added sound support for global animations
[rocksndiamonds.git] / src / cartoons.c
index 9b80de87e3ed2685a6da1247c970b6cb37f3c856..97e2ee43126ffbed0f9f91e3a66e6b68a9d21e7f 100644 (file)
 #define NUM_GLOBAL_ANIM_PARTS_AND_TOONS        MAX(NUM_GLOBAL_ANIM_PARTS_ALL,  \
                                            NUM_GLOBAL_TOON_PARTS)
 
-#define ANIM_CLASS_BIT_SUBMENU         0
-#define ANIM_CLASS_BIT_MENU            1
-#define ANIM_CLASS_BIT_TOONS           2
+#define ANIM_CLASS_BIT_TITLE_INITIAL   0
+#define ANIM_CLASS_BIT_TITLE           1
+#define ANIM_CLASS_BIT_SUBMENU         2
+#define ANIM_CLASS_BIT_MENU            3
+#define ANIM_CLASS_BIT_TOONS           4
 
-#define NUM_ANIM_CLASSES               3
+#define NUM_ANIM_CLASSES               5
 
 #define ANIM_CLASS_NONE                        0
+#define ANIM_CLASS_TITLE_INITIAL       (1 << ANIM_CLASS_BIT_TITLE_INITIAL)
+#define ANIM_CLASS_TITLE               (1 << ANIM_CLASS_BIT_TITLE)
 #define ANIM_CLASS_SUBMENU             (1 << ANIM_CLASS_BIT_SUBMENU)
 #define ANIM_CLASS_MENU                        (1 << ANIM_CLASS_BIT_MENU)
 #define ANIM_CLASS_TOONS               (1 << ANIM_CLASS_BIT_TOONS)
 
+#define ANIM_CLASS_TOONS_MENU          (ANIM_CLASS_TOONS |     \
+                                        ANIM_CLASS_MENU)
+
+#define ANIM_CLASS_TOONS_MENU_SUBMENU  (ANIM_CLASS_TOONS |     \
+                                        ANIM_CLASS_MENU  |     \
+                                        ANIM_CLASS_SUBMENU)
 
 struct GlobalAnimPartControlInfo
 {
@@ -42,7 +52,9 @@ struct GlobalAnimPartControlInfo
   int anim_nr;
   int mode_nr;
 
+  int sound;
   int graphic;
+
   struct GraphicInfo graphic_info;
   struct GraphicInfo control_info;
 
@@ -104,14 +116,24 @@ struct GameModeAnimClass
   int class;
 } game_mode_anim_classes_list[] =
 {
-  { GAME_MODE_LEVELS, ANIM_CLASS_TOONS | ANIM_CLASS_MENU | ANIM_CLASS_SUBMENU },
-  { GAME_MODE_LEVELNR,ANIM_CLASS_TOONS | ANIM_CLASS_MENU | ANIM_CLASS_SUBMENU },
-  { GAME_MODE_INFO,   ANIM_CLASS_TOONS | ANIM_CLASS_MENU | ANIM_CLASS_SUBMENU },
-  { GAME_MODE_SETUP,  ANIM_CLASS_TOONS | ANIM_CLASS_MENU | ANIM_CLASS_SUBMENU },
-  { GAME_MODE_MAIN,   ANIM_CLASS_TOONS | ANIM_CLASS_MENU                     },
-  { GAME_MODE_SCORES, ANIM_CLASS_TOONS                                       },
-
-  { -1,                      -1                                                      }
+  { GAME_MODE_TITLE_INITIAL_1,         ANIM_CLASS_TITLE_INITIAL        },
+  { GAME_MODE_TITLE_INITIAL_2,         ANIM_CLASS_TITLE_INITIAL        },
+  { GAME_MODE_TITLE_INITIAL_3,         ANIM_CLASS_TITLE_INITIAL        },
+  { GAME_MODE_TITLE_INITIAL_4,         ANIM_CLASS_TITLE_INITIAL        },
+  { GAME_MODE_TITLE_INITIAL_5,         ANIM_CLASS_TITLE_INITIAL        },
+  { GAME_MODE_TITLE_1,                 ANIM_CLASS_TITLE                },
+  { GAME_MODE_TITLE_2,                 ANIM_CLASS_TITLE                },
+  { GAME_MODE_TITLE_3,                 ANIM_CLASS_TITLE                },
+  { GAME_MODE_TITLE_4,                 ANIM_CLASS_TITLE                },
+  { GAME_MODE_TITLE_5,                 ANIM_CLASS_TITLE                },
+  { GAME_MODE_LEVELS,                  ANIM_CLASS_TOONS_MENU_SUBMENU   },
+  { GAME_MODE_LEVELNR,                 ANIM_CLASS_TOONS_MENU_SUBMENU   },
+  { GAME_MODE_INFO,                    ANIM_CLASS_TOONS_MENU_SUBMENU   },
+  { GAME_MODE_SETUP,                   ANIM_CLASS_TOONS_MENU_SUBMENU   },
+  { GAME_MODE_MAIN,                    ANIM_CLASS_TOONS_MENU           },
+  { GAME_MODE_SCORES,                  ANIM_CLASS_TOONS                },
+
+  { -1,                                        -1                              }
 };
 
