for(xx=0;xx<SCR_FIELDX;xx++)
for(yy=0;yy<SCR_FIELDY;yy++)
DrawScreenField(xx,yy);
- DrawPlayerField();
+ DrawPlayerField(JX,JY);
SetDrawtoField(DRAW_DIRECT);
}
{
int fx = FX, fy = FY;
- fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
- fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
+ fx += (local_player->MovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
+ fy += (local_player->MovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
XCopyArea(display,fieldbuffer,backbuffer,gc,
fx,fy, SXSIZE,SYSIZE,
if (anim_restart)
{
- if (!DelayReached(&animstart_delay,animstart_delay_value))
+ if (!DelayReached(&animstart_delay, animstart_delay_value))
return;
toon_nr = SimpleRND(NUM_TOONS);
JUMPER_FPS,
JUMPER_STEPSIZE,
ANIM_NORMAL,
- ANIMDIR_LEFT,
+ ANIMDIR_RIGHT,
ANIMPOS_DOWN
},
{
pos_y >= FULL_SYSIZE + anim->stepsize)
return(TRUE);
- if (!DelayReached(&anim_delay,anim_delay_value))
+ if (!DelayReached(&anim_delay, anim_delay_value))
{
if (game_status==HELPSCREEN && !restart)
DrawAnim(anim_pixmap,anim_clip_gc,