rnd-20021129-2-src
[rocksndiamonds.git] / src / cartoons.c
index 5b38eb77bd401dc943f53dbaa8b57ed8be4405f4..5db44a296a82cd0805a61ad4ff9542aeb3ffea53 100644 (file)
 #define DWARF_Y                72
 #define DWARF2_Y       186
 #define DWARF_FRAMES   8
-#define DWARF_FPS      10
+#define DWARF_DELAY    5
 #define DWARF_STEPSIZE 4
 #define JUMPER_XSIZE   48
 #define JUMPER_YSIZE   56
 #define JUMPER_X       2
 #define JUMPER_Y       125
 #define JUMPER_FRAMES  8
-#define JUMPER_FPS     10
+#define JUMPER_DELAY   5
 #define JUMPER_STEPSIZE        4
 #define CLOWN_XSIZE    80
 #define CLOWN_YSIZE    110
 #define CLOWN_X                327
 #define CLOWN_Y                10
 #define CLOWN_FRAMES   1
-#define CLOWN_FPS      10
+#define CLOWN_DELAY    5
 #define CLOWN_STEPSIZE 4
 #define BIRD_XSIZE     32
 #define BIRD_YSIZE     30
 #define BIRD2_X                2
 #define BIRD2_Y                37
 #define BIRD_FRAMES    8
-#define BIRD_FPS       20
+#define BIRD_DELAY     2
 #define BIRD_STEPSIZE  4
 
-#define GAMETOON_XSIZE         TILEX
-#define GAMETOON_YSIZE         TILEY
-#define GAMETOON_FRAMES_4      4
-#define GAMETOON_FRAMES_8      8
-#define GAMETOON_FPS           20
-#define GAMETOON_STEPSIZE      4
-
 struct ToonInfo toons[NUM_TOONS] =
 {
   {
-    PIX_TOONS,
+    IMG_MENU_TOONS,
     DWARF_XSIZE, DWARF_YSIZE,
     DWARF_X, DWARF_Y,
     DWARF_FRAMES,
-    DWARF_FPS,
+    DWARF_DELAY,
     DWARF_STEPSIZE,
     ANIM_LOOP,
     ANIMDIR_RIGHT,
     ANIMPOS_DOWN
   },
   {
-    PIX_TOONS,
+    IMG_MENU_TOONS,
     DWARF_XSIZE, DWARF_YSIZE,
     DWARF_X, DWARF2_Y,
     DWARF_FRAMES,
-    DWARF_FPS,
+    DWARF_DELAY,
     DWARF_STEPSIZE,
     ANIM_LOOP,
     ANIMDIR_LEFT,
     ANIMPOS_DOWN
   },
   {
-    PIX_TOONS,
+    IMG_MENU_TOONS,
     JUMPER_XSIZE, JUMPER_YSIZE,
     JUMPER_X, JUMPER_Y,
     JUMPER_FRAMES,
-    JUMPER_FPS,
+    JUMPER_DELAY,
     JUMPER_STEPSIZE,
     ANIM_LOOP,
     ANIMDIR_RIGHT,
     ANIMPOS_DOWN
   },
   {
-    PIX_TOONS,
+    IMG_MENU_TOONS,
     CLOWN_XSIZE, CLOWN_YSIZE,
     CLOWN_X, CLOWN_Y,
     CLOWN_FRAMES,
-    CLOWN_FPS,
+    CLOWN_DELAY,
     CLOWN_STEPSIZE,
     ANIM_LOOP,
     ANIMDIR_UP,
     ANIMPOS_ANY
   },
   {
-    PIX_TOONS,
+    IMG_MENU_TOONS,
     BIRD_XSIZE, BIRD_YSIZE,
     BIRD1_X, BIRD1_Y,
     BIRD_FRAMES,
-    BIRD_FPS,
+    BIRD_DELAY,
     BIRD_STEPSIZE,
     ANIM_PINGPONG,
     ANIMDIR_RIGHT,
     ANIMPOS_UPPER
   },
   {
-    PIX_TOONS,
+    IMG_MENU_TOONS,
     BIRD_XSIZE, BIRD_YSIZE,
     BIRD2_X, BIRD2_Y,
     BIRD_FRAMES,
-    BIRD_FPS,
+    BIRD_DELAY,
     BIRD_STEPSIZE,
     ANIM_PINGPONG,
     ANIMDIR_LEFT,
     ANIMPOS_UPPER
   },
   {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_SPIELER1_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
+    IMG_PLAYER1_LEFT_MOVING,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
     ANIMDIR_LEFT,
     ANIMPOS_DOWN
   },
   {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_SPIELER1_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
+    IMG_PLAYER1_RIGHT_MOVING,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
     ANIMDIR_RIGHT,
     ANIMPOS_DOWN
   },
   {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_PINGUIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
+    IMG_PENGUIN_LEFT_MOVING,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
     ANIMDIR_LEFT,
     ANIMPOS_DOWN
   },
   {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_PINGUIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
+    IMG_PENGUIN_RIGHT_MOVING,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
     ANIMDIR_RIGHT,
     ANIMPOS_DOWN
