added some internal configuration options for global animation properties
[rocksndiamonds.git] / src / cartoons.c
index a0115cf98dce2b312824186ef95b8ac2afe3c2be..3ca6d20c0165cb84ace70a50dc8efad6c5d1aae4 100644 (file)
@@ -14,9 +14,6 @@
 #include "tools.h"
 
 
-/* values for toon definition */
-#define MAX_NUM_TOONS                  20
-
 static struct ToonInfo toons[MAX_NUM_TOONS];
 
 static void PrepareBackbuffer()
@@ -71,3 +68,22 @@ void InitToons()
                 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
                 GAME_FRAME_DELAY);
 }
+
+void DrawGlobalAnim()
+{
+}
+
+void InitAnimation()
+{
+  HandleAnimation(ANIM_START);
+}
+
+void StopAnimation()
+{
+  HandleAnimation(ANIM_STOP);
+}
+
+void DoAnimation()
+{
+  HandleAnimation(ANIM_CONTINUE);
+}