static void PrepareBackbuffer()
{
- /* Fill empty backbuffer for animation functions */
+ if (game_status == GAME_MODE_PLAYING &&
+ level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ BlitScreenToBitmap_EM(backbuffer);
+
+ return;
+ }
+
+ /* fill empty backbuffer for animation functions */
if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
{
int xx, yy;
boolean ToonNeedsRedraw()
{
-#if 1
return TRUE;
-#else
- return (game_status == GAME_MODE_INFO ||
- game_status == GAME_MODE_LEVELS ||
- game_status == GAME_MODE_SETUP ||
- (game_status == GAME_MODE_MAIN &&
- ((redraw_mask & REDRAW_MICROLEVEL) ||
- (redraw_mask & REDRAW_MICROLABEL))));
-#endif
}
void InitToons()
for (i=0; i < num_toons; i++)
{
int graphic = IMG_TOON_1 + i;
- struct FileInfo *image = getImageListEntry(graphic);
+ struct FileInfo *image = getImageListEntryFromImageID(graphic);
toons[i].bitmap = graphic_info[graphic].bitmap;