   },
   {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_MOLE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
+    IMG_MOLE_LEFT_MOVING,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
     ANIMDIR_LEFT,
     ANIMPOS_DOWN
   },
   {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_MOLE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
+    IMG_MOLE_RIGHT_MOVING,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
     ANIMDIR_RIGHT,
     ANIMPOS_DOWN
   },
   {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_SCHWEIN_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
+    IMG_PIG_LEFT_MOVING,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
     ANIMDIR_LEFT,
     ANIMPOS_DOWN
   },
   {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_SCHWEIN_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
+    IMG_PIG_RIGHT_MOVING,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
     ANIMDIR_RIGHT,
     ANIMPOS_DOWN
   },
   {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_DRACHE_LEFT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
+    IMG_DRAGON_LEFT_MOVING,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
     ANIMDIR_LEFT,
     ANIMPOS_DOWN
   },
   {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_DRACHE_RIGHT - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_4,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
+    IMG_DRAGON_RIGHT_MOVING,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
     ANIMDIR_RIGHT,
     ANIMPOS_DOWN
   },
   {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_8,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
+    IMG_SATELLITE_MOVING,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
     ANIMDIR_LEFT,
     ANIMPOS_ANY
   },
   {
-    PIX_HEROES,
-    GAMETOON_XSIZE, GAMETOON_YSIZE,
-    ((GFX_SONDE - GFX_START_ROCKSHEROES) % HEROES_PER_LINE)*TILEX,
-    ((GFX_SONDE - GFX_START_ROCKSHEROES) / HEROES_PER_LINE)*TILEY,
-    GAMETOON_FRAMES_8,
-    GAMETOON_FPS,
-    GAMETOON_STEPSIZE,
-    ANIM_LOOP,
+    IMG_SATELLITE_MOVING,
+    -1, -1,
+    -1, -1,
+    -1,
+    -1,
+    -1,
+    -1,
     ANIMDIR_RIGHT,
     ANIMPOS_ANY
   },
@@ -310,7 +291,45 @@ boolean ToonNeedsRedraw()
 
 void InitToons()
 {
-  InitToonScreen(pix, bitmap_db_door,
+  int i;
+
+  for (i=0; i<NUM_TOONS; i++)
+  {
+    int graphic = toons[i].graphic;
+
+    toons[i].bitmap = new_graphic_info[graphic].bitmap;
+
+    if (toons[i].src_x == -1 && toons[i].src_y == -1)
+    {
+      int anim_frames = new_graphic_info[graphic].anim_frames;
+      int anim_delay = new_graphic_info[graphic].anim_delay;
+      int anim_mode = new_graphic_info[graphic].anim_mode;
+      int start_frame = new_graphic_info[graphic].anim_start_frame;
+
+      toons[i].src_x = new_graphic_info[graphic].src_x;
+      toons[i].src_y = new_graphic_info[graphic].src_y;
+
+      toons[i].width = TILEX;
+      toons[i].height = TILEY;
+
+      toons[i].anim_frames = anim_frames;
+      toons[i].anim_delay = anim_delay;
+      toons[i].anim_mode = anim_mode;
+      toons[i].start_frame = start_frame;
+
+      toons[i].move_delay = 1;
+      toons[i].stepsize = TILEX / 8;
+    }
+    else
+    {
+      toons[i].anim_delay = 1;         /* no delay between frames */
+      toons[i].start_frame = 0;                /* always start with first */
+    }
+
+    toons[i].move_delay *= GAME_FRAME_DELAY;
+  }
+
+  InitToonScreen(bitmap_db_door,
                 BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
                 toons, NUM_TOONS,
                 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);