HandleGlobalAnim_Mode(&global_anim_ctrl[game_mode], action);
}
-void InitAnimation()
-{
-}
-
-void StopAnimation()
-{
-}
-
static void DoAnimationExt()
{
int i;
redraw_mask = REDRAW_ALL;
#endif
}
-
-void DoAnimation()
-{
- // HandleAnimation(ANIM_CONTINUE);
-
-#if 1
- // force screen redraw in next frame to continue drawing global animations
- redraw_mask = REDRAW_ALL;
-#endif
-}