rnd-19980926
[rocksndiamonds.git] / src / cartoons.c
index 1c193f6f689ae3b334210ee8ed3c04b27530df27..2ffb823dd7246dce890c7fb51deaea276ad6b3d3 100644 (file)
@@ -125,7 +125,7 @@ void HandleAnimation(int mode)
       reset_delay = TRUE;
 
       /* Fill empty backbuffer for animation functions */
-      if (direct_draw_on && game_status==PLAYING)
+      if (direct_draw_on && game_status == PLAYING)
       {
        int xx,yy;
 
@@ -134,15 +134,22 @@ void HandleAnimation(int mode)
        for(xx=0;xx<SCR_FIELDX;xx++)
          for(yy=0;yy<SCR_FIELDY;yy++)
            DrawScreenField(xx,yy);
-       DrawPlayerField();
+       DrawPlayerField(JX,JY);
 
        SetDrawtoField(DRAW_DIRECT);
       }
 
-      if (soft_scrolling_on && game_status==PLAYING)
+      if (soft_scrolling_on && game_status == PLAYING)
+      {
+       int fx = FX, fy = FY;
+
+        fx += (local_player->MovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
+        fy += (local_player->MovDir & (MV_UP|MV_DOWN)    ? ScreenMovPos : 0);
+
        XCopyArea(display,fieldbuffer,backbuffer,gc,
-                 FX,FY, SXSIZE,SYSIZE,
+                 fx,fy, SXSIZE,SYSIZE,
                  SX,SY);
+      }
 
       return;
       break;
@@ -168,13 +175,13 @@ void HandleAnimation(int mode)
   if (reset_delay)
   {
     animstart_delay = Counter();
-    animstart_delay_value = SimpleRND(500);
+    animstart_delay_value = SimpleRND(3000);
     reset_delay = FALSE;
   }
 
   if (anim_restart)
   {
-    if (!DelayReached(&animstart_delay,animstart_delay_value))
+    if (!DelayReached(&animstart_delay, animstart_delay_value))
       return;
 
     toon_nr = SimpleRND(NUM_TOONS);
@@ -225,7 +232,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart)
       JUMPER_FPS,
       JUMPER_STEPSIZE,
       ANIM_NORMAL,
-      ANIMDIR_LEFT,
+      ANIMDIR_RIGHT,
       ANIMPOS_DOWN
     },
     {
@@ -399,7 +406,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart)
   {
     horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
     vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
-    anim_delay_value = 100/anim->frames_per_second;
+    anim_delay_value = 1000/anim->frames_per_second;
     frame = 0;
 
     if (horiz_move)
@@ -454,7 +461,7 @@ BOOL AnimateToon(int toon_nr, BOOL restart)
       pos_y >=  FULL_SYSIZE  + anim->stepsize)
     return(TRUE);
 
-  if (!DelayReached(&anim_delay,anim_delay_value))
+  if (!DelayReached(&anim_delay, anim_delay_value))
   {
     if (game_status==HELPSCREEN && !restart)
       DrawAnim(anim_pixmap,anim_clip_gc,