 struct AnimClassGameMode
@@ -120,11 +142,13 @@ struct AnimClassGameMode
   int game_mode;
 } anim_class_game_modes_list[] =
 {
-  { ANIM_CLASS_BIT_SUBMENU,    GAME_MODE_PSEUDO_SUBMENU        },
-  { ANIM_CLASS_BIT_MENU,       GAME_MODE_PSEUDO_MENU           },
-  { ANIM_CLASS_BIT_TOONS,      GAME_MODE_PSEUDO_TOONS          },
+  { ANIM_CLASS_BIT_TITLE_INITIAL,      GAME_MODE_TITLE_INITIAL         },
+  { ANIM_CLASS_BIT_TITLE,              GAME_MODE_TITLE                 },
+  { ANIM_CLASS_BIT_SUBMENU,            GAME_MODE_PSEUDO_SUBMENU        },
+  { ANIM_CLASS_BIT_MENU,               GAME_MODE_PSEUDO_MENU           },
+  { ANIM_CLASS_BIT_TOONS,              GAME_MODE_PSEUDO_TOONS          },
 
-  { -1,                                -1                              }
+  { -1,                                        -1                              }
 };
 
 /* forward declaration for internal use */
@@ -319,7 +343,7 @@ void InitGlobalAnimControls()
 {
   int i, m, a, p;
   int mode_nr, anim_nr, part_nr;
-  int graphic, control;
+  int sound, graphic, control;
 
   anim_sync_frame = 0;
 
@@ -367,6 +391,7 @@ void InitGlobalAnimControls()
       {
        struct GlobalAnimPartControlInfo *part = &anim->part[part_nr];
 
+       sound   = global_anim_info[a].sound[p][m];
        graphic = global_anim_info[a].graphic[p][m];
        control = global_anim_info[ctrl_id].graphic[p][m];
 
@@ -379,9 +404,15 @@ void InitGlobalAnimControls()
               m, a, p, mode_nr, anim_nr, part_nr, control);
 #endif
 
+#if 0
+       printf("::: mode == %d, anim = %d, part = %d [%d, %d, %d] [%d]\n",
+              m, a, p, mode_nr, anim_nr, part_nr, sound);
+#endif
+
        part->nr = part_nr;
        part->anim_nr = anim_nr;
        part->mode_nr = mode_nr;
+       part->sound = sound;
        part->graphic = graphic;
        part->graphic_info = graphic_info[graphic];
        part->control_info = graphic_info[control];
@@ -677,6 +708,44 @@ boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part)
   return changed;
 }
 
+void PlayGlobalAnimSound(struct GlobalAnimPartControlInfo *part)
+{
+  int sound = part->sound;
+
+  if (sound == SND_UNDEFINED)
+    return;
+
+  if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+      (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+    return;
+
+  // !!! TODO: ADD STEREO POSITION FOR MOVING ANIMATIONS !!!
+  if (IS_LOOP_SOUND(sound))
+    PlaySoundLoop(sound);
+  else
+    PlaySound(sound);
+
+#if 0
+  printf("::: PLAY %d.%d.%d: %d\n",
+        part->anim_nr, part->nr, part->mode_nr, sound);
+#endif
+}
+
+void StopGlobalAnimSound(struct GlobalAnimPartControlInfo *part)
+{
+  int sound = part->sound;
+
+  if (sound == SND_UNDEFINED)
+    return;
+
+  StopSound(sound);
+
+#if 0
+  printf("::: STOP %d.%d.%d: %d\n",
+        part->anim_nr, part->nr, part->mode_nr, sound);
+#endif
+}
+
 int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
 {
   struct GraphicInfo *g = &part->graphic_info;
@@ -771,12 +840,18 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
       part->step_xoffset = c->step_xoffset;
     if (c->step_yoffset != ARG_UNDEFINED_VALUE)
       part->step_yoffset = c->step_yoffset;
+
+    if (part->init_delay_counter == 0)
+      PlayGlobalAnimSound(part);
   }
 
   if (part->init_delay_counter > 0)
   {
     part->init_delay_counter--;
 
+    if (part->init_delay_counter == 0)
+      PlayGlobalAnimSound(part);
+
     return ANIM_STATE_WAITING;
   }
 
@@ -796,6 +871,8 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
       if (part->post_delay_counter > 0)
        return ANIM_STATE_RUNNING;
 
+      StopGlobalAnimSound(part);
+
       return ANIM_STATE_RESTART;
     }
   }
@@ -812,6 +889,8 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
       if (part->post_delay_counter > 0)
        return ANIM_STATE_RUNNING;
 
+      StopGlobalAnimSound(part);
+
       // additional state "RUNNING" required to not skip drawing last frame
       return ANIM_STATE_RESTART | ANIM_STATE_RUNNING;
     }
@@ -821,6 +900,9 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state)
   {
     part->post_delay_counter--;
 
+    if (part->post_delay_counter == 0)
+      StopGlobalAnimSound(part);
+
     if (part->post_delay_counter == 0)
       return ANIM_STATE_RESTART;
 
@@ -894,6 +976,14 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action)
     case ANIM_STOP:
       anim->state = ANIM_STATE_INACTIVE;
 
+      {
+       int num_parts = anim->num_parts + (anim->has_base ? 1 : 0);
+       int i;
+
+       for (i = 0; i < num_parts; i++)
+         StopGlobalAnimSound(&anim->part[i]);
+      }
+
       return;
 
     default: