if (part->post_delay_counter == 0)
+      return ANIM_STATE_RESTART;
 
-  if (part->step_frames_value != ARG_UNDEFINED_VALUE &&
-      part->step_frames >= part->step_frames_value)
-    return TRUE;
+    return ANIM_STATE_WAITING;
+  }
 
   if (!DelayReachedExt(&part->step_delay, part->step_delay_value,
                       anim_sync_frame))
-    return FALSE;
+    return ANIM_STATE_RUNNING;
 
 #if 0
   {
@@ -553,16 +664,13 @@ boolean HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part,
   part->x += part->step_xoffset;
   part->y += part->step_yoffset;
 
-  part->step_frames++;
-
-  return FALSE;
+  return ANIM_STATE_RUNNING;
 }
 
 void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
 {
   struct GlobalAnimPartControlInfo *part;
   struct GraphicInfo *c = &anim->control_info;
-  struct GraphicInfo *cp;
   boolean skip = FALSE;
 
 #if 0
@@ -577,16 +685,16 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
          action == ANIM_CONTINUE ? "ANIM_CONTINUE" :
          action == ANIM_STOP ? "ANIM_STOP" : "(should not happen)"),
         anim->nr,
-        anim->restart, anim->waiting, anim->running,
+        anim->state & ANIM_STATE_RESTART,
+        anim->state & ANIM_STATE_WAITING,
+        anim->state & ANIM_STATE_RUNNING,
         anim->num_parts);
 #endif
 
   switch (action)
   {
     case ANIM_START:
-      anim->restart = TRUE;
-      anim->waiting = FALSE;
-      anim->running = FALSE;
+      anim->state = ANIM_STATE_RESTART;
       anim->part_counter = 0;
       anim->active_part_nr = 0;
       skip = TRUE;
@@ -594,17 +702,13 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
       break;
 
     case ANIM_CONTINUE:
-      if (!anim->restart &&
-         !anim->waiting &&
-         !anim->running)
+      if (anim->state == ANIM_STATE_INACTIVE)
        skip = TRUE;
 
       break;
 
     case ANIM_STOP:
-      anim->restart = FALSE;
-      anim->waiting = FALSE;
-      anim->running = FALSE;
+      anim->state = ANIM_STATE_INACTIVE;
       skip = TRUE;
 
       break;
@@ -626,32 +730,24 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
     for (i = 0; i < num_parts; i++)
     {
       part = &anim->part[i];
-      cp = &part->control_info;
 
       switch (action)
       {
         case ANIM_START:
-         anim->running = TRUE;
-
-         part->restart = TRUE;
-         part->waiting = FALSE;
-         part->running = FALSE;
+         anim->state = ANIM_STATE_RUNNING;
+         part->state = ANIM_STATE_RESTART;
          skip = TRUE;
 
          break;
 
         case ANIM_CONTINUE:
-         if (!part->restart &&
-             !part->waiting &&
-             !part->running)
+         if (part->state == ANIM_STATE_INACTIVE)
            skip = TRUE;
 
          break;
 
         case ANIM_STOP:
-         part->restart = FALSE;
-         part->waiting = FALSE;
-         part->running = FALSE;
+         part->state = ANIM_STATE_INACTIVE;
          skip = TRUE;
 
          break;
@@ -663,48 +759,7 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
       if (skip)
        continue;
 
-      if (part->restart)
-      {
-#if 0
-       printf("::: RESTART %d.%d\n", part->anim_nr, part->nr);
-#endif
-
-       if (!part->waiting)
-       {
-#if 0
-         printf("::: WAITING %d.%d\n", part->anim_nr, part->nr);
-#endif
-
-         ResetDelayCounterExt(&part->init_delay, anim_sync_frame);
-
-         part->init_delay_value =
-           (cp->init_delay_fixed + GetSimpleRandom(cp->init_delay_random));
-
-         part->waiting = TRUE;
-       }
-
-       if (!DelayReachedExt(&part->init_delay, part->init_delay_value,
-                            anim_sync_frame))
-         return;
-
-#if 0
-       printf("::: RUNNING %d.%d\n", part->anim_nr, part->nr);
-#endif
-
-       part->waiting = FALSE;
-       part->running = TRUE;
-      }
-
-#if 0
-      printf("::: DO PART %d.%d [%d, %d, %d] [%d]\n", part->anim_nr, part->nr,
-            part->restart, part->waiting, part->running,
-            anim->running);
-#endif
-
-      part->restart = HandleGlobalAnim_Part(part, part->restart);
-
-      if (part->restart)
-       part->running = FALSE;
+      part->state = HandleGlobalAnim_Part(part, part->state);
     }
 
     return;
@@ -713,43 +768,17 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
   if (skip)
     return;
 
-  if (anim->restart && !anim->waiting)         // directly after restart
+  if (anim->state & ANIM_STATE_RESTART)                // directly after restart
     anim->active_part_nr = getGlobalAnimationPart(anim);
 
   part = &anim->part[anim->active_part_nr];
 
-  if (anim->restart)
-  {
-    if (!anim->waiting)
-    {
-      cp = &part->control_info;
-
-      ResetDelayCounterExt(&part->init_delay, anim_sync_frame);
-
-      part->init_delay_value =
-       (cp->init_delay_fixed + GetSimpleRandom(cp->init_delay_random));
-
-      anim->waiting = TRUE;
-    }
-
-    if (!DelayReachedExt(&part->init_delay, part->init_delay_value,
-                        anim_sync_frame))
-      return;
+  part->state = ANIM_STATE_RUNNING;
 
-    anim->waiting = FALSE;
-    anim->running = TRUE;
-  }
-
-  part->running = TRUE;
-
-  anim->restart = HandleGlobalAnim_Part(part, anim->restart);
-
-  if (anim->restart)
-  {
-    anim->running = FALSE;
+  anim->state = HandleGlobalAnim_Part(part, anim->state);
 
+  if (anim->state & ANIM_STATE_RESTART)
     anim->part_counter++;
-  }
 }
 
 void HandleGlobalAnim_Mode(struct GlobalAnimControlInfo *ctrl, int action)